Smuggler Archive
Thread: Bad trend for smugglers.
DRWolfe
Tue Aug 10, 2004 7:22 pm
#14
Jarkatoo wrote:
well i am not liking what is going on 1 bit, it seems we are becoming a FOTM.... i see a trend of a lot of TKA/Smuggler/BH and itis starting to disturb me. BH's are picking up smuggler for the feign death skill. and jedi are starting to complain about it, which only means 1 thing, the golden children are gonna get there way and smugglers will get nerfed once again..and the worse part is the players doing this keep bragging on the flurry forums about it. i feigned and you couldnt do anything about it. so what is happening is if a jedi is beating them they feign death, wait till the tef wears off and goes back and start attacking the jedi, because he doesnt lose his mission that way..
Caylin i think we are going to need your intervention in the outcome of this. BH's are abussing a skill of ours and i know the devs dont like it and thought about getting rid of it, well now they have fuel to do it.......
Won't happen because a lot of Jedi are taking Smuggler for the Feign Death ability as wellto save their XP on the way up to Knight...
IcE2o
Wed Aug 11, 2004 4:43 am
#15
My prediction is everyone will cry for a nerf on feign death after they move on from force run 3.
What's left for them to take from smugglers?
Hey I know! Smugglers should only be able to slice one weapon a month, and lets cap it at 10%. Armor is too powerful before slices so lets take that away.
Oh, we can take their pistols away and give them rocks! Smugglers are useless in pvp anyway!
N_Dak_Moonrider
Wed Aug 11, 2004 4:53 am
#16
"My prediction is everyone will cry for a nerf on feign death after they move on from force run 3.
What's left for them to take from smugglers?
Hey I know! Smugglers should only be able to slice one weapon a month, and lets cap it at 10%. Armor is too powerful before slices so lets take that away.
Oh, we can take their pistols away and give them rocks! Smugglers are useless in pvp anyway!"
Oh man..that's funny
What's left for them to take from smugglers?
Hey I know! Smugglers should only be able to slice one weapon a month, and lets cap it at 10%. Armor is too powerful before slices so lets take that away.
Oh, we can take their pistols away and give them rocks! Smugglers are useless in pvp anyway!"
Oh man..that's funny
Arcan
Wed Aug 11, 2004 5:50 am
#18
Only solution which wont lead to a nerf is to move it to the Master Smuggler box.
bpphantom
Wed Aug 11, 2004 5:57 am
#19
PhoenixOrion wrote:Best Solution:Jedi can't be Smugglers.Problem Solved.
Best solution is Jedi lose all previous professions and get their points back. Jedi can be... Jedi. It's a dedicated path that requires focus.
SdeWndr
Wed Aug 11, 2004 6:00 am
#20
Jedi's being able to use this just suks! I agree with moving this to Masters box, or at least giving it a high chance of fail in the lower ends until u get the master box. Spready the +chance mods through the whole smuggler tree. Make them get one or more trees if they truly want to use it.
just my 2 cents.
Kobei
Wed Aug 11, 2004 6:07 am
#21
WayneInAustin wrote:
I know a lot of non-master smugglers will probably blast me for this, but you could move the Feign Death ability to Master level and not have "levels" of the ability. I'd REALLY rather NOT do this, but it would be better than getting the ability nerfed to hell like panic shot and low blow. I'm bettingmost BH wouldnt be willing to master smuggler just to get the ability.
if they were master bounty hunter they wouldn't have enough SP to master smuggler too
Jarkatoo
Wed Aug 11, 2004 6:18 am
#22
Kobei wrote:
WayneInAustin wrote:
I know a lot of non-master smugglers will probably blast me for this, but you could move the Feign Death ability to Master level and not have "levels" of the ability. I'd REALLY rather NOT do this, but it would be better than getting the ability nerfed to hell like panic shot and low blow. I'm bettingmost BH wouldnt be willing to master smuggler just to get the ability.
if they were master bounty hunter they wouldn't have enough SP to master smuggler too
well i guess all we cna do is sit back and see what happens... Thank you caylin for looking into this and staying on top.. i dont know if i can handle another nerf to our proffesion. and i like your vision on how to handle this, but will the devs actually do it...
Shrendyc
Wed Aug 11, 2004 6:47 am
#23
Here's my proposal, and hopefully the meatheads who are working on the revamp (all zero of them) will pay attention to me this once.
Smuggler is a class that uses evasion and guile in a fight - sometimes we need to go toe to toe, but more often than not, we try to make a break for it, and when cornered, we use dirty tricks to get the upper hand. Once we have the upper hand, we, as smugglers, face a choice - to run like hell and get out of harms way, or to try to win the fight, and potentially lose the upper hand we just got.
The dirty fighting line could be modified to suit this very idea. Dirty fighting as it stands now grants us:
DF1 - feign death
DF2 - panic shot
DF3 - low blow
DF4 - last ditch
master - nothing
I propose that we change it to this, to geta more "dirty trick" oriented tree:
DF1 - ranged blind
DF2 - ranged dizzy
DF3 - low blow (remains the same)
DF4 - last ditch (remains the same)
master - Feign Death
This way, we have the ability to impact the fighting ability of our opponents by giving us more states to slap on them, we have the ability to tap into the dizzy/knockdown combo that TK's use and love so much. We would need to have a timer on those so as to prevent a spammable special combo that would be begging to be nerfed. But this gets us more useful abilities, grants us a good combo again (like LB and PS was in the old days) and moves FD into the master box, protecting the skill from being hit by the nerf bat.
This is just a prelim idea, but I am so sick and tired of our abilities being stripped away one at a time. What does the smuggler community think about this? Caylin, any thoughts?
Kythden
Wed Aug 11, 2004 7:48 am
#24
I have to say I like caylin's Idea, give the skill increase a meaning, that way it is still usuable to the lower end, find no prob there, but the BH and Jedi would have a chance at detection, and I think that is more realistic. Baring that, (i.e. devs dont want to have to change 3 professions so batter up) then move it to master. Though I like the dizzy/blind proposal along with that.
guessit
Wed Aug 11, 2004 8:10 am
#25
Actually the solution is simple; make jedi hunting a thing that only master bh can do.
SlickDevlin
Wed Aug 11, 2004 8:32 am
#26
I read the Flurry thread http://forums.station.sony.com/swg/board/message?board.id=Flurry&message.id=136790
and here is the solution that sounds good to me.
The only good thing is because ofplayers like Wonka and other BH's doing the same thing you can probably expect a nerf in the future that makes a BH lose the mission if they Feign Death and a Jedi lose XP if they Feign Death to escape a BH, to make it fair for both sides.