Smuggler Archive

Thread: Smuggler Complimentary Professions Guide v1.1

Ragnaat
Thu Feb 12, 2004 12:04 pm
#14

I'm kinda curious, Solo, as to why survey *4*? I've had it on my smuggler (just spices) and have it now on my alt (novice tailor/novice be) but I find that if I really need the skillpoints elsewhere I can get away with survey 2 or 3 and just spend a bit more time jumping on and off my speeder. Is there something special about survey 4 besides the increased range and the bump in what you hand sample (which I never do)?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Soyel
Thu Feb 12, 2004 2:35 pm
#15


Great Post Tatanka!!


My smuggler on Ahazi is:



The Self Defender

Master Smuggler
Master Pistoleer or TKA =TKA for me
66floating skill points rest of the points in Medic and Pistoleer
The obvious choice to enhance basic combat skills is to follow one of the smuggler pre-requisite lines. While this does not leave enough skill points to master a crafting or entertainer profession, the 66 remaining points can allow for a serious amount of skill dabbling in any field.


This combo is lot of fun, and isn't afraid of anything.

________________________________________________________________________________________


My Smuggler on Valycn is:



The Creature Handler

Master Smuggler almost at 3 3 1 4 now
Master Creature Handler almost am 2 2 1 1 now
23floating skill points rest of points dabbled medic for now.
An unconventional combo that excells at pve combat. The smuggler runs support for the pet using knockdowns and feign to manage aggro. Novice medic and/or pistoleer skills are suggestions for rounding out this combo.


This is one of my favorites cause I'm my own little group and I just love pet Gurrecks!



Thanks again for writing up this post

Message Edited by Soyel on 02-12-2004 01:35 PM



Account Cancelled Dam you SOE

There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no death, there is The Force.---The Jedi Code
Where there is no emotion, there is indifferance and apathy. There is no ignorance, there are only idiots who don't know better. If there is no passion, there can be no strength and courage. There is The Force--- there is also Loyalty, Duty and Honor......and Friends.---The Jedi Code-- (as interpreted by Sergeant Rene Jones).
EvilNerf
Thu Feb 12, 2004 5:33 pm
#16

ugh, I probably have the worst combo possible.


Smuggler-0-0-4-0

Politician-1-2-3-3

Master CH


God, i would love to give up politician.



Boban Knot: The Smelly Rodian.
kovusreturn
Thu Feb 12, 2004 7:01 pm
#17

"- Novice TKA for meditation to heal HAM faster during downtime and stop bleeds."


Won't work. Meditate never heals your HAM fast and bleed / disease / poison heal doesn't kick in before Meditation I.


Wound healing is available at IV.

dorsai78664
Fri Feb 13, 2004 1:41 am
#18

I have an alt that is a merchant/doc/artisan. He has survey IV it has honestly made surveying a whole lot more productive. Any lower than that, and it is almost not worth getting back on a bike to run to the wp. With survey IV, the waypoints are spaced out enough that you will spend more time on than off the bike. My smuggler has novice artisan and it is painful to survey with just that or survey 1. I'm surrendering it as soon as I need that 15 points for my last tree of pistoleer and master.


On the speed question, I found the speed invaluable. 3-4 blocks of stances can take a good 2-3 seconds off the delay for Last Ditch (depending on the speed of your gun). There are other shots with a greater DPS but the HAM cost is much higer. For example, if your are not a master pistoleer, spamming bodyshot2 will give you more damage per second but it will eat up your HAM. A little speed allows you to close the DPS gap between bodyshot2 and LDA.


If you are using your smuggler skills defensively and for support of the group, you can probably sacrifice a little speed. If you like to use them aggressively, lack of speed can kill you in my opinion.






COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


Tatanka
Fri Feb 13, 2004 1:48 am
#19


Thanks for the compliments and excellent suggestions. I've added/updated the following thingsin my master document and will update the post when I can.


One note on the rifleman suggestion... Master/smuggler/pistoleer/rifleman puts you in the hole by -11 skill points. Master marksman was substitued instead.







The Rifleman

Master Smuggler
Master Marksman
Master Rifleman
18 floating skill points
A pvp combination. While dirty fighting does not directly compliment rifle skills, this combo can work over the vulnerable mind HAM fairly easily. Master marksman helps round out pistol and rifle speed/accuracy bonuses.



The Self Defender

Master Smuggler
Master Pistoleer or TKA
66floating skill points
The obvious choice to enhance basic combat skills is to follow one of the smuggler pre-requisite lines. While this does not leave enough skill points to master a crafting or entertainer profession, the 66 remaining points can allow for a serious amount of skill dabbling in any field.



The Creature Handler

Master Smuggler
Master Creature Handler
23floating skill points
An unconventional combo that excells at pve combat. The smuggler runs support for the pet using knockdowns and feign to manage aggro. Novice medic and/or pistoleer skills are suggestions for rounding out this combo.



The Jack Of All Trades

Master Smuggler
129floating skill points
While this may seem obvious to many, the smuggler profession leaves a lot of extra skill points for professional dabblers. Popular dabbler combos include basic pistoleer, medic, scout, artisan, and entertainer skills. Going novice in the mentioned skills leaves 61 skill points to flesh them out in any way you please. While not as powerful as some multi-master combos, the jack of all trades smuggler can be extremely self-sufficient and demonstrates the extreme versatility of the smuggler profession.


Floating skill point suggestions for crafting smugglers:
- Novice Artisan + Survey I-IV for resource gathering. Highly recommended for the professional crafter.
- Novice Artisan + Business I-III will give you the ability to place one vendor terminal.
- Novice Artisan + Business I-IV + Novice Merchant will give you the ability to place two humanoid vendors.
- Novice Scout + Exploration I for faster hill movement.
- Novice Pistoleer for a boost to pistol accuracy/speed just in case you feel a bit vulnerable as a crafter.



_____________________________________________________________
Tyrsell Ratahl::Smuggler::Starsider
"Uh... Had a slight weapons malfunction...
But, uh, everything's perfectly all right now. We're fine. We're all fine here... now... thank you...
How are you?"


Smuggler Complimentary Professions Guide v1.1

JTGAlpha
Fri Feb 13, 2004 1:52 am
#20

Personally I'm going for Master Smuggler/Merchant 4-4-4-0/Pistoleer 4-4-0-4 (or something like that)



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Tatanka
Fri Feb 13, 2004 3:20 am
#21

Thanks, kovus. I was going on what is apparently an outdated TKA faq over on their profession board. Will change that in the next version of the guide.



_____________________________________________________________
Tyrsell Ratahl::Smuggler::Starsider
"Uh... Had a slight weapons malfunction...
But, uh, everything's perfectly all right now. We're fine. We're all fine here... now... thank you...
How are you?"


Smuggler Complimentary Professions Guide v1.1

Ragnaat
Sun Feb 15, 2004 11:50 pm
#22

must


/bump


(sticky?)



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
TurboSith
Mon Feb 16, 2004 3:20 am
#23

the holo led me to DE... now im a Smuggler/De.... make spice.. make droids... hide spice... go sell.. woot woot



xxxxxxXxxxxxx
Squran s The Adversaries s Kantoe
s Smuggler
s Shipwright s
You don't know the power of the Milk shake




Lamia_cat
Mon Feb 16, 2004 11:29 am
#24

Thank you! I just Mastered Smuggler last week! I was just starting to contemplate what I will/can do with my remaining skill points. This guide came at just the right time. Thank you very much.



Lamia


Master Smuggler





****************************************************
Lamia
Retired
****************************************************
Burr
Mon Feb 16, 2004 11:40 am
#25

I started a thread about this earlier, but my new plan is.


Master Smuggler


Pistoleer 0-4-0-4


Commando 0-0-4-0


That leaves me 27 points that I can put into medic or more commando or pistoleer skills if I need. Really are a lot of options with smuggler.





----
Nothing personal..... it's just business...
DrevenStrobe
Mon Feb 16, 2004 11:53 am
#26






Burr wrote:

I started a thread about this earlier, but my new plan is.


Master Smuggler


Pistoleer 0-4-0-4


Commando 0-0-4-0


That leaves me 27 points that I can put into medic or more commando or pistoleer skills if I need. Really are a lot of options with smuggler.









I did the Flame 4 thing for a while... but the novelty of the flamethrower and the screen animations for the Launcher Pistol get really old, really fast.


As a Master Smuggler / Master Pistoleer, I easily do as much (if not MORE) damage with my pre-nerf Krayt FWG using Low Blow / Last Ditch combo as I ever did using a flamethrower and /flamesingle2.




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
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