Smuggler Archive
Thread: Danger Will Robbinson! Danger!
You consider that the bright side? Its not like we are the kings of PvE right now, so I doubt anyone questioning our need for a revamp will change his mind just because of another nerf. No matter how borked we are, there will always be someone yelling for more nerfs. And its not like we care about those trolls anyway.
10 days left
I make a point ofreading before posting, and this is was he said:
BadgerSmaker wrote:
The Devs have said that the immunity idea will be scrapped in favour of resistances, but I think the resistances are already there, a miss is as good as a resists, and that is all taken care of by the defence/accuracy system.
Immunities may be gone, but resistences remain a serious issue, thank you.
WesBelden wrote:
So, yeh now the NDA's lifted (and I noticed after I posted that I couldn't tell you more, the pistoleer correspondent had already said it anyway), they're changing it so that most of the high level creatures that're currently immune on TC to merely having high restists to roots and dazes (hurrah for overwhelming shot)... as for what Commandos wanted, I think they're getting some of it what with their new specials and weapons
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So if we can't actually control the crowd, then what the hell use are we.
What the fck is wrong with you SOE????
We start to hear good things are coming then they drop stupid sht like this into the game.
Are you all fcking stupid??????
Do you think if you screw us over enough, everyone will drop Smuggler and you can remove it from the game?
I was considering buying RoTW, and was undecided on ToOW, but you have now lost those sales, and very likely my account.
You people really have no fcking clue, do you?
Message Edited by Stawei_Idow on 10-11-2005 10:44 AM
Message Edited by BeigeKnight on 10-11-2005 05:35 PM
BadgerSmaker wrote:
It's bad enough as it is, you can miss, and there is a 5% chance that it wont stick even if you do hit.
Adding in a chance to resist is too much, they just need to add the 20 second immunity timer and reduce the cooldown to 2 seconds or so.
We were supposed to be a 5, but we were actually a 3.5 to maybe a 4.
Then came anger and we were were a solid 3.
Now this brings us to around a 2.
So I guess this goes on to prove we are not a combat oriented profession and with our skills are somewhat less useful than pre CU so were back at square one which means....
Give me my damn smuggling SOE!