Smuggler Archive

Thread: About Ships, Programs and Slicing

Jaguarrr
Mon Dec 20, 2004 8:03 am
#14






lurdanta wrote:
I agree being able to shoot the turrets from the pilots seat would be nice, you do realize you have two missile launchers which can be shot from the pilots seat, don't you? And since you're a master you can load some mighty missile launchers.





Two on the YT, three on the Decimator or Nova Courier. Still ammo is limited on them (It wouldnt be that painfull if the missiles got a longer range than the cannons...)



We couldn't play SWG without Tiggs. Now we can =)
Jaguarrr
Mon Dec 20, 2004 9:13 am
#15






WranglerDekar wrote:
I got to brainstorming about this exact topic with a few friends last night and we came up with a few ideas for smuggler perks in space.
***ability to be seen as rebel or imperial with the use of a handy lil name change. Of course you have to be privateer for this to work effectively
***ability to use your multiplayer ship, be it nova, decimator, or yt, and fly it with one person after going on a long and hard quest to obtain the parts to slave the ship to one control seat

of course this should be ground and space missions to get these new toys.






Updated the slavecontrol.


Faking your faction is covered by the Transponder Libary and doesnt leave factionated Smugglers out.




We couldn't play SWG without Tiggs. Now we can =)
Jaguarrr
Mon Jan 03, 2005 9:55 am
#16


/bumpsingle1


I would like to hear more opinions. The Old Ones are surprisingly silent about this.


*hides shovel*



We couldn't play SWG without Tiggs. Now we can =)
Page 2 of 2