Smuggler Archive
Thread: So...what will be the new Combat Smuggler template of choice?
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DrevenStrobe
Fri Mar 18, 2005 6:14 pm
#1
New Pistoleer and TK pre-reqs will make the "Triple Threat" extinct.
Pistoleer = Pistols 4 + Ranged Support 4 (Marksman)
TK = Unarmed 4 + One Handed 4 (Brawler)
So, what will now be the new "combat" template of choice for you former "Triple Threats"?
A few options will be:
Master Smuggler / Master Pistoleer / BH Pistols 4
Master Smuggler / Master Commando / BH Pistols 4
Master Smuggler / Master TK / Fencer 3330
I'm sure there are multipler others that I'm missing...but these are the ones that immediately jump out at me...
Anyway...
Discuss...
fishbrains
Fri Mar 18, 2005 6:28 pm
#2
there's allways the master smuggler/master pistol/master marksman 'triple threat light'.
However, ATM the M smug/ M pistol/ BH pistol 4 sounds the most appealing
Geevo
Fri Mar 18, 2005 6:29 pm
#3
DrevenStrobe wrote:
New Pistoleer and TK pre-reqs will make the "Triple Threat" extinct.
Pistoleer = Pistols 4 + Ranged Support 4 (Marksman)
TK = Unarmed 4 + One Handed 4 (Brawler)
So, what will now be the new "combat" template of choice for you former "Triple Threats"?
A few options will be:
Master Smuggler / Master Pistoleer / BH Pistols 4
Master Smuggler / Master Commando / BH Pistols 4
Master Smuggler / Master TK / Fencer 3330
I'm sure there are multipler others that I'm missing...but these are the ones that immediately jump out at me...
Anyway...
Discuss...
I am thinking either:
Master Smuggler / Master Commando / BH Investigation (or)
Master Smuggler / Master BH / Commando (whatever it takes to do bases or flame throwers 4)
And FYI: Off hand, I can't think of anything in the 'hidden' Alpha-group forums that is not public now.
fishbrains
Fri Mar 18, 2005 6:30 pm
#4
Geevo wrote:
DrevenStrobe wrote:
New Pistoleer and TK pre-reqs will make the "Triple Threat" extinct.
Pistoleer = Pistols 4 + Ranged Support 4 (Marksman)
TK = Unarmed 4 + One Handed 4 (Brawler)
So, what will now be the new "combat" template of choice for you former "Triple Threats"?
A few options will be:
Master Smuggler / Master Pistoleer / BH Pistols 4
Master Smuggler / Master Commando / BH Pistols 4
Master Smuggler / Master TK / Fencer 3330
I'm sure there are multipler others that I'm missing...but these are the ones that immediately jump out at me...
Anyway...
Discuss...
I am thinking either:
Master Smuggler / Master Commando / BH Investigation (or)
Master Smuggler / Master BH / Commando (whatever it takes to do bases or flame throwers 4)
And FYI: Off hand, I can't think of anything in the 'hidden' Alpha-group forums that is not public now.
well...there used to be the profession docs but not anymore.....
testify4
Fri Mar 18, 2005 6:38 pm
#5
Unless they change the point requirements or the Smuggler prereq's, I would probably do Master Smuggler / Master Pistoleer / TKA Mystic (meditate line) and then get some Scout back.
We will have to see how Pistoleer is after the CU. If it's still ineffective for solo work, I could see Master Smuggler / Master Swordsman / TKA Mystic.
We will have to see how Pistoleer is after the CU. If it's still ineffective for solo work, I could see Master Smuggler / Master Swordsman / TKA Mystic.
EnderUK
Fri Mar 18, 2005 6:45 pm
#6
No more Triple threat 
Most likely, Master smuggler, Master Pistoler, Medic, some merchant
Maybe Master Smuggler, Master Commando (always wanted to try this one out 
Geevo
Fri Mar 18, 2005 6:49 pm
#7
testify4 wrote:
Unless they change the point requirements or the Smuggler prereq's, I would probably do Master Smuggler / Master Pistoleer / TKA Mystic (meditate line) and then get some Scout back.
We will have to see how Pistoleer is after the CU. If it's still ineffective for solo work, I could see Master Smuggler / Master Swordsman / TKA Mystic.
The meditate line doesn't add really anything for power, and if the "Stims" are able to heal wounds ... then the meditate line is basically worthless to you (except it makes it free).
testify4
Fri Mar 18, 2005 6:54 pm
#8
Geevo wrote:
testify4 wrote:
Unless they change the point requirements or the Smuggler prereq's, I would probably do Master Smuggler / Master Pistoleer / TKA Mystic (meditate line) and then get some Scout back.
We will have to see how Pistoleer is after the CU. If it's still ineffective for solo work, I could see Master Smuggler / Master Swordsman / TKA Mystic.
The meditate line doesn't add really anything for power, and if the "Stims" are able to heal wounds ... then the meditate line is basically worthless to you (except it makes it free).
True, but I like the heals of bleeds, disease, and wounds between missions. I would really miss the power of TKM, but I have really grown to like the wound healing of TK Mystic. It's also great for those times you get blown up in space a lot.
Axzl
Fri Mar 18, 2005 7:11 pm
#9
Humm.....Gear up boys and Girls! Methinks a lot more maybe joining the Smugg Commie Ranks!! Muahahaha
And yes....Master Smugg/Master Commie/BH Investigation is on a lot of peoples minds....Can we say Help control the Jedi Population! Have your padawan spade or neutered!
And yes....Master Smugg/Master Commie/BH Investigation is on a lot of peoples minds....Can we say Help control the Jedi Population! Have your padawan spade or neutered!
MISTagent01
Fri Mar 18, 2005 7:28 pm
#10
I think what scares me is that BH can have the DF tree, just like we can have their Pistols tree, with either able to master Pistoleer. 
WesBelden
Fri Mar 18, 2005 7:43 pm
#11
I don't think there will be one; If the CU does it's job right, then each and every efficient SP spending profession combination willbeall as useable as each other. Thequestionpeople should be facedwith is not, "Which template kicks the most ass?", but, "Which template allows me to kick ass in the way that best suits mystyle of play." 
Right now I'm debating whether to go with Smuggler/BH/and some pistoleer, Smuggler/Commando and some pistoleer, or stick withSmuggler/Pistoleer (I've been Master Pistoleer for a very very long time, so this is a strong possibilty) and get someother ranged boxes.
Vrond
Fri Mar 18, 2005 8:01 pm
#12
Smuggler Pistoleer BH pistols for me most likely tho I was a tripple master a LONG time and I am not happy at all right now.
Karzon_X
Fri Mar 18, 2005 9:14 pm
#13
Well, depending on what happens to the skill mods for smuggler's pistols in the CU I might keep my TKM,... So, maybe Master Smuggler, TKM,.. maybe some pistoleer if I need the mods to cap speed.... or if I don't need em I'll pick up some medic... If I don't keep master Pistoleer... I will really miss my DE-10.. it's really nice 
But we'll see, maybe there will be a decent Master Smuggler pistol Cert that dosn't look completely lame.. or maybe I'll just run around with a Krayted DL-44, just to look badas$
Just a thought though.... unless they really fix pistoleer, and if they do a decent job on the smuggler's combat skills... wouldn't stacking pisoleer/smuggler/ and BH pistols be a bit redundant? I mean, Torso shot is great and all, but eye shot and similar specific HAM attacks will be antiquated.. so you'll get Torso shot with a burn, and last ditch with a high damage output, but I imagine weith what they were talking about with the windup, or whatever, that some specials will be... well, less effective... i.e. stand here while everyone targets you....
We'll see, but I wish they'd start testing this with real players... not just devs
Message Edited by Karzon_X on 03-18-2005 11:18 PM
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