Smuggler Archive

Thread: Lofty ideals or a promising future?

Taln2
Sat Jul 16, 2005 4:40 pm
#1

You decide!

This guy (Ward) makes a few decent notes about the state of the video game industry, but it's hard to say about whether or not his ideals -- which are matching of a rising trend in the industry -- mean much for SWG, which is mentioned toward the end of the story. I personally think they'll just scrap it and make a SWG2 instead with all kinds of new functionality, since the CU didn't go over too well and the SWG core engine is way behind. I also feel they'll continue to eliminate "time sinks" since accessibility is a key note made by Ward.



Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
maxtheusher
Sat Jul 16, 2005 4:46 pm
#2

I'll say it like I said in the other thread with this link. They're trying to turn SWG into WoW to cash in, but they don't realize that they CAN'T turn SWG into WoW without ruining it. You couldn't turn WoW into SWG either for that matter... They're two vastly different styles of games. Bad news for SWG imo.



大胆框
赏金猎人

动 性交 你 SOE
riotcontrol
Sat Jul 16, 2005 4:49 pm
#3

^^^ What he said.



__
wieland argosy <gunslinger>
Taln2
Sat Jul 16, 2005 4:50 pm
#4

Yeah I just nowsaw the other threads/links. Sorry bout the double post! I had this stickied on my desktop since I was too tired to read it yesterday.





Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
maxtheusher
Sat Jul 16, 2005 4:51 pm
#5

np, it wasn't really easy to spot



大胆框
赏金猎人

动 性交 你 SOE
WesBelden
Sat Jul 16, 2005 4:58 pm
#6

I like that he's looking at increasing the quality of the games being produced and that LA is looking to start developing primarily internally again (if you look at what Lucas did with Skywalker Ranch and what that place is like for the film industry, LA could be something really special in a few years time if that's what he's aiming for).

However, I am concerned about his comments on WoW; Fair enough, SWG should be userfriendly and fun to play, but reading between the lines, he seems to be suggesting a drastic change in the style of the game. If it's for the better, brings in a whole lot more players and sees all the primary game systems fixed and all the professions loved and petted, then great, but.. well, I guess we'll see.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
riotcontrol
Sat Jul 16, 2005 5:13 pm
#7


WesBelden wrote:

However, I am concerned about his comments on WoW; Fair enough, SWG should be userfriendly and fun to play, but reading between the lines, he seems to be suggesting a drastic change in the style of the game. If it's for the better, brings in a whole lot more players and sees all the primary game systems fixed and all the professions loved and petted, then great, but.. well, I guess we'll see.




Sadly, even if it does bring a huge bunch of new players, I very much doubt they will be the type I want to play SWG with. Maturity or the lack of it aside, the new gaming generations have vastly different playstyles, goals and ideas of what "fun" really means than the "SW OT" crowd.

Am I seriously overestimating the number of Star Wars fans who want a realistic, serious MMORPG universe to "live in" by thinking that there must be more than 250k of them in the world?

It's becoming more and more clear that one game can't satisfy the needs of marketing people who have to decide which strategy to use (world vs. game, immersion vs. pwnage, subtlety vs. flashiness etc.) to get players to pay them. But I'm still thinking that it could, perhaps, satisfy both portions of the playerbase (since the "new" crowd isn't particularly demanding and can be coerced or conned into participating in a lot of stuff they don't really want to in order to achieve some silly short-term goal of theirs), if they only focused on the SW universe, canon and simply making a good game...



__
wieland argosy <gunslinger>
warrenbassist
Sat Jul 16, 2005 5:16 pm
#8






"If there's one company that knows how to wring every drop of value out of its franchises, it's LucasArts."


Not a good thing to be known for. Kind of makes me wonder if there MMORPGs better planned than this one.

Message Edited by warrenbassist on 07-16-2005 08:20 PM

riotcontrol
Sat Jul 16, 2005 5:19 pm
#9



warrenbassist wrote:
"If there's one company that knows how to wring every drop of value out of its franchises, it's LucasArts."
Not a good thing to be known for. Kind of makes me wonder if there MMORPGs better planned than this one.





The vast majority of them doesn't attempt to do things that SWG attempted/was supposed to achieve. So they are... very different.



__
wieland argosy <gunslinger>
Ternque01
Sat Jul 16, 2005 5:24 pm
#10

I'm not really that sad/pissed/upset about all of the smugglers and other players leaving this game. I'm sure I'll see everyone again in the sequel: Star Wars Galaxies: The Search for More Money


God, I love Mel Brooks. Space Balls was the best movie ever





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Sat Jul 16, 2005 5:26 pm
#11

SWG heavily reminds me of Ultima Online only without 80% of the danger. I loved UO






Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
maxtheusher
Sat Jul 16, 2005 5:37 pm
#12



Ternque01 wrote:

I'm not really that sad/pissed/upset about all of the smugglers and other players leaving this game. I'm sure I'll see everyone again in the sequel: Star Wars Galaxies: The Search for More Money

God, I love Mel Brooks. Space Balls was the best movie ever






You know Mel Brooks IS working on Space Balls 2: The Search for More Money

And EVERY game seems to have more risk v. reward than this game. It's ridiculous.

SWG has more potential than any game that's come out, or any game that WILL come out for some time. But SOE/LA has/is/will fail to utilize the potential, and I don't see them changing any time soon, especially when they're trying to emulate a game that has about 1/100th the potential.

There's just SO much they COULD do with the game, and instead, they're pushing the game through the Play-Doh "Fun" Factory into some generic cube shape.



大胆框
赏金猎人

动 性交 你 SOE
Taln2
Sat Jul 16, 2005 5:51 pm
#13






WesBelden wrote:
I like that he's looking at increasing the quality of the games being produced and that LA is looking to start developing primarily internally again (if you look at what Lucas did with Skywalker Ranch and what that place is like for the film industry, LA could be something really special in a few years time if that's what he's aiming for).

However, I am concerned about his comments on WoW; Fair enough, SWG should be userfriendly and fun to play, but reading between the lines, he seems to be suggesting a drastic change in the style of the game. If it's for the better, brings in a whole lot more players and sees all the primary game systems fixed and all the professions loved and petted, then great, but.. well, I guess we'll see.





Core problem is visionaries (Blizzard) versus emulators (SOE). SOE is taking Blizzard/WoW so very seriously that they've developed anti-WoW themes to theiradvertising while heavily emulating Blizzard's design. It's a philosophy that, I feel, is completely doomed to fail, or at least assure that SWG will be keptin the"runt" category of MMORPGs.


Suffice it to say, in response to another post on the thread,roleplaying is going to suffer as a result of the new surge in demand for accessable gaming. But, luckily,there's not much to worry about here, as there are devs looking to make games specifically catered to this crowd (Vanguard:SOHand DDO being at the forefront).


That said, there is hope for both sides. It's clear as day that now the extrema of powergamers and the roleplayers will eventually be playing completely seperate games. And that may not be such a terrible thing for both parties involved.





Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
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