Smuggler Archive

Thread: one things that really bothers me

Zenimij
Wed Jun 22, 2005 8:04 pm
#14

Sliced equipment should have a chance of breaking. If you don't want your sh*t to break don't get it sliced, it's that simple. In my opinion slicing shouldn't be a common practice like it was Pre-CU.

Message Edited by Zenimij on 06-22-2005 11:08 PM



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Naro
Master Smuggler|Master Carbineer|Smuggler Al. Ace|Statesman
Zenimij
Master Enhancer|Master Lightsabers|Healer 4000|Defender 1000
Please drop off auction winnings at one of my vendors - Corellia: 268, -5660
Account created September 7, 2003|Account expired February 9, 2006

The Might Gorax

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HOTDOG
Wed Jun 22, 2005 8:11 pm
#15






XStarbracer wrote:
im not telling anyone how to play but its YOU peopel who are, Forcing people into pvp with smuggler bounties and forcing people to come back to you so much because of breakage forces your playstyle onto others.






First off...NONE of the proposed BH situations force you into PvP.


Secondly- NO ONE is forcing you to get your weapon sliced. I have a BUNCH of equipment on my character right now that isn't sliced and I'm a smuggler!


Thirdly- If you DID have your weapon sliced and it got broken in battle- there is nothing stopping you from finding a friend and getting it fixed. You do have friends, right?


Fourth- playing a game where you just get- get- get- as soon as you can as easy as you can without reprecussions gets old REAL fast. As it was- having your weapon/armor break in battle was an inconvenience at most. Very little to pay for not only tricking out your weapon to it's fullest potential but being able to choose exactly how it was tricked out.


to sum up...


You don't know what the hell you are talkin' about.




feel free to counter any of these points with opinions based in fact and logic-







TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
XStarbracer
Wed Jun 22, 2005 8:16 pm
#16

There you go again wanting to push your playstyle on others, for the most people especially casual gamers, there doesnt need to be high risk, its YOUR playstyle to enjoy alot of risk but that isnt other peoples. Your logic is faulty, Just because you enjoy all the risks doesnt mean that playstyle is what other people do. If you want more risk use one weapon all the time and the risk of breaking will increase, if Special Forces and run around if you want risk, but dont force people into your idea of fun.



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- I support NO DECAY.It should be run like EQ . No 20k price cap on the bazar and everyone can craft. Its has worked for 7 years on everquest and there is no decay plenty of money and no crazy prices.

Decay is only good for crafteres and bad for everyone else.
<>

Ternque01
Wed Jun 22, 2005 8:24 pm
#17






XStarbracer wrote:

There you go again wanting to push your playstyle on others, for the most people especially casual gamers, there doesnt need to be high risk, its YOUR playstyle to enjoy alot of risk but that isnt other peoples. Your logic is faulty, Just because you enjoy all the risks doesnt mean that playstyle is what other people do. If you want more risk use one weapon all the time and the risk of breaking will increase, if Special Forces and run around if you want risk, but dont force people into your idea of fun.






Having your weapon jam once every three weeks IS NOT "high risk".


I think you are whinning too much.






Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
HOTDOG
Wed Jun 22, 2005 8:30 pm
#18






XStarbracer wrote:

There you go again wanting to push your playstyle on others, for the most people especially casual gamers, there doesnt need to be high risk, its YOUR playstyle to enjoy alot of risk but that isnt other peoples. Your logic is faulty, Just because you enjoy all the risks doesnt mean that playstyle is what other people do. If you want more risk use one weapon all the time and the risk of breaking will increase, if Special Forces and run around if you want risk, but dont force people into your idea of fun.






You cannot get much more of a casual player than myself. I haven't logged ingame since last Thursday- that's a full week, bro.


As for your logic behind me forcing my playstyle on you- You are being offered the choice of having your weapon sliced or not. I am not being offered anything. I'm having something removed because people like you cannot be bothered with any kind of complication in your gaming.


By that logic- why not make all the creatures above your level hit softer so you can collect loot faster


Or how about we make a credit tree so that when you are low on credits you can just /shake it and go on about your business.


And while we are at it- we'll just keep the respec open all the time so that whenever you spend all your SP you can just swish 'em around at will and play all the professions without all that grinding.



Is that your playstyle?


risk vs reward. reward comes with risk. Its a basic concept and it's what makes games good. No matter what your playstyle is.


People who wouldn't get their weapon sliced because they are afraid of having to spend a few minutes getting a smuggler to fix it would have the CHOICE of not getting a slice.


Where is my choice, man? Where does my risk vs reward come in?








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
mds248
Wed Jun 22, 2005 8:51 pm
#19






HOTDOG wrote:





XStarbracer wrote:

There you go again wanting to push your playstyle on others, for the most people especially casual gamers, there doesnt need to be high risk, its YOUR playstyle to enjoy alot of risk but that isnt other peoples. Your logic is faulty, Just because you enjoy all the risks doesnt mean that playstyle is what other people do. If you want more risk use one weapon all the time and the risk of breaking will increase, if Special Forces and run around if you want risk, but dont force people into your idea of fun.






You cannot get much more of a casual player than myself. I haven't logged ingame since last Thursday- that's a full week, bro.


As for your logic behind me forcing my playstyle on you- You are being offered the choice of having your weapon sliced or not. I am not being offered anything. I'm having something removed because people like you cannot be bothered with any kind of complication in your gaming.


By that logic- why not make all the creatures above your level hit softer so you can collect loot faster


Or how about we make a credit tree so that when you are low on credits you can just /shake it and go on about your business.


And while we are at it- we'll just keep the respec open all the time so that whenever you spend all your SP you can just swish 'em around at will and play all the professions without all that grinding.



Is that your playstyle?


risk vs reward. reward comes with risk. Its a basic concept and it's what makes games good. No matter what your playstyle is.


People who wouldn't get their weapon sliced because they are afraid of having to spend a few minutes getting a smuggler to fix it would have the CHOICE of not getting a slice.


Where is my choice, man? Where does my risk vs reward come in?








QFE
fishbrains
Wed Jun 22, 2005 10:29 pm
#20



Ternque01 wrote:

Glitterstim was never put in because they never put in smuggling missions.

I don't think that players complained during the CU about smuggler content.

I hear they outted weapon breakage because of a bug... I'd like to see it put back in the game as soon as this is fixed




Actually there was talk of still introdusing it after publish 9 but IMO the jedi fuvor killed that. And yes, on the CU alpha boards there was a good deal of ill will toward smuggler at the possibility of smugglers getting any sort of content if they got CU stuff. As for the wepon breakage, that is bad..but a weapon malfunctioning every couple weeks is not bad



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Ternque01
Wed Jun 22, 2005 11:03 pm
#21

My guess is that the opposition to smugglers getting content was headed up by the Swordsman correspondent, St. Gabriel.


He always had a vendetta against a real criminal environment. It is kinda sad to see a correspondent head up a campaign like that when many implementable systems were devised.






Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Darth-Kevlar
Wed Jun 22, 2005 11:15 pm
#22






HOTDOG wrote:


Dude. What is your deal, tonight?

Who are you to tell me what not to play? When exactly did you drum up the design documents for smuggler and how many of my checks for SWG have you cashed?



...sheeeeesh.






Is deal ismight be mydeal: you guys forget that the masses in this game don't want to know about risk vs reward.


If there's the risk of a multi million weapon malfunctioning balanced by, at best a 8% dmg slice, many people won't slice stuff. Specially if they consider that a damage power up can have up to 500 uses and cost about 300 credits each while repairing breakable weapons might involve much higher regular maintenance.





_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
NinjaRoach
Wed Jun 22, 2005 11:18 pm
#23

Sliceing weapons and armor is like overclocking your computer or instaling nitrus oxide in your car. You run the risk of burning them up. Many people don't want that risk, so they wont take it. Those who take it will have an edge. And when they push it that one to many times, they'll burn up their gun.

A pattern I've noticed in all the online games I've played is that to many people want to be able to have their cake and eat it too. They want to be able to kill everything, then whine when they can. Then they whine when something is introduced that they can't kill!

What do people do after they've ground up to master *insert killing profesion here*? What are they expecting to win? There is no winning in MMORPGs. Lot's of whining, but no winning. What about personal goals? "But the developers who I hate and suck haven't spoon fed me a goal!" Make your own d**m gaols! "But I'm not better than everyone else!" I want to junk-punt those people!

Sorry. I went off. I'll move it somewhere else.

Sliced weapons should break eventualy. It makes a market for new guns and repair kits and a market for sliceing. Good for economy. Armor too.



Is it wrong to not tell them if they don't ask?
-Smuggler's motto
Moricky
Thu Jun 23, 2005 2:00 am
#24






Darth-Kevlar wrote:






HOTDOG wrote:


Dude. What is your deal, tonight?

Who are you to tell me what not to play? When exactly did you drum up the design documents for smuggler and how many of my checks for SWG have you cashed?



...sheeeeesh.






Is deal ismight be mydeal: you guys forget that the masses in this game don't want to know about risk vs reward.


If there's the risk of a multi million weapon malfunctioning balanced by, at best a 8% dmg slice, many people won't slice stuff. Specially if they consider that a damage power up can have up to 500 uses and cost about 300 credits each while repairing breakable weapons might involve much higher regular maintenance.








the breakins been removed in the latest update


8% sheesh, hvent you read the figures atall?


moron.



as for the bounties and missions if they ever get introduced, i feel there should be a window popping up with a warning that it is high risk, ie, theres 2 types, one causes player bounties if failedand has a higher payout, but theres a second type, lower payout, and NPC bountyhunters, high level, in the 70's? or based on your/the missions level spawning or visiting you like the old man encounter. like in BH, when you hit invIII you can still hunt NPCs, why keep the smuggling missions purely PVP (if/when they happen) i feel this is a solution to keep everyone hppy



A[Retard]Arikaan [Retired]A

EnderUK
Thu Jun 23, 2005 2:14 am
#25

basicly if smuggler get screw over again in this then there is a very good chance I'll be dropping smuggler. If they can't get something like this into the game then there's little chance of a decent smuggler system being entered into the game.


Breakage would happen MAYBE ONCE EVERY COUPLE OF WEEKS. How is that a major inconvencie? Carry around at least 4 different weapons always. Once again NO ONE WAS FORCING ANYONE TO GET AN ITEM SLICED. Anyone that can't see this is an idiot. Slicing has been to common since the game arrived.


If smuggler has no chance of becoming anything but another combat profession I might as well hang up my boots and go a much more effective template.


People seem to be forceing their play style on me more than anything. "I don't want risk vs reward so you can't do anything smuggler related."


To be honest if this is the slicing system then I probably won't be slicing for the public. So that's one less smuggler giving out slices and so limiting slices on Valcyn. I won't miss the business or the hassel. I owe people nothing plain and simple, I've been screwed over too many times as a Smuggler.





I too use to have a fancy sig, then it got pwned - Kenney Ender
Wraith-X
Thu Jun 23, 2005 2:24 am
#26

Which forum is this thread in?



I aim to misbehave!
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