Smuggler Archive

Thread: Poll: Contraband on Vendors

Darkov
Wed Feb 23, 2005 6:05 am
#248

See, thats the point, if we continue to slice and create spice, we shouldn't smuggle those items. If we just provided the means of fulfilling a contract, ie delivering said goods, then it would be fine to smuggle.


The fun of smuggling is moving the goods, not creating them, not finding materials in the first place, setting up the contract, and finding the damn player at the other end of can't stand still for a second cause he's busy doing his own thing.


Smuggling shouldn't involve other players except bounty hunters.


Whether illegal goods should be sold on vendors should have no direct connection to smuggling. What is being suggested here is that a Smuggler must find the people who want the slice or vice a versa, must then meet up with that person and slice for them... I fail to see where Smuggling comes into that equation unless we, the Smugglers, also provide the weapon or armor..


This poll may have a good intention, but I don't see anything that suggests that the outcome would benefit us in anyway at all.
HOTDOG
Wed Feb 23, 2005 6:21 am
#249







Hurlobacca wrote:



No, I really don't get it and I don't see what this really accomplishes except to serve as a pacifier for smugglers who want this change. It doesn't eliminate bulk-slicing, it doesn't increase smugglers share of the slicing market since that's already 100%. All it really does is make people waste more time hunting for weapons when what they really want is to make better use of their game time.





I'm going to do this slow.


IfSmugglers were the only ones allowed to put up Contraband Vendors what would change?


You are right when you say it doesn't eliminate bulk slicing. An Armorsmith/Weaponsmith could seek out a Smuggler and work a deal to slice and sell their stuff.


You are also right when you say it doesn't increase our share of slicing. You must be a Smuggler to slice.


It DOES increase our share of selling illegal material. Sure, you can sell whatever you want hand to hand but if you want the convenience of a vendor you'll need to visit a Smuggler's vendor (and a smuggler would have to have Business 3 to put down a vendor so that doesn't change either).


Now is that any different for the player base? Not Really.


It's just as difficult to find an Armor/Weapon/Loot vendor (the tricky part is finding something ON the vendor- heh heh:smileywink


HERE is the biggie:


If contraband vendors were implemented-


Then ONLY Smugglers could sell contraband on vendors


Meaning if you handed down a punishment for selling contraband on vendors- Like a visibility system- Then you would ONLY be affecting Smugglers.


are you still with me?


Thus- a player bounty system COULD come from such a system. And player bounties is something a LOT of Smugglers (and Bounty Hunters) want.


Get it?


So you are right- this doesn't change a lot for the player base. What I can't understand is if that is true- then why are so upset about it?


You said yourself you would still sell sliced material so it's not hurting your business- why are you trying to deny us content?


Of course the original question was black and white- Yes or No. And if WE can't sell illegal items on vendors then no one should.









Hurlobacca wrote:




It unnecessarily infringes on an a merchant skill without providing any tangible benefit to the player base as a whole.




Oh yeah for got to address this:


Nowhere does it say a Merchant is to sell illegal materials. In fact an AS/WS HAS to sell sliced material to be competitive.


After contraband is removed from vendors customers will look at the quality over the slice. And there will in fact be a slight decrease in sliced material as it will be somewhat harder to get.


Message Edited by HOTDOG on 02-23-2005 06:01 AM

Message Edited by HOTDOG on 02-23-2005 06:10 AM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Iridonian
Wed Feb 23, 2005 6:41 am
#250

A
Andymantium
Wed Feb 23, 2005 7:44 am
#251


I'm not sure how having a contraband vendor makes sense. Many above have stated that onereason merchants shouldn't be able to sell illegal goods is that it makes no sense for someone to openly display and sell illegal goods on a public vendor. So explain to me how a contraband vendor is different? Yes, you're a smuggler, and contraband is your trade...but if you place your vendor next to mine, with sliced gear in stock, how is that different? Both vendors are right there.


Also, it's false that a AS or WS needs to sell sliced gear to be competitive. I sell all unsliced gear, and I've done quite well for myself.

Message Edited by Andymantium on 02-23-2005 09:45 AM



K

SmugglinZane
Wed Feb 23, 2005 7:48 am
#252

Hey folks, rather than get involved in the discussion, I'm gonna point out that this is about the two choices being presented to us right now. Maybe we need to start another thread regarding this.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
bell1202
Wed Feb 23, 2005 9:09 am
#253

Unfortunately, I will get flak for this.


I chose A, providingthatall items deemed illegal by the Empire are considered contraband. This includes unsliced weapons, as carrying a weapon is considered a no-no by the Empire. This would also include unsliced armor, as there is no need for armor other than for combat; which would require weapons (not counting a pure Unarmed TKA) andthat isa crime according to the Empire's laws. Granted there would be allowances for those who have joined the Imperial military (currently called Overts, but not Coverts). The Rebellion should not really be doing scanning for contraband, as the entire Rebellion is illegal; in the eyes of the Empire.




Myth: Luke Skywalker blew up the Death Star

Fact: It was Stimpy and the shiny red button.


Haljo Rann, Elder Jedi
JTGAlpha
Wed Feb 23, 2005 10:42 am
#254

Actually Elmer I want B because I'm a smuggler and a merchant. This goes through then any smuggler who is a merchant might as well drop one or the other because there would be no point to that template ever again. I already think this profession is too combat oriented, and this would make that worse. There'd be little point in being a smuggler and ANY non-combat profession because none of them would compliment smuggler at all. We'd all just be triple threat clones.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Ucile
Wed Feb 23, 2005 11:04 am
#255

Ive been working hard to get smuggler and im now only 2500xp off.


I wanted to be a smuggler to smuggle not to be a dealer,



so....












A



There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death...

THERE IS THE FORCE
HOTDOG
Wed Feb 23, 2005 11:19 am
#256






Andymantium wrote:


I'm not sure how having a contraband vendor makes sense. Many above have stated that onereason merchants shouldn't be able to sell illegal goods is that it makes no sense for someone to openly display and sell illegal goods on a public vendor. So explain to me how a contraband vendor is different?


It makes no sense for a person to do that and not be accountable for it.

If you sell illegal stuff in the open something should happen to you.


My argument is that only Smugglers should be able to have the option to even attempt such a thing as we COULD get content out of it in the form of player bounties.


Greenmarine himself stated that the Devs wouldn't be ready to introduce player bounties for the whole player base. This could be a way for it to happen for Smugglers.


As far as comparing a legal vendor vs an illegal one the only difference- in the way I would like to see it done- is that for having a contraband vendor one might earn, let's say Visibility for easiness' sake, for the sales made on that vendor.


Sure, in RL you wouldn't want your illegal goods store open for everyone but I'm saying for the sake of this game-


Only allow Smugglers to sell contraband on a vendor in the hopes of getting content from it otherwise no one should be able to sell contraband on vendors.



Also, it's false that a AS or WS needs to sell sliced gear to be competitive. I sell all unsliced gear, and I've done quite well for myself.


I say this because the ASs and WSs that have come to our forums about this issue have complained about this.

Message Edited by Andymantium on 02-23-2005 09:45 AM





l






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Andymantium
Wed Feb 23, 2005 11:44 am
#257






HOTDOG wrote:





Andymantium wrote:


I'm not sure how having a contraband vendor makes sense. Many above have stated that onereason merchants shouldn't be able to sell illegal goods is that it makes no sense for someone to openly display and sell illegal goods on a public vendor. So explain to me how a contraband vendor is different?


It makes no sense for a person to do that and not be accountable for it.

If you sell illegal stuff in the open something should happen to you.


My argument is that only Smugglers should be able to have the option to even attempt such a thing as we COULD get content out of it in the form of player bounties.


Greenmarine himself stated that the Devs wouldn't be ready to introduce player bounties for the whole player base. This could be a way for it to happen for Smugglers.


As far as comparing a legal vendor vs an illegal one the only difference- in the way I would like to see it done- is that for having a contraband vendor one might earn, let's say Visibility for easiness' sake, for the sales made on that vendor.


Sure, in RL you wouldn't want your illegal goods store open for everyone but I'm saying for the sake of this game-


Only allow Smugglers to sell contraband on a vendor in the hopes of getting content from it otherwise no one should be able to sell contraband on vendors.



Also, it's false that a AS or WS needs to sell sliced gear to be competitive. I sell all unsliced gear, and I've done quite well for myself.


I say this because the ASs and WSs that have come to our forums about this issue have complained about this.

Message Edited by Andymantium on 02-23-2005 09:45 AM




Well, to address the second point...I can see why some AS/WS's would complain...but I take great pride in making the best unsliced stuff possible, so it hasn't really been a major concern for me..whereas some will make an average item, and depend on a good slice to make the sale.


As for the other point...I'm all for more content...so why not incorporate that idea into the merchant side of things too. Anyone can list an illegal item on their vendor, but make it such that there could be heavy consequences for such an act.


Have random Stormie squads actually walk into a shop and scan vendors...have a certain % chance that any given "illegal" sale will be taxed heavily by the Empire..something along those lines. For certain, a smuggler should be more proficient when selling illegal items and contraband..it's what a smuggler does by definition..but that shouldn't stop others who are less efficient at it from doing it. I'm basically against removing the *choice* to sell such items on my vendor. I'm willing to accept some sort of risk by selling them.


Introduce some sort of bonus for smuggler sales, etc. Tie-in the %'s against profession skill levels...plenty of ideas floating around to build on and keep most people happy..



K

Hurlobacca
Wed Feb 23, 2005 11:56 am
#258






HOTDOG wrote:







Hurlobacca wrote:



No, I really don't get it and I don't see what this really accomplishes except to serve as a pacifier for smugglers who want this change. It doesn't eliminate bulk-slicing, it doesn't increase smugglers share of the slicing market since that's already 100%. All it really does is make people waste more time hunting for weapons when what they really want is to make better use of their game time.





I'm going to do this slow.


IfSmugglers were the only ones allowed to put up Contraband Vendors what would change? This is essentially snatching a skill from Merchants and giving it to Smugglers so they can have a monopoly on selling sliced weapons. There would be no reason to implement this since Smugglers can already get in the retail biz of sliced weapons anytime they want to.


You are right when you say it doesn't eliminate bulk slicing. An Armorsmith/Weaponsmith could seek out a Smuggler and work a deal to slice and sell their stuff.


You are also right when you say it doesn't increase our share of slicing. You must be a Smuggler to slice.


It DOES increase our share of selling illegal material. Sure, you can sell whatever you want hand to hand but if you want the convenience of a vendor you'll need to visit a Smuggler's vendor (and a smuggler would have to have Business 3 to put down a vendor so that doesn't change either). We already have a starting profession and elite profession that gives you vendor skills. Wanna increase your share of selling illegal material? Buy some crates of weapons, slice them, stick them on a vendor. There's no need to take the skill away from two other professions when smugglers already have the ability to add vendor placement skills. Smuggler doesn't take so many points that you can't pick up business III


Now is that any different for the player base? Not Really.


Yeah, it's real different for Merchants/Artisans. Be realistic, if merchants can't put sliced on vendors because they're illegal (but obviously tolerated since every uses sliced weapons almost exclusively) then there's no way you're gonna get acontraband vendor.


It's just as difficult to find an Armor/Weapon/Loot vendor (the tricky part is finding something ON the vendor- heh heh:smileywink


HERE is the biggie:


If contraband vendors were implemented-


Then ONLY Smugglers could sell contraband on vendors


Meaning if you handed down a punishment for selling contraband on vendors- Like a visibility system- Then you would ONLY be affecting Smugglers.


are you still with me?


Thus- a player bounty system COULD come from such a system. And player bounties is something a LOT of Smugglers (and Bounty Hunters) want.


Get it?


So you are right- this doesn't change a lot for the player base. What I can't understand is if that is true- then why are so upset about it?


You said yourself you would still sell sliced material so it's not hurting your business- why are you trying to deny us content?


Of course the original question was black and white- Yes or No. And if WE can't sell illegal items on vendors then no one should.









Hurlobacca wrote:




It unnecessarily infringes on an a merchant skill without providing any tangible benefit to the player base as a whole.




Oh yeah for got to address this:


Nowhere does it say a Merchant is to sell illegal materials. In fact an AS/WS HAS to sell sliced material to be competitive.


After contraband is removed from vendors customers will look at the quality over the slice. And there will in fact be a slight decrease in sliced material as it will be somewhat harder to get.


Message Edited by HOTDOG on 02-23-2005 06:01 AM


Message Edited by HOTDOG on 02-23-2005 06:10 AM








Hurlobacca 12 Point Master Weaponsmith
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Fernas
Wed Feb 23, 2005 4:55 pm
#259

A



.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
MythicScrewedMeWillSony
Wed Feb 23, 2005 9:31 pm
#260

A...everything i've wanted to say has been said....



Rest in Peace - Mandee Smith
~ The original sexy, purple Master Commando/Master Smuggler of Flurry that will be long forgotten! ~

Remember this friends as you pass by! As you are now so once was I, but as I am NOW so you shall be! Prepare for death! and prepare for me!

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