Smuggler Archive
Thread: Smugglers in SWG History as written by the Devs
WillburWright wrote:
9 September 2003 - Devs promise action aftera 1,010-post filibuster by Smugglers on the old SWG Discussion Forum
We should do that again....Core Systems?
count me in as long i can post.. 22 days left to fill the boards up a bit.
Another delay for our revamp from Tiggs!!!
Someonewrote in another post:
- Smugglers still can't smuggle.
Since release. Since PRE-release. Since...
Mission terminals, space quests, slicing mini-game, bounty hunters.. the pieces are all out there, just put them together for us! Give me a reason to use my YT-1300 and give me a chance to be interdicted and fight or evade detection with a secret compartment.. And the new loot system is horrible. I was optimistic at first, but the fact that the components don't stack, the rarity of the high end items (ICB, Mandalorian Intraframes, etc.) is insulting.
Then Tiggs wrote:
We are currently focusing on fixing what is currently broke. New features will be move out to a longer term implementation.
Stick Smugglers on the BH terminals that what i would like to see.
Smugglers should be hunted down for slicing, moving sliced good, spices etc. They should not be cause to gain decay when they die should be like the rebel/imperial overt battles..
Bit of the good old PvP. Smugglers agains BH's. Also should have smuggling quests for partiqular items where they have to get past imperial scans etc.
Put some more story line back into the game.. ![]()
Showdown
KombatCamKombat wrote:
Yay! I can't wait for the revamp, any day now right?
Lol I hope you're not serious!
gassygunslinger wrote:
KombatCamKombat wrote:
Yay! I can't wait for the revamp, any day now right?
Lol I hope you're not serious!
Sssshhh. He's special. It might take years and he'll think its only a few days. Let him live his dellusions.
9th August 2005 -
Thunderheart kicks smugglers in the face via Tuesday Tip, essentially rubbing the profession's collective face in the fact that their "content" is limited to an emote.
10th August 2005-
Tiggs claims that this was not an intentional insult.
Wow...Just wow. I knew you guys were getting the shaft, but I had no idea it was this bad.
I mastered Smuggler in 1 day (Thanks new Combat system, and making smuggler IDENTICAL to the Pistol tree!)
As soon as I mastered it I dropped it, of course. It's sad that such a cool profession can be so worthless.
After two plus years of broken promises, delays, bait and switches, and outright lies, a Developer finally, for once, tells us the truth.
JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
It's very unlikely we'd ever do a full profession revamp for smugglers anyway.
Message Edited by Alpha_Bits on 08-12-2005 02:10 PM
Alpha_Bits wrote:
08-12-2005 10:25 AM
After two plus years of broken promises, delays, bait and switches, and outright lies, a Developer finally, for once, tells us the truth.
JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
It's very unlikely we'd ever do a full profession revamp for smugglers anyway.
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=222964
Message Edited by Alpha_Bits on 08-12-2005 02:10 PM
I about broke down when I read that. I've been in this since the ground game was in beta ... and tonight I'm going to load up my account settings to see when I expire ... clearly they aren't interested in creating a STAR WARS environment.