Smuggler Archive
Thread: Concerns about slicing.
OK Maybe my question got lost in the thread... so here goes again..
GM:
Can you please post a list of the slices and their %s or a list of the loot required for each "teir" of slice. Or are you leaving that for us to find out on TC?
Bottom-line, you make it rare & the price goes up. You make it rare and difficult to get, then the Smugglers are unable to contend with the loot whores.
JediMelvis137 wrote:Glad I kept that token respec...
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Me too, I might have to give up MBH for Smuggler when the changes are all final and I see the community's reaction.
- I like the idea of varying options for slicing customization, such as mixing speed/damage for "throwaway" weapons
- Loot drops for Tier 4 slices is an interesting concept, which is pretty analagous to getting tissues / shards / pearls / bones / whatever for weapon crafting
- I would like to see some sort of slicing for SAC
- Most slicing discussion centers around ranged weaponry, because it most lends itself to upgrades / customization. How will melee weapons be treated? Armor? I can certainly understand the slicing / upgrading of vibro-weapons, but slicing things like swords and sticks never made too much sense to me. Same with armor.
- Loot needed for the top-end slices should also be available to smugglers through smuggler missions, though not farmable.
IKIDRO wrote:
Loki_Ashaman wrote:
GreenMarine wrote:
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.
This stuff should go to Test Center in a day or two.
I Am Not A Smuggler, but that sounds cool. If I want a power slice on my rifle, instead of going to theed and screaming for the nearest smuggler, I go get agroup and try toloot the rare component and then bring it and my rifle to a smuggler. Kinda like if I want a power rifle, I get a group to kill Krayts to get tissues to supply a Weaponsmith. Kinda like if a pilot wants a powerful RE'ed weapon for his ship, he collects loot and brings it to a Shipwright to RE for him. I like it.
Welcome to more interdependency Smugglers.
We already had interdependancy having to get WUK's/AUK's from WS's and AS's . I like the idea of loot but would have liked the breakage system in in some shape or form, as there are no real penalties for carrying sliced equipment.
Good point, maybe the lvl 2 items will still come from WS and AS?
Definately need a penalty for sliced equipment: confiscated (temp duration can't use it), incarceration, something. Fines are too cheap, good for level 1 or 2 slices maybe, but 3 and 4 need to be harsh.
I had a character locked in a prison cell in another game, 3 hours in-game couldn't talk to anyone as all my channels were locked, couldn't do anything... couldn't go afk, you had to stay active for the timer to run. Made me think twice about attacking a city watchPC within his city ever again.
Avallach wrote:
GreenMarine wrote:
> If this goes through I'd really like to see random spawns dropping the stuff, heck, maybe you can pull the stuff off a Gorax or something.
I would also like to seed these items out that way, although I don't know how a delicate trigger assembly would survive a week inside a Gorax or Krayt stomach.
Message Edited by GreenMarine on 06-23-2005 12:26 PM
Probably true, but why not include items like "A Partially Digested Firearm" in the loot for such creatures? Give smugglers (and maybe weaponsmiths?) the ability to take those items and recover slicing components from them, akin to Jedi crystals at the moment. A better condition scrap weapon would result in a rarer slicing component. If you've REALLY got spare time, allow weaponsmiths to salvage crafting components from the same, forcing players to choose whom to take their loot to for processing.
"Yeah, this T-21's shot....but look at the trigger assembly they put in here! This thing's a beauty. Let me see if I can get it out without damaging it...."
i like this idea A LOT
GREENMARINE, PLEASE make it so that these things are worthless until a Smuggler takes a look at em! PLEASE! we got jipped from the mini-game, jipped from the risk/reward system, throw us a bone here!
Loki_Ashaman wrote:
GreenMarine wrote:
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.
This stuff should go to Test Center in a day or two.
I Am Not A Smuggler, but that sounds cool. If I want a power slice on my rifle, instead of going to theed and screaming for the nearest smuggler, I go get a group and try to loot the rare component and then bring it and my rifle to a smuggler. Kinda like if I want a power rifle, I get a group to kill Krayts to get tissues to supply a Weaponsmith. Kinda like if a pilot wants a powerful RE'ed weapon for his ship, he collects loot and brings it to a Shipwright to RE for him. I like it.
Welcome to more interdependency Smugglers.
And which person in you 8 man team of elites gets the drop?
How about having a ground based like GM is proposing as random loot, this would be a fast but dangerous way to get the tools. Then have a space based path that is a bit easier but takes longer to do. The space based path would be a Smugglerish mission. You talk to a "contact"NPC and say you are looking for slicing parts. He asks you what part you want and he says something like "I know a guy that willl give ya a few parts for helping him." Then you get sent to a random system to meet up with a freighter. Then the freighter asks you to deliver some cargo to another system. Once you get to the destination system the freighter you have to rendevous with sends a distress call about being under attack. At this point you could scale the spawned bad guys to help control the number of tools out in the world. Say for example you want to make the damage tool rarer then spawn a mix of tier 4's and 5's, but if we go after the speed tools then only tier 3's or 4's spawn. Once all the bad guys are dead then there are a couple possibilities. First is the freighter captain gives you some random number of tools as thanks for saving him, second is the captain sends you back to the"contact" NPC who then says "so-n-so said good work" and gives you some random number of tools. The possible upside to having a space path is it could also be expanded later toinclude spices.
We can hope and dream right? ![]()
-Zaka'lex
I'm sorry, but I really think this is one of the worst possible solutions to this problem. Either we're going to make almost no money because the customer supplies the components, or we're gonna be camping for days on end to get an item (which I deem as not being "fun" as you called it) and get better money. Good slices shouldn't be available only the the few.This is just another way to thwart the casual gamer.Either the slices are going to beso powerful that they will screw up the CU balancing (makingeverything itwas supposed to dopointless) or just be not worth it.And what if the caps are thrown in too? They willgo out, camp for days or pay millions for a supreme slicing part only to findout it won't work.Please, if this is implemented, make the slicing equipment be obtainable only through smuggling missions. How about this?Keep the slicing system the sameand add this new systemwith smuggling when it comes(if ever)and promise us that they will be obtainable throughsmuggling!
/thumbs down
Ok... opinion this time:
How difficult would it be to impliment the schematic idea? I think a 5-10 use schematic drop would improve this concept a great deal.
Thanks.