Smuggler Archive

Thread: About Ships, Programs and Slicing

Jaguarrr
Mon Dec 13, 2004 8:34 am
#1




So I had some thoughts about what new things a Smuggler could do with his/her ship. So in basic we have to think of stuff that is out of the picture to make Smuggler the more spacelike profession that has been promised to us.



What can be added to the Smugglers little baby?


Well, since the shipcomponents have been balanced we cant slice them so we can forget that. But what about new components? Components which certification is within the Smuggler Tree depending on its purpose.


  • Smuggling Compartments, of course you get those at Novice, better ones with going up in Underworld.

  • Transponder Libary, basicly you can rename your ship in space. A more effective /iffscramble. Maybe faking your faction. (Those TIEs got me outnumbered... maybe if those Hutts there are my friends and help me...) Somewhere in Slicing

  • Secondary Ship Components, engine down? Reactor busted? Good that you got a redundant system running, up-up and awayyyy. Well they are not that effective... but better than beeing a sitting duck, eh?

  • Minethrower, someone on your six? Give him a little present. *BOOM*

  • "Return to Sender"-System (RTS), someone shooting a missile at you? Give it back to him.

  • "Wrong address"-System (WAS), randomly spoofs the IFF of the missile, it goes after the next nearest ship (Your wingman might not like this...)

Programs. What kind of programs for a Smuggler? (Those go into Slicing)



  • Boosterovercharge, faster. Faster. FASTER.

  • ForgeShipID, in combination with the Transponder Libary you can rename and fake your faction.

  • OverclockInterface, ever tried to put a watercoolant to your droid? (Speeds up any program and calculation)

  • VirusAttack, mess with your targets shipcomputer, disable certain shipcomponents for some time. Cancel a running program.

And more about Slicing.



  • ExtractShipProgram, ever wanted to reuse that program in your old droid? Try to get it out there

  • SliceProgram, time is essence and the space in your droids harddrive, too. Reduce the size and speed up the code a bit. But beware, it may get a bit buggy. (General Protection Fault by reactoroverload3.dll, cant execute coolant.exe "Uh. Oh...")

Pilot Commands for the Smuggler



  • Emergency Jump, override the the calculating protocols for the jump, but forge a huge mass in 20km distance in front of the ship so that you fall out of Hyperspace shortly after entering it. This might damage your hyperdrive and other components.

Other thingies.



  • Use more than one flight computer, Han build three droid brains into the Falcon, shure it is a bit shizophren then, but what else could we do to speed up our programs and hyperspeed calculations...

  • Master Smuggler + mastered pilot profession, you are certified to use every multiplayer ship (And I want to see at least 5 more in the game)

  • Abilitly to put a forward firing cannon in a multiplayer ship

  • Trade oneordonance hardpoint for a weapon hardpoint

  • Lock turrets into a straightforward firing position (actually something for everyone)

  • Ability to slave controls of a MP ship to the pilots seat after completing a ground and space based quest



Additional ideas?

Message Edited by Jaguarrr on 12-20-2004 05:12 PM



We couldn't play SWG without Tiggs. Now we can =)
Hueghhh
Mon Dec 13, 2004 10:32 am
#2

Some of your ideas are good and a few might not be that useful or a bit of a balance shift. However the one thing I would add is that a Master Smuggler/Pilot should have the ability to equip an extra set of guns on the YT-1300 so you can shoot from the pilot's seat.


I love the YT but since I am the only master pilot on the ship I just sit there watching the enemies fly by while my gunners get all the fun. I just want one set of guns for the pilot.
maxtheusher
Mon Dec 13, 2004 10:42 am
#3

Still wish they'd included a command to slave the turrets to the console and just have them fire forward But Compartments (maybe that add storage capacity to boot), I've already suggested that smuggler be able to craft or acquire sets of access codes to let them slip past imperial patrols, or to land places others can't. Hopefully the devs will listen to one of our ideas

Also, You're suggestion on the multiplayer ships. I absolutely want the Blacksun transport ship. That thing is sweet. I think the more unique ships should definitely be limited, and if access is granted to soem of the larger ships, it should be severely limited (maybe you and a group of 20 others signs up to man a corvette, and you're given a specific date at which you can do it, and for how long)



大胆框
赏金猎人

动 性交 你 SOE
Zeon_Zaku
Mon Dec 13, 2004 11:23 am
#4

Awsome ideas.

We should also be able to slice components like we do weapons and armor on the ground.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Akiram_Glockem
Mon Dec 13, 2004 2:26 pm
#5

You have some good ideas, I really like the droid programs and the slicing into enemy ships to disable components. As for additional ideas here is an idea I had before about actually slicing our chassis’s.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
NastyYak
Mon Dec 13, 2004 2:36 pm
#6



This is a repost from the "unique weapon or special ship component thread"...




My proposal : a ship part, that can only be used by smugglers, but placed on ANY of the ship's hardpoint (weapon, shield, countermeasure launcher..etc..),

The net effect of this component would be : accelerate the calculation before hyperspace jump (perhaps divide by 2).


That would be the "special modification" usedto evade ennemies, and you would have to sacrifice one of your ship's slotto use it (althoughI personnaly never used the 3rd weapon slot on my X-wing )


What are your thoughts?



Fassae y'kawa
Bothan smuggler by heart
Jaguarrr
Tue Dec 14, 2004 12:53 am
#7






NastyYak wrote:



This is a repost from the "unique weapon or special ship component thread"...




My proposal : a ship part, that can only be used by smugglers, but placed on ANY of the ship's hardpoint (weapon, shield, countermeasure launcher..etc..),

The net effect of this component would be : accelerate the calculation before hyperspace jump (perhaps divide by 2).


That would be the "special modification" usedto evade ennemies, and you would have to sacrifice one of your ship's slotto use it (althoughI personnaly never used the 3rd weapon slot on my X-wing )


What are your thoughts?






Well the droid/shipcomputer does the calculations, so I think putting additional computers and/or overclocking them is a more fitting idea.



I edited my post a bit and put in the turret/forward firing gun idea.



We couldn't play SWG without Tiggs. Now we can =)
Vixytrix
Tue Dec 14, 2004 4:22 am
#8

I would likr the YT-1300 to beable to be flown with only 2 people, insted a crew, han and chewy did well


and the forward fiering is a great idea, like shen han blasted the TIE to the Right side of darth, in the trench, , han was in the pilotseat and I could have sworn Chewy was next to him... so who had the guns?


ok the Iff libary is an alsome idea, master smuggler+ master Pilot ( frelancer), each new faction you scan and capture, you can copy that Iff to your comp, giveing you the ability to Pose as friendlly to any faction , and even get docking permison, (or pass blockades), thru your sliced iff


ok and abou t the smuggleing compartments, ... Gime Gime Gime



***
When in Doubt, Shoot it till it's dead, then blame the guy next to you.
TacRunner
Tue Dec 14, 2004 1:36 pm
#9

Ok - maybe i was out in kessel space too long and sniffed too much of my own product, but we're we supposed to be able to Slice the componets for our ships before JTL was finally released?


Jag, I like your ideas, on point man!!


To be a close proximty of the type of smuggler that truly exists in the star wars saga is what I want!!!


I want to be able to mod my hyperdrive to fly .5 over light speed,

To be able to smuggle something - anything though/from kessel,

To be able to outrun all ships in the galaxy .....cool,

to only be able to mod my personnel ship and personel weapon (so only I can use them) and they are 5 times better then the average,


A Smuggler I want to be .... please?




T'R Diego
Master Commando- CORSEC Ace

If you give a man fire, he will be warm for a day. If you light a man on fire, he will be warm for the rest of his life.
Spyrale
Wed Dec 15, 2004 7:20 am
#10

Remember that the Falcon was a heavily-modded ship -- "I made a few improvements," I think was Han's line -- so forward-firing from the pilot's (or co-pilot's) seat could have been just such a mod. Which wouldn't be a bad in-game enhancement -- loot or craft a module that allows you to trick out your YT with the capability!


Diemos Spar'yan

Master Smuggler

Gold Squadron/New Aldera/Dantooine/Sunrunner
Jaguarrr
Wed Dec 15, 2004 7:48 am
#11






Spyrale wrote:

Remember that the Falcon was a heavily-modded ship -- "I made a few improvements," I think was Han's line -- so forward-firing from the pilot's (or co-pilot's) seat could have been just such a mod. Which wouldn't be a bad in-game enhancement -- loot or craft a module that allows you to trick out your YT with the capability!


Diemos Spar'yan

Master Smuggler

Gold Squadron/New Aldera/Dantooine/Sunrunner







Actually it is more easy than you think. The turrets are moved by servos, which are controlled from the gunnery seat. All you need is to redirect the controls to the cockpit (ingame spoken).



  • Move turrets into position 0°/0°

  • Accept firecommand from button XY in the cockpit

It is just up to the Devs to do the code, and it is not that much different the above




We couldn't play SWG without Tiggs. Now we can =)
Jaguarrr
Mon Dec 20, 2004 2:36 am
#12

A little update. Added the RTS, WAS and the new sectionpilot commands (Emergency Jump)



We couldn't play SWG without Tiggs. Now we can =)
lurdanta
Mon Dec 20, 2004 7:49 am
#13

I agree being able to shoot the turrets from the pilots seat would be nice, you do realize you have two missile launchers which can be shot from the pilots seat, don't you? And since you're a master you can load some mighty missile launchers.

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