Smuggler Archive

Thread: Lofty ideals or a promising future?

riotcontrol
Sat Jul 16, 2005 5:59 pm
#14

Oh, and... a great example of why this just isn't going to work out:

Blixtev's quote from the BH forums regarding the fact that seekers won't give out Jedi mark names or locations if they are located on Kashyyyk: Until the Producers decide otherwise, Kashyyyk stays how it is.

'Nuff said, I think.



__
wieland argosy <gunslinger>
Antonnio
Sun Jul 17, 2005 11:05 am
#15

This will probably mean, a whole new combat revamp... scary...



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maxtheusher
Sun Jul 17, 2005 3:06 pm
#16



Mentski wrote:
Sam and Max 2 - That is all.

Message Edited by Mentski on 07-17-2005 06:26 AM





Oh man, if SWG2 is as good as Sam and Max 2, wow, that'd be sweet. At least there wouldn't be any Jedi

Now if SWG was as good as Sam and Max 1, or Full Throttle for that matter, I'd pay 40 bucks a month to play it.



大胆框
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动 性交 你 SOE
Ternque01
Sun Jul 17, 2005 3:13 pm
#17






riotcontrol wrote:




GanymedePharuu wrote:

an MMORPG needs staying power. check back in a year or two, you think WoW will still be king? i doubt it. it lacks potential.









You might be underestimating the rate at which the expectations of the gamer population are reduced and the games dumbed down. I'm pretty sure the trend will continue. When was the last time you saw a Hollywood-produced movie that was actually complex, thought-provoking and simply very well done? The same people are running the show in the gaming industry.




Yep. Only thing is that the producers who will always oversee any Star Wars MMORPG will always be cashing in on that Jedi buck, only thing is that they fail to understand that an alpha class in a MMORPG is something you never put in. I would say that they used SOE as a scapegoat for their inexperience in the genre, and it is truly unfortunate that they are the ones calling the shots instead of the actual game developers who understand their product and what is healthy for their game.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Taln2
Sun Jul 17, 2005 7:04 pm
#18






GanymedePharuu wrote:


if they think WoW has it nailed down, then i think the MMORPG industry is doomed.





A lot of people are also underestimating how good WoW really is in terms of functionality. If itwasabad game, it wouldn't have sold as many copies and maintain as many active subscriptions as it does. WoW is a really easily accessable, highly enjoyable game, and IMO, all thatWoW lacks compared to all other MMORPGsis environment for hardcore roleplay. That's *it*.


SWG's environment, in contrast, has high potential for roleplay, but unfortunately the "people in charge" (as I'm now going to call them) are too busy emulating the basics and not designing anything truly innovative. I don't even think they can be very innovative with the SWG engine as is. I'd place money on the next expansion (or perhaps the one after) being "epic size" a la CU squared, perhaps more, with LA/SOE seriously overhauling SWG's engine.





Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
mturnage
Sun Jul 17, 2005 8:30 pm
#19






Taln2 wrote:

You decide!

This guy (Ward) makes a few decent notes about the state of the video game industry, but it's hard to say about whether or not his ideals -- which are matching of a rising trend in the industry -- mean much for SWG, which is mentioned toward the end of the story. I personally think they'll just scrap it and make a SWG2 instead with all kinds of new functionality, since the CU didn't go over too well and the SWG core engine is way behind. I also feel they'll continue to eliminate "time sinks" since accessibility is a key note made by Ward.






Hmm....


I played WoW for about 2 weeks to see what all the fuss was about and came back to my old favorite SWG. I don't mind at all that they wanna make SWG more accessable, as long as they don't take out the games high points. Galaxies could use tons of interface improvements and the client's performance needs a swift kick in the rear. Plus we all have a bug or two that we'd like to see fixed. Funny that I don't get bothered with bugs in other MMO's.


The thing is, as much as I love the game, it's mistakes have already been made. Jedi will never go away. The bugs will persist. The client will be slow, cause you can't engineer in performance when you didn't in the first place.


Maybe there were just too many systems put in this game. Too many for a normal sized team to handle. Honestly, at this point, I hope that SWG 2 is in the works, and SOE isn't at the helm, LA is.


I will never, ever buy another SOE title.




Vakra Erl-i - Elec Osierdan
Lowca

GanymedePharuu
Mon Jul 18, 2005 12:27 am
#20


that article gives me hope...


not for this game. this game is too far gone... but maybe in five or ten years from now, the MMORPGtechnology and techniqueswill be more advanced, and they can develop a real awesome Star Wars MMORPG.


"Then there's Howard Roffman, vp of Lucas Licensing, whose team of five spends most of its day making sure that everything created under the "Star Wars" brand -- from games to novels to movies to toys -- complies with "Star Wars" history, that the timelines have integrity to them, and that character motivations remain consistent."


where the hell were these people when we needed them most? when they gave everyone the holocrons for christmas, and then told everyone how to become jedi in the old system.


i do like that they're driven to be the king of MMORPGs, and that they realize that MMORPGs arethe future of gaming. i just hope they know what it takes to make a truely great MMORPG.


if they think WoW has it nailed down, then i think the MMORPG industry is doomed.


an MMORPG needs staying power. check back in a year or two, you think WoW will still be king? i doubt it. it lacks potential.


Star Wars is filled with more potential than almost any other fictional franchise ever. the only rivals to it would be Lord of the Rings. and maybe Star Trek. all others despite their popularity among the sci-fi/fantasy crowd, do not appeal to the mainstream in the way that those three titles do.





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riotcontrol
Mon Jul 18, 2005 12:30 am
#21


GanymedePharuu wrote:

an MMORPG needs staying power. check back in a year or two, you think WoW will still be king? i doubt it. it lacks potential.






You might be underestimating the rate at which the expectations of the gamer population are reduced and the games dumbed down. I'm pretty sure the trend will continue. When was the last time you saw a Hollywood-produced movie that was actually complex, thought-provoking and simply very well done? The same people are running the show in the gaming industry.



__
wieland argosy <gunslinger>
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