Smuggler Archive
Thread: So...what will be the new Combat Smuggler template of choice?
Brandon81
Fri Mar 18, 2005 10:01 pm
#14
Wow, can you give me an address where they said you can't master all 3 anymore? I'd love to read it and 've checked in concept and can't find.
I'm always behind on the info :-/
Ackehece
Fri Mar 18, 2005 11:14 pm
#15
Karzon_X wrote:
Well, depending on what happens to the skill mods for smuggler's pistols in the CU I might keep my TKM,... So, maybe Master Smuggler, TKM,.. maybe some pistoleer if I need the mods to cap speed.... or if I don't need em I'll pick up some medic... If I don't keep master Pistoleer... I will really miss my DE-10.. it's really nice
But we'll see, maybe there will be a decent Master Smuggler pistol Cert that dosn't look completely lame.. or maybe I'll just run around with a Krayted DL-44, just to look badas$
Just a thought though.... unless they really fix pistoleer, and if they do a decent job on the smuggler's combat skills... wouldn't stacking pisoleer/smuggler/ and BH pistols be a bit redundant? I mean, Torso shot is great and all, but eye shot and similar specific HAM attacks will be antiquated.. so you'll get Torso shot with a burn, and last ditch with a high damage output, but I imagine weith what they were talking about with the windup, or whatever, that some specials will be... well, less effective... i.e. stand here while everyone targets you....
We'll see, but I wish they'd start testing this with real players... not just devs
Message Edited by Karzon_X on 03-18-2005 11:18 PM
All I can say to this is that your worry that bh +pistoleer+smuggler would be redundant is that everything is changing - specials included so it will not be redundant but it will create new playstyles. You may even be surprised at other combos that might enhance your style that you do not know about yet and that we can't tell you about yet - but Commando Smuggler sounds like it will bea big winner no matter what happens ^_^
(there is much that was left out of todays documents.... fyi)
JWing
Fri Mar 18, 2005 11:32 pm
#16
fishbrains wrote:there's allways the master smuggler/master pistol/master marksman 'triple threat light'.However, ATM the M smug/ M pistol/ BH pistol 4 sounds the most appealing
omg omg omg omg omg
/Drool
Master Smuggler,Master Gunfighter (old title was sooo much cloler), and BH Pistols IV.
"Your sooooooo dead with my DE-10!!!
JWing
Fri Mar 18, 2005 11:36 pm
#17
Vrond wrote:Smuggler Pistoleer BH pistols for me most likely tho I was a tripple master a LONG time and I am not happy at all right now.
/Comfort
Think of it s a movement towards a more lively game!!!
Nicolas_Frost
Sat Mar 19, 2005 2:19 am
#18
Damnet! This news pisses me off, but I'll stay on topic and keep from saying things which might get me banned.
Simply put, I will not drop Gunfighter. I do not wanna have to learn to wield a sword in close combat to get better with my fists(Great bit of logic you guys had with that one.). I also don't want to have to pick up Bounty Hunter skills(apart from the fact its just wrong) just to be usefull with my pistol. Now, since Ranged Support 4(which will hopefully, no longer be wasted skill points) will be a new pre-requisit for Gunfighter, I may go back to a variation of my old Smuggler/Gunfighter/Squad Leader template.
I guess I'll just have to see what the CURB does, first. I don't really want to make such suppositions. Doing so tends to make me fly off of the handle or get over-excited about things.
Simply put, I will not drop Gunfighter. I do not wanna have to learn to wield a sword in close combat to get better with my fists(Great bit of logic you guys had with that one.). I also don't want to have to pick up Bounty Hunter skills(apart from the fact its just wrong) just to be usefull with my pistol. Now, since Ranged Support 4(which will hopefully, no longer be wasted skill points) will be a new pre-requisit for Gunfighter, I may go back to a variation of my old Smuggler/Gunfighter/Squad Leader template.
I guess I'll just have to see what the CURB does, first. I don't really want to make such suppositions. Doing so tends to make me fly off of the handle or get over-excited about things.
Orcajum
Sat Mar 19, 2005 2:25 am
#19
EnderUK wrote:No more Triple threatMost likely, Master smuggler, Master Pistoler, Medic, some merchantMaybe Master Smuggler, Master Commando (always wanted to try this one out
Don't know how much use you'll get out of Medic though. I thought they mentioned that all players will be able to use stims on themselves, but probably only Doctors and Medics will be able to heal other players. Medic for self-healing might be a bit redundant in the new system, making Medic skill less necessary to regular survival.
EnderUK
Sat Mar 19, 2005 3:24 am
#20
The stims you get will be crap. I expect you'll need at least medic for serious heals and Doc or CM for the big uber heals. That's just me. I can't see them making medic totaly worthless.
Smuggler Commando with some pistoleer does sound nice though 
edit: ohhhh ohhh ohhhhh I got it 
Kenney Msmuggler, Mpistoleer, Merchant 3014 
Tig Msquadleader Mcommando medic 
That covers all the proffession I want to do 
Message Edited by EnderUK on 03-19-2005 11:00 AM
Gavindar
Sat Mar 19, 2005 5:38 am
#21
Something to think about is that BH probably wont be the same profession it is now, the pistols tree may not be the same, for better or for worse. Anyone thinking about picking up investigation there is talk of jedi huting moving to the master box, and even if it doesnt if thats what you were thinking of doing they HAVE stated that it will be worth it to master BH when it comes to hunting folks who practice Hookie religions and carry ancient weapons. I am worried about the little time left from now till the release of the CU. Its apparent that they dont care what we thing or our feedback if they are giving us a month and some change to test and then tell em it sucks hehe.
On a side note it looks like u can be a TKM MBH which i think is very cool sounding and kinda fits the EU and the back story of the TKA regulating the jedi.
Ill still probably stick with smuggler cause of the cash its made me and I dont feel like grinding out doc, ws or as, to make credits
DarthBallz25
Sat Mar 19, 2005 5:39 am
#22
Has anyone considered Master Smuggler/ Master Pike considering pike will now require unarmed 4 and smuggler already requires it? That's what my template will be shortly. Already have Pike, just need to get my arse in gear and grind out the last 800k of pistol xp for smuggler and then i'm master smuggler. Plus with that setup i can keep some of the merchant tree that i have.
Irato
Master Pike/ soon to be Master Smuggler
Rogue135
Sat Mar 19, 2005 6:02 am
#23
I'm still thinking, but to be honest I only picked up Teras Kasi for the Medititation skills because I got sick of looking for Medics. I may pick up just Meditation again, but Bounty Hunter Pistols is appealing aswell. We'll see, like I said, I haven't made up my mind just yet.
fishbrains
Sat Mar 19, 2005 6:12 am
#24
hmmmm, depending on how the mods work out in the CURB I might be swapping BH pistols 4 for the investigation line. Still being a master smuggler and killing jedi could be fun (and rewarding!)
Message Edited by fishbrains on 03-19-2005 05:13 AM
Kells
Sat Mar 19, 2005 7:15 am
#25
Rogue135 wrote:
I'm still thinking, but to be honest I only picked up Teras Kasi for the Medititation skills because I got sick of looking for Medics. I may pick up just Meditation again, but Bounty Hunter Pistols is appealing aswell. We'll see, like I said, I haven't made up my mind just yet.
Good gravy I hope you haven't made up your mind yet. We've seen one very, very basic document. Not nearly enough information to make any template decisions, that's for sure.
mrbleepbleep
Sat Mar 19, 2005 7:44 am
#26
I've just had another thought about this. BH looks tempting under these new rules, and I'm sure I'm not the only one looking in that direction. Under the current system, the BH pistols tree alone is equivalent in power to the whole Pistoleer profession, if not greater. That's not a real problem right now because BH have to invest a lot of points in the near-useless Master Marksman. With the reduction of the BH prerequisites, the power level of BH pistols and BH carbines must be changing (or BH will be the ultimate FOTM). I think that just underlines how much we still don't know about what professions will be like after the CU.