Smuggler Archive
Thread: Time for expansion but no time for Smuggler?
Thanks!
Khenn
WesBelden wrote:
Obviously I wish our revamp wasannounced, entirely designed and just awaiting therelease of the CU to be implemented, but that's not the case. It's not been the case for a very long time; as a result I'm willing, if not forced, to look at this new expansion with fresh eyes and be gladfor the content in it.
I'm sorry, but I just can't get excited about one planet, digging holes in asteroids, and more presents for the already spoiled and off-balance Jedi. I can't see spending money on this -- especially while still playing in a broken profession. As I think about what I want smugglers should be, I can only say:
Would someone get this walking carpet out of my way?
dlc3007 wrote:
WesBelden wrote:
Obviously I wish our revamp wasannounced, entirely designed and just awaiting therelease of the CU to be implemented, but that's not the case. It's not been the case for a very long time; as a result I'm willing, if not forced, to look at this new expansion with fresh eyes and be gladfor the content in it.
I'm sorry, but I just can't get excited about one planet, digging holes in asteroids, and more presents for the already spoiled and off-balance Jedi. I can't see spending money on this -- especially while still playing in a broken profession. As I think about what I want smugglers should be, I can only say:
Would someone get this walking carpet out of my way?
Im guessing the jedi present you are talking about is the new ship? I honestly dont believe that this ship will be restricted to just them. Its just the name of the ship, what its called in the EU and movies and they are just being consistant. No way would they make a special ship for 1 class, especially if you have to buy the expansion just to get it.
(if you meant something else, my bad
)
darmokVtS wrote:
Khenn_Praxton wrote:
Altimor,
All I can say is, they made the mistake in naming the profession "Smuggler". We smuggle nothing. They would have been better off calling it "Scoundrel". As it is now, all we can do is hotwire and sell drugs...
And we also have three useful (none of them being some "I win" button but all of them useful at least in specific situations) pistol skills, a feign death ability that IS useful in PvE *and* a market for dealing with factionperks / faction points (anyone claiming there is none: After the GCW revamp I sold factional installations worth ~ 400k faction points in just one day without even advertising that I work on that buisness, all I needed was to use my master smuggler title for a while in a popular location and the tells came in).
I know this opinion is not popular here (one star bandits, feel free, I don't care about the rating) but other than the fact that this profession has a wrong title this profession comes with a nice portfolio of unique useful abilities, I still would schedule several profession revamps before touching smuggler as they are in a far more sorry state.
I agree. My only point WAS that we are called Smugglers. It would make a great class if it was named something else.
I would rather be out there dodging Imperial Patrols and fighting off Bounty Hunters than standing in a Starport selling faction. To me, it is not the money the profession brings in that determines its worth. It is wanting to play the class when I log on every day. I don't really want to play a merchant.
:knows he is beating a dead horse but he swears he saw it wink at him.
Message Edited by Khenn_Praxton on 03-10-2005 03:42 PM
Message Edited by Khenn_Praxton on 03-10-2005 03:42 PM
SpinningCloud wrote:maybe not...see Mistagents thread and hold your breath another few weeks...can't turn any more purple than some of us already have. I'm going to place a small wager on this one...but not mortgaging the house.
Gasp!!! A SpinningCloud post with hope in it
Khenn_Praxton wrote:
Altimor,
All I can say is, they made the mistake in naming the profession "Smuggler". We smuggle nothing. They would have been better off calling it "Scoundrel". As it is now, all we can do is hotwire and sell drugs...
And we also have three useful (none of them being some "I win" button but all of them useful at least in specific situations) pistol skills, a feign death ability that IS useful in PvE *and* a market for dealing with factionperks / faction points (anyone claiming there is none: After the GCW revamp I sold factional installations worth ~ 400k faction points in just one day without even advertising that I work on that buisness, all I needed was to use my master smuggler title for a while in a popular location and the tells came in).
I know this opinion is not popular here (one star bandits, feel free, I don't care about the rating