Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

Smuggler_Caylin
Wed Jun 16, 2004 10:30 pm
#248

Also, if smuggler missions are required for the revamped smuggler to progress, you do not make PVP a direct consequence.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Ternque01
Wed Jun 16, 2004 10:33 pm
#249






Smuggler_Caylin wrote:

/emote is running out of time...


If PVP is linked to the progression of the smuggler, then I wholeheartedly feel that it should be altered immediatly. You should not penalise a person for working hard at skilling up faster than their 'Visibility' would go down. That's just all out bad design in my opinion and limits the fun of that person. 'Well, I would like to earn my last box, but then I'd have to deal with bounty hunters coming after me shouting pwned!" is not how I want to see the future of smugglers and their skill progression. They should not be penalised for their choice to not participate in PvP and that would do exactly that. You can exclude things from them, as incentive to participate, but do NOT penalise them.


It's possibleI came over a bit harsh when I brought up the 'perhaps' thing, but lets look at it this way. For a year and more we have given ideas and they are *just now* giving us theirs. I want to encourage them to tell us their thoughts, analyze it, point out weaknesses and our opinions, then when they sort through that, they can alter their proposal accordingly.


We have several revamp documents and vision threads, they know the lion's share of our ideas or at least have easy access to them, so I want to see theirs. Help them see what needs changing or a more involved look. I feel that having them mull over 30 new alterations to their stuff and the 'perhaps' material, whichis probably not going to be implemented, is not helping us get to their thoughts any sooner.


I do not look on the 'bad side' of things here. I am giving my honest impressions and if you look over what I've said, I've been primarily possitive in everything shown here. I don't agree with a few things, but that doesn't mean I am trying to relieve myself in everyone's Cheerios.









Yea, your idea that penalizing a fast leveling smuggler isn't really all that great is a good point. If figure ifthere wasan ability of smugglers to instantly lower one's visibility, an ability of players to conveniently check their own visibility, and also a slow decay of visibility this could be effectively solved. Say if smuggler Greedie decided to level fast, he'd want to check his visibility often and have another smuggler wipe it from time to time. It would probably be very beneficial for Greedie to have a very small chance of ending up on the BH terminals if his hired smugglers fail to decrease the visibility. I feel the risk should be on the smuggler slicing the terminals as they are the ones actively slicing the BH net.


How do you feel about an increased rate of decay for a smugglers visibility? Or how about being able to sell out to other criminal factions to decrease it?? Let's say Greedie is failing alot of missions from Jabba, he could sell out some of his Valarian faction to make up to Jabba for his failures - thus increasing Jabba's trust in him.


If Greedie's visibility comes from police/imperial sources, he could sell out a portion of his Jabba faction to them to decrease the visibility.


Ahh the options are endless, but as you say Caylin, it does need addressing... whew.. man i'm whupped from today... alot of cool ideas to think about


Goodnight guys and gals




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
TygerBlueEyes
Wed Jun 16, 2004 10:36 pm
#250

Great job guys/gals! All looks good, and seems to be a great adult discussion going on.


I have a few questions/statements:


Visibility has been talked about, what about faction. Will high neg faction effect Visibility? Can smuggler adjust faction?


Is smuggler going to PvP only class now? I would like to see non-Visibility missions for smuggler that dont want to be involved with PvP. Some things like my hack missions that I talked about in another thread. I hope there are going to be more new roles coming besides running smuggle missions.


TH said something about slicing BH terms for Jedi. I like that idea and the idea for smugglers too. Thats should be inclided in the revamp for sure.


Like I said, good job, nice thread. Look at ho many pages already, and almost all good posts.





[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
Ternque01
Wed Jun 16, 2004 10:39 pm
#251






Smuggler_Caylin wrote:

Also, if smuggler missions are required for the revamped smuggler to progress, you do not make PVP a direct consequence.







I wholeheartedly back this point up.


On your point of informing the player base before hand about the reprecusions of sliced gear.... this does need to be done a good while before hand. If it is possible to provide an option come smuggler revamp patch day, an option on all sliced gear to revert it back to it's previous stats would be appreciated. If the server doesn't remember the pre-slice stats.. well damn.. you might have some pissed of people, but these things get gotten over


I'm about to pass out. G'night




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Tonteth
Wed Jun 16, 2004 10:44 pm
#252

You mean like what they did with stat mitagation? If they say "Hey, we're doing this. Be prepaired" it's now all good and you'll support it?




Tonteth
Master Smuggler/Master Pistoleer/Master TKA
Tear the face off and wear it as a mask!


IndySWG
Wed Jun 16, 2004 11:13 pm
#253

Folks ...


This is so far out, it's not like we're gettin tossed under the bus here. There is plenty of time to talk this thru, figure out what the sticky points are, open up whole focus threads, etc etc etc



Obviously the contraband and visibilty has both some really cool aspects and some...potentially scary aspects ... but it's all just potential at the moment. We don't know (yet)that any activity required to level the profession will increase visibility ... and now is our chance to discuss that and influence the DEVs. Further, for all we know the visibility penalties will be absurdly small, easily avoidable, and quickly decay .... hell for all we know the whole idea will be scrapped.


This isn't happening till "after JTL" ... there isPLENTY of time to ENSURE that the player base is WELL aware of any potential change in status to their gear. (And as Geevo points out ... the player base could be given the opportunity to opt out with a weapons trade in program for the first week or so) The point is assuming that something cant happen is as dangerous as assuming something will.


We do want to talk about all the "perhaps" issues ... this thread is for discussion afterall. It's early enough in theprocess that we can afford to brainstorm alittle on these ideas and help to put seeds in the developers minds about potential problems, benefits, boundries, requirements, and advantages of these ideas.


Anyway my point is I don't think anybody is trying to sell an implimentation of an idea...mearly asking for discussion on it at a higher level ... no need to get quite so worked up about it.....yet.


All that being said...


I agree that a smuggler shouldnt be required to PvP to level, and I'm concerned about this broader use of the visibility system - it does boil down to unconsented PvP (you may have chosen to buy/use a sliced gun when you didnt need to ... but the BH isn't likely to wait until you feel like fighting to attack...and thats unconsented PvP)



And yes any change to the general player base in regards to their gear now causing visibility will have to have some SERIOUS mass-education prior ... but it shouldn't be unreasonable to expect that dealing on the black market (even as a consumer) might have some risk involved. (I doubt there is a smuggler who doesnt want their criminal skills to be something unique and well...criminal).


However, as BabyRancor points out ... if this is going to happen then combat has to be balanced for non-sliced weapons and armor. There has to be a reason to risk visibility ... to get an edge withillegaly sliced gear.


Message Edited by IndySWG on 06-17-2004 01:19 AM



Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
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Perfection ... it's not just a state of being ... it's a destination!

Cagliostro93
Wed Jun 16, 2004 11:33 pm
#254

I may be mistaken, but the way I understood it is the smuggler would only get visibility if they kept some of the money that goes back to the mission giver, or kept some of the smuggled goods. If that is the case, a smuggler that does what he's told wouldn't gain any visibility while leveling.
Star_Ranger
Thu Jun 17, 2004 12:02 am
#255






GreenMarine wrote:



You give us your patience, understanding, and participation. We discuss the revamp design process much more openly than we have ever done before.





This proposalis more detailed than I expected; and I am very pleased about this type of open communication. I like the risk vs. reward premise.


Thanks,





}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
JeKIRRIOTH
Thu Jun 17, 2004 12:03 am
#256

Sounds very exciting and promising, for Smugglers first, of course, but also for us, MBH, and, i would like to think, for anyone wanting some deeper Immersion in a SW universe....

Really great ideas , cant wait to see this ingame....
1Kylekatarn1
Thu Jun 17, 2004 12:03 am
#257

WOW! I dropped Master smuggler 7 months ago, and its sounding like I may need to get back into the smuggling buisness.



Trino and Valance

ZinaTheMaker
Thu Jun 17, 2004 12:06 am
#258

add a visibility meter for all characters regarding PC missions on the BH term. as a jedi, one of the most annoying things is not knowing if and how visibility works. i would think the same for a non jedi accumulating visibility. just my 2 cents



Zina
Best served chilled
Barb-Wire
Thu Jun 17, 2004 12:06 am
#259



Unless you guys actually make stormtroopers smart and help each other and toughen em up a bit its going to end up like the imperial crackdown. more a farce than anything else. no one and i mean NO ONE fears a stormtrooper.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
TheSmokey
Thu Jun 17, 2004 12:07 am
#260

I'd let an ID shave my wookieebald if half this stuff went in. B-A-L-D, bald.



Smuggler_Caylin, Smuggler Correspondant, in reply to "What's a Smuggler": I wouldn't know, I haven't seen one yet myself.
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