Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
Smuggler_Caylin wrote:
/emote is running out of time...
If PVP is linked to the progression of the smuggler, then I wholeheartedly feel that it should be altered immediatly. You should not penalise a person for working hard at skilling up faster than their 'Visibility' would go down. That's just all out bad design in my opinion and limits the fun of that person. 'Well, I would like to earn my last box, but then I'd have to deal with bounty hunters coming after me shouting pwned!" is not how I want to see the future of smugglers and their skill progression. They should not be penalised for their choice to not participate in PvP and that would do exactly that. You can exclude things from them, as incentive to participate, but do NOT penalise them.
It's possibleI came over a bit harsh when I brought up the 'perhaps' thing, but lets look at it this way. For a year and more we have given ideas and they are *just now* giving us theirs. I want to encourage them to tell us their thoughts, analyze it, point out weaknesses and our opinions, then when they sort through that, they can alter their proposal accordingly.
We have several revamp documents and vision threads, they know the lion's share of our ideas or at least have easy access to them, so I want to see theirs. Help them see what needs changing or a more involved look. I feel that having them mull over 30 new alterations to their stuff and the 'perhaps' material, whichis probably not going to be implemented, is not helping us get to their thoughts any sooner.
I do not look on the 'bad side' of things here. I am giving my honest impressions and if you look over what I've said, I've been primarily possitive in everything shown here. I don't agree with a few things, but that doesn't mean I am trying to relieve myself in everyone's Cheerios.
Yea, your idea that penalizing a fast leveling smuggler isn't really all that great is a good point. If figure ifthere wasan ability of smugglers to instantly lower one's visibility, an ability of players to conveniently check their own visibility, and also a slow decay of visibility this could be effectively solved. Say if smuggler Greedie decided to level fast, he'd want to check his visibility often and have another smuggler wipe it from time to time. It would probably be very beneficial for Greedie to have a very small chance of ending up on the BH terminals if his hired smugglers fail to decrease the visibility. I feel the risk should be on the smuggler slicing the terminals as they are the ones actively slicing the BH net.
How do you feel about an increased rate of decay for a smugglers visibility? Or how about being able to sell out to other criminal factions to decrease it?? Let's say Greedie is failing alot of missions from Jabba, he could sell out some of his Valarian faction to make up to Jabba for his failures - thus increasing Jabba's trust in him.
If Greedie's visibility comes from police/imperial sources, he could sell out a portion of his Jabba faction to them to decrease the visibility.
Ahh the options are endless, but as you say Caylin, it does need addressing... whew.. man i'm whupped from today... alot of cool ideas to think about ![]()
Goodnight guys and gals ![]()
Smuggler_Caylin wrote:
Also, if smuggler missions are required for the revamped smuggler to progress, you do not make PVP a direct consequence.
I wholeheartedly back this point up.
On your point of informing the player base before hand about the reprecusions of sliced gear.... this does need to be done a good while before hand. If it is possible to provide an option come smuggler revamp patch day, an option on all sliced gear to revert it back to it's previous stats would be appreciated. If the server doesn't remember the pre-slice stats.. well damn.. you might have some pissed of people, but these things get gotten over ![]()
I'm about to pass out. G'night ![]()
Message Edited by IndySWG on 06-17-2004 01:19 AM
GreenMarine wrote:
You give us your patience, understanding, and participation. We discuss the revamp design process much more openly than we have ever done before.
This proposalis more detailed than I expected; and I am very pleased about this type of open communication. I like the risk vs. reward premise.
Thanks,