Smuggler Archive
Thread: Poll: Contraband on Vendors
Hurlobacca wrote:
No, I really don't get it and I don't see what this really accomplishes except to serve as a pacifier for smugglers who want this change. It doesn't eliminate bulk-slicing, it doesn't increase smugglers share of the slicing market since that's already 100%. All it really does is make people waste more time hunting for weapons when what they really want is to make better use of their game time.
I'm going to do this slow.
IfSmugglers were the only ones allowed to put up Contraband Vendors what would change?
You are right when you say it doesn't eliminate bulk slicing. An Armorsmith/Weaponsmith could seek out a Smuggler and work a deal to slice and sell their stuff.
You are also right when you say it doesn't increase our share of slicing. You must be a Smuggler to slice.
It DOES increase our share of selling illegal material. Sure, you can sell whatever you want hand to hand but if you want the convenience of a vendor you'll need to visit a Smuggler's vendor (and a smuggler would have to have Business 3 to put down a vendor so that doesn't change either).
Now is that any different for the player base? Not Really.
It's just as difficult to find an Armor/Weapon/Loot vendor (the tricky part is finding something ON the vendor- heh heh:smileywink
HERE is the biggie:
If contraband vendors were implemented-
Then ONLY Smugglers could sell contraband on vendors
Meaning if you handed down a punishment for selling contraband on vendors- Like a visibility system- Then you would ONLY be affecting Smugglers.
are you still with me?
Thus- a player bounty system COULD come from such a system. And player bounties is something a LOT of Smugglers (and Bounty Hunters) want.
Get it?
So you are right- this doesn't change a lot for the player base. What I can't understand is if that is true- then why are so upset about it?
You said yourself you would still sell sliced material so it's not hurting your business- why are you trying to deny us content?
Of course the original question was black and white- Yes or No. And if WE can't sell illegal items on vendors then no one should.
Hurlobacca wrote:
It unnecessarily infringes on an a merchant skill without providing any tangible benefit to the player base as a whole.
Oh yeah for got to address this:
Nowhere does it say a Merchant is to sell illegal materials. In fact an AS/WS HAS to sell sliced material to be competitive.
After contraband is removed from vendors customers will look at the quality over the slice. And there will in fact be a slight decrease in sliced material as it will be somewhat harder to get.
Message Edited by HOTDOG on 02-23-2005 06:01 AM
Message Edited by HOTDOG on 02-23-2005 06:10 AM
Message Edited by Andymantium on 02-23-2005 09:45 AM
Andymantium wrote:
I'm not sure how having a contraband vendor makes sense. Many above have stated that onereason merchants shouldn't be able to sell illegal goods is that it makes no sense for someone to openly display and sell illegal goods on a public vendor. So explain to me how a contraband vendor is different?
It makes no sense for a person to do that and not be accountable for it.
If you sell illegal stuff in the open something should happen to you.
My argument is that only Smugglers should be able to have the option to even attempt such a thing as we COULD get content out of it in the form of player bounties.
Greenmarine himself stated that the Devs wouldn't be ready to introduce player bounties for the whole player base. This could be a way for it to happen for Smugglers.
As far as comparing a legal vendor vs an illegal one the only difference- in the way I would like to see it done- is that for having a contraband vendor one might earn, let's say Visibility for easiness' sake, for the sales made on that vendor.
Sure, in RL you wouldn't want your illegal goods store open for everyone but I'm saying for the sake of this game-
Only allow Smugglers to sell contraband on a vendor in the hopes of getting content from it otherwise no one should be able to sell contraband on vendors.
Also, it's false that a AS or WS needs to sell sliced gear to be competitive. I sell all unsliced gear, and I've done quite well for myself.
I say this because the ASs and WSs that have come to our forums about this issue have complained about this.
Message Edited by Andymantium on 02-23-2005 09:45 AM
HOTDOG wrote:
Andymantium wrote:
I'm not sure how having a contraband vendor makes sense. Many above have stated that onereason merchants shouldn't be able to sell illegal goods is that it makes no sense for someone to openly display and sell illegal goods on a public vendor. So explain to me how a contraband vendor is different?
It makes no sense for a person to do that and not be accountable for it.
If you sell illegal stuff in the open something should happen to you.
My argument is that only Smugglers should be able to have the option to even attempt such a thing as we COULD get content out of it in the form of player bounties.
Greenmarine himself stated that the Devs wouldn't be ready to introduce player bounties for the whole player base. This could be a way for it to happen for Smugglers.
As far as comparing a legal vendor vs an illegal one the only difference- in the way I would like to see it done- is that for having a contraband vendor one might earn, let's say Visibility for easiness' sake, for the sales made on that vendor.
Sure, in RL you wouldn't want your illegal goods store open for everyone but I'm saying for the sake of this game-
Only allow Smugglers to sell contraband on a vendor in the hopes of getting content from it otherwise no one should be able to sell contraband on vendors.
Also, it's false that a AS or WS needs to sell sliced gear to be competitive. I sell all unsliced gear, and I've done quite well for myself.
I say this because the ASs and WSs that have come to our forums about this issue have complained about this.
Message Edited by Andymantium on 02-23-2005 09:45 AM
HOTDOG wrote:
Hurlobacca wrote:
No, I really don't get it and I don't see what this really accomplishes except to serve as a pacifier for smugglers who want this change. It doesn't eliminate bulk-slicing, it doesn't increase smugglers share of the slicing market since that's already 100%. All it really does is make people waste more time hunting for weapons when what they really want is to make better use of their game time.
I'm going to do this slow.
IfSmugglers were the only ones allowed to put up Contraband Vendors what would change? This is essentially snatching a skill from Merchants and giving it to Smugglers so they can have a monopoly on selling sliced weapons. There would be no reason to implement this since Smugglers can already get in the retail biz of sliced weapons anytime they want to.
You are right when you say it doesn't eliminate bulk slicing. An Armorsmith/Weaponsmith could seek out a Smuggler and work a deal to slice and sell their stuff.
You are also right when you say it doesn't increase our share of slicing. You must be a Smuggler to slice.
It DOES increase our share of selling illegal material. Sure, you can sell whatever you want hand to hand but if you want the convenience of a vendor you'll need to visit a Smuggler's vendor (and a smuggler would have to have Business 3 to put down a vendor so that doesn't change either). We already have a starting profession and elite profession that gives you vendor skills. Wanna increase your share of selling illegal material? Buy some crates of weapons, slice them, stick them on a vendor. There's no need to take the skill away from two other professions when smugglers already have the ability to add vendor placement skills. Smuggler doesn't take so many points that you can't pick up business III
Now is that any different for the player base? Not Really.
Yeah, it's real different for Merchants/Artisans. Be realistic, if merchants can't put sliced on vendors because they're illegal (but obviously tolerated since every uses sliced weapons almost exclusively) then there's no way you're gonna get acontraband vendor.
It's just as difficult to find an Armor/Weapon/Loot vendor (the tricky part is finding something ON the vendor- heh heh:smileywink
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HERE is the biggie:
If contraband vendors were implemented-
Then ONLY Smugglers could sell contraband on vendors
Meaning if you handed down a punishment for selling contraband on vendors- Like a visibility system- Then you would ONLY be affecting Smugglers.
are you still with me?
Thus- a player bounty system COULD come from such a system. And player bounties is something a LOT of Smugglers (and Bounty Hunters) want.
Get it?
So you are right- this doesn't change a lot for the player base. What I can't understand is if that is true- then why are so upset about it?
You said yourself you would still sell sliced material so it's not hurting your business- why are you trying to deny us content?
Of course the original question was black and white- Yes or No. And if WE can't sell illegal items on vendors then no one should.
Hurlobacca wrote:
It unnecessarily infringes on an a merchant skill without providing any tangible benefit to the player base as a whole.
Oh yeah for got to address this:
Nowhere does it say a Merchant is to sell illegal materials. In fact an AS/WS HAS to sell sliced material to be competitive.
After contraband is removed from vendors customers will look at the quality over the slice. And there will in fact be a slight decrease in sliced material as it will be somewhat harder to get.
Message Edited by HOTDOG on 02-23-2005 06:01 AM
Message Edited by HOTDOG on 02-23-2005 06:10 AM