Smuggler Archive
Thread: Poll: Contraband on Vendors
DragonSnack
Fri Mar 11, 2005 7:16 am
#326
Not playing my profession??
Since when has the Smuggler been the street corner pusher?
The smuggler is the middle man!
ViperPenguinX
Sat Mar 12, 2005 12:46 am
#327
Rather narrowminded to say a smuggler is only spice. it is also slicing and...well currently thats the extent. and you wouldnt be a pushed but YOU would be the one who had to smuggler the spice past scanning npcs to get it to who ever wants/needs to perchase it. as it stands now, many folks just wanna dump on a vendor. which goes against the starwars stories and turns the smuggler profession into dabbling proffesion, not that the devs havent had there hand in doing the same.
TomoRainer
Sat Mar 12, 2005 3:39 am
#329
Well, now that I don't have to dig down to the second thread to find this, heh..
The changes to slicing are almost definitely going to mean the end of slice vendors--a good slice will no longer be rare, so there just won't be the necessity or profit in it that AS/WS currently face.
Given that we're liable to only see spice in significant quantities on vendors, then, how does that change the discussion?
The changes to slicing are almost definitely going to mean the end of slice vendors--a good slice will no longer be rare, so there just won't be the necessity or profit in it that AS/WS currently face.
Given that we're liable to only see spice in significant quantities on vendors, then, how does that change the discussion?
Grama
Sun Mar 13, 2005 4:00 pm
#330
I love to get "high" on that stuff
I'll say
B B B B B B= square route of B
Robren911
Fri Mar 18, 2005 7:36 am
#331
B
As someone who makes a living slicing weapons and selling my sliced weapons on my vendor, i think they falls into th realm of what a Smuggler was intended to be.
If you as a Smuggler have a problem with merchants selling sliced weapons, then simple answer is to stop slicing for merchants. You only see this as a quick fix. When Smugglers have no means for making credits because your slicing business is gone, remember you asked for this change.
If you really want things to feel more like Star Wars, include Hoth, Yoda, AT-AT's and real combat droids & vehicles. You'll get around to sliced weapons in 10 years or so of upgrades.
You guys are so anxious to cut merchants off from sellibng sliced weapons you fail to realize that you are the people slicing those weapons.
If sliced weapons are honestly considered contraband, why aren't they confiscated by searches? How do searches miss someone with a full suit of sliced composite? That's like a DEA officer searching a cocaine smuggler and not finding the drug hidden in his nose.
Most people don't really use spices anyway. The occasional Neutron Pixie for a single target attack or Muon Gold for that extra healing boost. But those situations are rare. The real issue is sliced weapons.
HOTDOG
Fri Mar 18, 2005 8:16 am
#332
Robren911 wrote:
B
As someone who makes a living slicing weapons and selling my sliced weapons on my vendor, i think they falls into th realm of what a Smuggler was intended to be.
If you as a Smuggler have a problem with merchants selling sliced weapons, then simple answer is to stop slicing for merchants.
You and I BOTH know that this will not work. If I stop slicing for merchants- waitaminute! I DON'T slice for merchants and yet there are end upon end of vendors with loads of sliced material on them.
There needs to be a rule.
Taking contraband off vendors leads to more content for smugglers. period.
You only see this as a quick fix. When Smugglers have no means for making credits because your slicing business is gone, remember you asked for this change.
People will buy sliced weapons anyway they can get them. If contraband is removed from vendors the only person who will suffer are the ones who refuse to sell contraband any other way.
If you really want things to feel more like Star Wars, include Hoth, Yoda, AT-AT's and real combat droids & vehicles. You'll get around to sliced weapons in 10 years or so of upgrades.
This is not about "feeling Star Wars" this is about treating contraband, the stuff that my whole profession is based around, as if it IS contraband and NOT just "enhanced stuff". Because THEN a client will come to ME and say "Yo, I need some spice and my weapon sliced so's I can pwn some doodz". And I'll say "I will smuggle you (x) crates and I will slice your weapon right here, right now...for (x) credits."
See...That is what Smuggler is SUPPOSED to be. Vendors are killing us because they take that interaction away from us. It's a lot like Buff Bots. They are popular as hell- but I'm sure real musicians/doctors get a lil' tweaked when they see them.
You guys are so anxious to cut merchants off from sellibng sliced weapons you fail to realize that you are the people slicing those weapons.
If there is no rule then there will always be the ONE player who will slice 3 days straight without sleep to be the SOLE supplier to merchants who want to stock their vendors with sliced material. Asking the WHOLE player base not to slice in bulk is impossible and it STILL does nothing towards treating contraband as if it is Illegal.
I mean, you might as well just call them ENHANCED WEAPONS and allow WS to have an enhancing (slicing) ability at master. And while we are at it- give Doctors a buff stimpack to sell so you can throw on an extra buff while on the run.
Then you wouldn't need smugglers at all
If sliced weapons are honestly considered contraband, why aren't they confiscated by searches? How do searches miss someone with a full suit of sliced composite? That's like a DEA officer searching a cocaine smuggler and not finding the drug hidden in his nose.
I wish they WOULD confiscate contraband (spice, NOT weapons)! You can't confiscate weapons though. The player base wouldgo NUTS! Imagine your KraytedDE-10sliced for 30% extra damage. Just purchased for7 mil. and confiscated5 minutes after you bought it.Yeah, the player base would LOVE us for that.
Now Spice I think would be a differentstory- 'cause for all intensive purposes it's a perishable. I don't think it would upset someone too badly to lose a crate.
Most people don't really use spices anyway. The occasional Neutron Pixie for a single target attack or Muon Gold for that extra healing boost. But those situations are rare. The real issue is sliced weapons.
Nah, I gotta agree and disagree with you here. True. No one uses Spices now but do we REALLY want it to stay that way? I mean, I'm sure you merchants don't care but we Smugglers care a GREAT DEAL.
Spices will change with the CU. THEN people will use them. Hell, slicing will change too. And if it's anything close to what those documents are proposin' then there will be a lot less sliced material on vendors anyway.
It just takes too long. BUT like I said, there will be SOME jerky who WILL do it.
Take contraband off vendors. *smuggler turns with a tear in his eye* give smugglers back their profession.
Robren911
Fri Mar 18, 2005 8:53 am
#333
Confiscate spices but don't confiscate weapons? Because that would simply make players too angry? That's a typical response from this board, if it doesn't affect me, I don't care. If it's going to cost me my DE-10 leave it alone.
Well the same applies for a merchant. You have 250 skillpoints and the ability to make a merchant and still pursue a combat trade with Smuggler. Because you choose to spend your points differently than another Smuggler doesn't mean you should have the right to dictiate their gaming experience because you don't want to set up a vendor.
The reality is slicing exists for the sole purpose of enhancing weapons. Call it what you will. Either have consequences and confiscate all items including those DE-10's found in a search or leave that aspect of the system alone.
I've heard some of the most pointless arguements for stopping sales from vendors that you can imagine. They all come back to one thing. "This doesn't benefit me, because I CHOOSE not to add merchant to my profession."
Some Jedi/ Sandwich Artist in another post claimed they were tired of seeing "illegal" weapons on vendors. Of course they got to Jediusing those illegal weapons and armor. And each person posting here wanting sliced items removed from vendors has sliced items they used ever day. If they are such a problem as not to be sold, let's just remove them from the game? Doesn't matter if you sliced them yourself or not. It's still the difference between growing contraband and possessing contraband.
As a Master Smuggler/ Merchant I sincerely hope this is one the merchants win. Your greed in no different than theirs.
HOTDOG
Fri Mar 18, 2005 9:36 am
#334
Robren911 wrote:
Confiscate spices but don't confiscate weapons? Because that would simply make players too angry? That's a typical response from this board, if it doesn't affect me, I don't care. If it's going to cost me my DE-10 leave it alone.
Well the same applies for a merchant. You have 250 skillpoints and the ability to make a merchant and still pursue a combat trade with Smuggler. Because you choose to spend your points differently than another Smuggler doesn't mean you should have the right to dictiate their gaming experience because you don't want to set up a vendor.
The reality is slicing exists for the sole purpose of enhancing weapons. Call it what you will. Either have consequences and confiscate all items including those DE-10's found in a search or leave that aspect of the system alone.
I've heard some of the most pointless arguements for stopping sales from vendors that you can imagine. They all come back to one thing. "This doesn't benefit me, because I CHOOSE not to add merchant to my profession."
WRONG!WRONG!WRONG!
You are looking at this ALL WRONG.
I have NO desire to be a merchant. I already did that. I had the points. I had a vendor. I have NEVER advocated ANYONE selling ANYTHING on a vendor without the proper requisites.
In fact. If you read through this thread- I have proposed that if contraband WAS to remain on vendors, they should be vendors that only Smugglers can place AFTER they get the proper boxes from MERCHANT to do so.
But this is NOT about that.
THIS is aboutNO ONE having the ability to putcontraband onvendors.
It is YOU that are here fighting to protect his credit count. It is YOU taking content from ME.
As far as me not losing my sliced pistol-
It was YOU who suggested confiscation.
I just pointed out that the player base would freak if they lost their weapons but not their spice. As you said- No one uses spice really anyway- only sliced weapons count.
Some Jedi/ Sandwich Artist in another post claimed they were tired of seeing "illegal" weapons on vendors. Of course they got to Jediusing those illegal weapons and armor. And each person posting here wanting sliced items removed from vendors has sliced items they used ever day. If they are such a problem as not to be sold, let's just remove them from the game? Doesn't matter if you sliced them yourself or not. It's still the difference between growing contraband and possessing contraband.
You are REALLY missing the point here.
IF YOU HAVE A PROFESSION DEDICATED TO ILLEGAL MATERIAL AND THEN TREAT THAT MATERIAL AS IF IT'S JUST ENHANCEMENTS THEN WHAT IS LEFT FOR THE PROFESSION?
As a Master Smuggler/ Merchant I sincerely hope this is one the merchants win. Your greed in no different than theirs.
Let's get this straight.
I don't have a vendor.
I don't want a vendor.
I don't even slice for other people really.
I don't sell spice (who does nowadays- really)
How I play doesn't matter.
What I am saying is:
If you are gonna put something in game and say it's ILLEGAL and then base a WHOLE PROFESSION to that CONTRABAND then set rules so that it IS illegal and that profession has something to DO.
If contraband is removed from vendors THEN customers would have to come to a smuggler to get it for them. Much in the same way they go to Doctors for Buffs andMusicians for Entertainment.
NOT to some Merchants vendor.
You might LIKE the suggestions I made for contraband vendors- seeing as you are a Master Smuggler/Merchant.
That is, if you read them.
crazyScotsman
Fri Mar 18, 2005 12:10 pm
#336
Ok here it goes, how about a new tab/section of the bazaar and/or vendors called, in all its originality, the "black market" selling contraband and possibly other items that the Empire has deemed not suitable for public retail, or general items that are to be confiscated. This would include sliced weapons/armor, spice, maybe certain types of loot, etc... im sure your getting the idea. However placing items on the black market network in your vendor will have penalties, like a substancial fee (percentage of sale?)for putting the item(s) up for sale, and the possibility that the item may get lost (stolen?) or confiscated.
Just throwing out some ideas.
EDIT: By the way, anyone keeping tabs on the poll numbers?
Message Edited by crazyScotsman on 03-18-2005 11:11 AM
TomoRainer
Fri Mar 18, 2005 2:33 pm
#338
Hmm. Robren, if you think sliced gear is going to be a cash cow after the smuggling changes are introduced, I think you're going to be adapting in a hurry. That market just isn't really going to exist once any good smuggler can get a great slice at any time and customize it to the customer's specifications. At that point, your ability and need to sell sliced gear on vendors is going to become vastly less relevant.