Smuggler Archive
Thread: Lofty ideals or a promising future?
Yeah I just nowsaw the other threads/links. Sorry bout the double post! I had this stickied on my desktop since I was too tired to read it yesterday.
However, I am concerned about his comments on WoW; Fair enough, SWG should be userfriendly and fun to play, but reading between the lines, he seems to be suggesting a drastic change in the style of the game. If it's for the better, brings in a whole lot more players and sees all the primary game systems fixed and all the professions loved and petted, then great, but.. well, I guess we'll see.
WesBelden wrote:
However, I am concerned about his comments on WoW; Fair enough, SWG should be userfriendly and fun to play, but reading between the lines, he seems to be suggesting a drastic change in the style of the game. If it's for the better, brings in a whole lot more players and sees all the primary game systems fixed and all the professions loved and petted, then great, but.. well, I guess we'll see.
Sadly, even if it does bring a huge bunch of new players, I very much doubt they will be the type I want to play SWG with. Maturity or the lack of it aside, the new gaming generations have vastly different playstyles, goals and ideas of what "fun" really means than the "SW OT" crowd.
Am I seriously overestimating the number of Star Wars fans who want a realistic, serious MMORPG universe to "live in" by thinking that there must be more than 250k of them in the world?
It's becoming more and more clear that one game can't satisfy the needs of marketing people who have to decide which strategy to use (world vs. game, immersion vs. pwnage, subtlety vs. flashiness etc.) to get players to pay them. But I'm still thinking that it could, perhaps, satisfy both portions of the playerbase (since the "new" crowd isn't particularly demanding and can be coerced or conned into participating in a lot of stuff they don't really want to in order to achieve some silly short-term goal of theirs), if they only focused on the SW universe, canon and simply making a good game...
Message Edited by warrenbassist on 07-16-2005 08:20 PM
warrenbassist wrote:
"If there's one company that knows how to wring every drop of value out of its franchises, it's LucasArts."Not a good thing to be known for. Kind of makes me wonder if there MMORPGs better planned than this one.
The vast majority of them doesn't attempt to do things that SWG attempted/was supposed to achieve. So they are... very different.
I'm not really that sad/pissed/upset about all of the smugglers and other players leaving this game. I'm sure I'll see everyone again in the sequel: Star Wars Galaxies: The Search for More Money
God, I love Mel Brooks. Space Balls was the best movie ever ![]()
SWG heavily reminds me of Ultima Online only without 80% of the danger. I loved UO ![]()
Ternque01 wrote:I'm not really that sad/pissed/upset about all of the smugglers and other players leaving this game. I'm sure I'll see everyone again in the sequel: Star Wars Galaxies: The Search for More Money
God, I love Mel Brooks. Space Balls was the best movie ever
You know Mel Brooks IS working on Space Balls 2: The Search for More Money
And EVERY game seems to have more risk v. reward than this game. It's ridiculous.
SWG has more potential than any game that's come out, or any game that WILL come out for some time. But SOE/LA has/is/will fail to utilize the potential, and I don't see them changing any time soon, especially when they're trying to emulate a game that has about 1/100th the potential.
There's just SO much they COULD do with the game, and instead, they're pushing the game through the Play-Doh "Fun" Factory into some generic cube shape.
WesBelden wrote:
I like that he's looking at increasing the quality of the games being produced and that LA is looking to start developing primarily internally again (if you look at what Lucas did with Skywalker Ranch and what that place is like for the film industry, LA could be something really special in a few years time if that's what he's aiming for).
However, I am concerned about his comments on WoW; Fair enough, SWG should be userfriendly and fun to play, but reading between the lines, he seems to be suggesting a drastic change in the style of the game. If it's for the better, brings in a whole lot more players and sees all the primary game systems fixed and all the professions loved and petted, then great, but.. well, I guess we'll see.
Core problem is visionaries (Blizzard) versus emulators (SOE). SOE is taking Blizzard/WoW so very seriously that they've developed anti-WoW themes to theiradvertising while heavily emulating Blizzard's design. It's a philosophy that, I feel, is completely doomed to fail, or at least assure that SWG will be keptin the"runt" category of MMORPGs.
Suffice it to say, in response to another post on the thread,roleplaying is going to suffer as a result of the new surge in demand for accessable gaming. But, luckily,there's not much to worry about here, as there are devs looking to make games specifically catered to this crowd (Vanguard:SOHand DDO being at the forefront).
That said, there is hope for both sides. It's clear as day that now the extrema of powergamers and the roleplayers will eventually be playing completely seperate games. And that may not be such a terrible thing for both parties involved.