Smuggler Archive
Thread: one things that really bothers me
Message Edited by Zenimij on 06-22-2005 11:08 PM
XStarbracer wrote:
im not telling anyone how to play but its YOU peopel who are, Forcing people into pvp with smuggler bounties and forcing people to come back to you so much because of breakage forces your playstyle onto others.
First off...NONE of the proposed BH situations force you into PvP.
Secondly- NO ONE is forcing you to get your weapon sliced. I have a BUNCH of equipment on my character right now that isn't sliced and I'm a smuggler!
Thirdly- If you DID have your weapon sliced and it got broken in battle- there is nothing stopping you from finding a friend and getting it fixed. You do have friends, right?
Fourth- playing a game where you just get- get- get- as soon as you can as easy as you can without reprecussions gets old REAL fast. As it was- having your weapon/armor break in battle was an inconvenience at most. Very little to pay for not only tricking out your weapon to it's fullest potential but being able to choose exactly how it was tricked out.
to sum up...
You don't know what the hell you are talkin' about.
feel free to counter any of these points with opinions based in fact and logic-
XStarbracer wrote:
There you go again wanting to push your playstyle on others, for the most people especially casual gamers, there doesnt need to be high risk, its YOUR playstyle to enjoy alot of risk but that isnt other peoples. Your logic is faulty, Just because you enjoy all the risks doesnt mean that playstyle is what other people do. If you want more risk use one weapon all the time and the risk of breaking will increase, if Special Forces and run around if you want risk, but dont force people into your idea of fun.
Having your weapon jam once every three weeks IS NOT "high risk".
I think you are whinning too much.
XStarbracer wrote:
There you go again wanting to push your playstyle on others, for the most people especially casual gamers, there doesnt need to be high risk, its YOUR playstyle to enjoy alot of risk but that isnt other peoples. Your logic is faulty, Just because you enjoy all the risks doesnt mean that playstyle is what other people do. If you want more risk use one weapon all the time and the risk of breaking will increase, if Special Forces and run around if you want risk, but dont force people into your idea of fun.
You cannot get much more of a casual player than myself. I haven't logged ingame since last Thursday- that's a full week, bro.
As for your logic behind me forcing my playstyle on you- You are being offered the choice of having your weapon sliced or not. I am not being offered anything. I'm having something removed because people like you cannot be bothered with any kind of complication in your gaming.
By that logic- why not make all the creatures above your level hit softer so you can collect loot faster
Or how about we make a credit tree so that when you are low on credits you can just /shake it and go on about your business.
And while we are at it- we'll just keep the respec open all the time so that whenever you spend all your SP you can just swish 'em around at will and play all the professions without all that grinding.
Is that your playstyle?
risk vs reward. reward comes with risk. Its a basic concept and it's what makes games good. No matter what your playstyle is.
People who wouldn't get their weapon sliced because they are afraid of having to spend a few minutes getting a smuggler to fix it would have the CHOICE of not getting a slice.
Where is my choice, man? Where does my risk vs reward come in?
HOTDOG wrote:
XStarbracer wrote:
There you go again wanting to push your playstyle on others, for the most people especially casual gamers, there doesnt need to be high risk, its YOUR playstyle to enjoy alot of risk but that isnt other peoples. Your logic is faulty, Just because you enjoy all the risks doesnt mean that playstyle is what other people do. If you want more risk use one weapon all the time and the risk of breaking will increase, if Special Forces and run around if you want risk, but dont force people into your idea of fun.
You cannot get much more of a casual player than myself. I haven't logged ingame since last Thursday- that's a full week, bro.
As for your logic behind me forcing my playstyle on you- You are being offered the choice of having your weapon sliced or not. I am not being offered anything. I'm having something removed because people like you cannot be bothered with any kind of complication in your gaming.
By that logic- why not make all the creatures above your level hit softer so you can collect loot faster
Or how about we make a credit tree so that when you are low on credits you can just /shake it and go on about your business.
And while we are at it- we'll just keep the respec open all the time so that whenever you spend all your SP you can just swish 'em around at will and play all the professions without all that grinding.
Is that your playstyle?
risk vs reward. reward comes with risk. Its a basic concept and it's what makes games good. No matter what your playstyle is.
People who wouldn't get their weapon sliced because they are afraid of having to spend a few minutes getting a smuggler to fix it would have the CHOICE of not getting a slice.
Where is my choice, man? Where does my risk vs reward come in?
Ternque01 wrote:Glitterstim was never put in because they never put in smuggling missions.
I don't think that players complained during the CU about smuggler content.
I hear they outted weapon breakage because of a bug... I'd like to see it put back in the game as soon as this is fixed
Actually there was talk of still introdusing it after publish 9 but IMO the jedi fuvor killed that. And yes, on the CU alpha boards there was a good deal of ill will toward smuggler at the possibility of smugglers getting any sort of content if they got CU stuff. As for the wepon breakage, that is bad..but a weapon malfunctioning every couple weeks is not bad
My guess is that the opposition to smugglers getting content was headed up by the Swordsman correspondent, St. Gabriel.
He always had a vendetta against a real criminal environment. It is kinda sad to see a correspondent head up a campaign like that when many implementable systems were devised.
HOTDOG wrote:
Dude. What is your deal, tonight?
Who are you to tell me what not to play? When exactly did you drum up the design documents for smuggler and how many of my checks for SWG have you cashed?
...sheeeeesh.
Is deal ismight be mydeal: you guys forget that the masses in this game don't want to know about risk vs reward.
If there's the risk of a multi million weapon malfunctioning balanced by, at best a 8% dmg slice, many people won't slice stuff. Specially if they consider that a damage power up can have up to 500 uses and cost about 300 credits each while repairing breakable weapons might involve much higher regular maintenance.
A pattern I've noticed in all the online games I've played is that to many people want to be able to have their cake and eat it too. They want to be able to kill everything, then whine when they can. Then they whine when something is introduced that they can't kill!
What do people do after they've ground up to master *insert killing profesion here*? What are they expecting to win? There is no winning in MMORPGs. Lot's of whining, but no winning. What about personal goals? "But the developers who I hate and suck haven't spoon fed me a goal!" Make your own d**m gaols! "But I'm not better than everyone else!" I want to junk-punt those people!
Sorry. I went off. I'll move it somewhere else.
Sliced weapons should break eventualy. It makes a market for new guns and repair kits and a market for sliceing. Good for economy. Armor too.
Darth-Kevlar wrote:
HOTDOG wrote:
Dude. What is your deal, tonight?
Who are you to tell me what not to play? When exactly did you drum up the design documents for smuggler and how many of my checks for SWG have you cashed?
...sheeeeesh.
Is deal ismight be mydeal: you guys forget that the masses in this game don't want to know about risk vs reward.
If there's the risk of a multi million weapon malfunctioning balanced by, at best a 8% dmg slice, many people won't slice stuff. Specially if they consider that a damage power up can have up to 500 uses and cost about 300 credits each while repairing breakable weapons might involve much higher regular maintenance.
basicly if smuggler get screw over again in this then there is a very good chance I'll be dropping smuggler. If they can't get something like this into the game then there's little chance of a decent smuggler system being entered into the game.
Breakage would happen MAYBE ONCE EVERY COUPLE OF WEEKS. How is that a major inconvencie? Carry around at least 4 different weapons always. Once again NO ONE WAS FORCING ANYONE TO GET AN ITEM SLICED. Anyone that can't see this is an idiot. Slicing has been to common since the game arrived.
If smuggler has no chance of becoming anything but another combat profession I might as well hang up my boots and go a much more effective template.
People seem to be forceing their play style on me more than anything. "I don't want risk vs reward so you can't do anything smuggler related."
To be honest if this is the slicing system then I probably won't be slicing for the public. So that's one less smuggler giving out slices and so limiting slices on Valcyn. I won't miss the business or the hassel. I owe people nothing plain and simple, I've been screwed over too many times as a Smuggler.