Smuggler Archive

Thread: New Patch notes Today

Mejowepra
Wed Jun 22, 2005 3:05 pm
#14



Rirbret wrote:
I'm mixed on this. It will make slicing more appealing, that's for sure. However, repair services=more business... then again, maybe more people will want slices now that it can't break.
Anyway, does it mean slicing XP? I wish we used smuggler XP to grind...





As a non-smuggler (aka potential customer), the chance of breakage, especially on armor, is a major reason not to ever see a smuggler for slicing. I think NOT having a breakage is overall benefitial since now people ALWAYS will try to get a slice from you. With a breakage system, many would opt not to.

Due to the way "randomness" work, an unlucky dude could lose his main, first spare and second spare weapons during a single fight, even if the chance is minimal. This could have very negative effects on game play and with time, people might simply opt to not do any slicing at all because they don't want to risk being handicapped halfway through an instance run for example.

What you'll get is a predictable, customizable (to a degree) system which EVERYONE want to use unconditionally. Effect might not be as great as pre-CU slicing but at least a customer will know what they get (and it won't cost you anything).

I would argue though, that not requiring tools is kind of like the doc/cm professions suddently becomign magic users. Moving away from requiring crafted goods on such a wide scale is somewhat disturbing. Perhaps you can an 'enhancer' type system where you can use tools with a certain "accuracy", where better tools gives a better bonus, perhaps +2-5% over what you get without.




Mejowepra: Final Spec: MD/MTKA

Nezodon
Wed Jun 22, 2005 3:12 pm
#15






Utuski wrote:

Smugglers


  • The item breakage element of weapon and armor slicing has been removed.

In the short term i think this is a very good idea though i hope they do manage to make it work as they discribed it because it adds more risk and depth to slicing.



  • Smuggling XP is no longer rewarded for slicing objects, as Smugglers no longer advance through the use of that type of xp.
I hate to say it though i do understand why this is pistol xp now since we have combat specials in it as well as slicing and it seems too easy to slice equipment to increase your cl, also when you look at our previous template is very good to attain enough xp for fs conversion having 3 types of xp.








Jorrai Takkori
Elder jedi
Force explorer

Ternque01
Wed Jun 22, 2005 3:15 pm
#16

I think that slicing shouldn't even exist for armor. Having a piece of armor fail on you is a much bigger deal than having a weapon fail. It is much easier to carry a backup weapon than a backup bracer, helmet, etc.


Secondly, I only remember getting guns sliced.


Oh, and weapons SHOULD fail. It is not that big of a deal, and it puts in the RISK part of our profession.


I thought our whole profession was supposed to be based on risk vs reward...






Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
TimSpork
Wed Jun 22, 2005 3:17 pm
#17






Mejowepra wrote:





Rirbret wrote:

I'm mixed on this. It will make slicing more appealing, that's for sure. However, repair services=more business... then again, maybe more people will want slices now that it can't break.


Anyway, does it mean slicing XP? I wish we used smuggler XP to grind...







As a non-smuggler (aka potential customer), the chance of breakage, especially on armor, is a major reason not to ever see a smuggler for slicing. I think NOT having a breakage is overall benefitial since now people ALWAYS will try to get a slice from you. With a breakage system, many would opt not to.

Due to the way "randomness" work, an unlucky dude could lose his main, first spare and second spare weapons during a single fight, even if the chance is minimal. This could have very negative effects on game play and with time, people might simply opt to not do any slicing at all because they don't want to risk being handicapped halfway through an instance run for example.

What you'll get is a predictable, customizable (to a degree) system which EVERYONE want to use unconditionally. Effect might not be as great as pre-CU slicing but at least a customer will know what they get (and it won't cost you anything).

I would argue though, that not requiring tools is kind of like the doc/cm professions suddently becomign magic users. Moving away from requiring crafted goods on such a wide scale is somewhat disturbing. Perhaps you can an 'enhancer' type system where you can use tools with a certain "accuracy", where better tools gives a better bonus, perhaps +2-5% over what you get without.





I'm just saying be prepared to pay "alot" for a perment power up for you gun.



_____________________________________________________

Rich "Captian Obvious" Sharpe: 1st Day Vet 6/26/03
...Was banned from the forum for 7 days beacuse he wanted his profesion to work
I am Jack's ignored profession.
Ternque01
Wed Jun 22, 2005 3:18 pm
#18






TimSpork wrote:




I'm just saying be prepared to pay "alot" for a perment power up for you gun.






THAT'S the kinda risk vs reward I'M talking about!!!




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
IndySWG
Wed Jun 22, 2005 3:19 pm
#19






Mejowepra wrote:


As a non-smuggler (aka potential customer), the chance of breakage, especially on armor, is a major reason not to ever see a smuggler for slicing. I think NOT having a breakage is overall benefitial since now people ALWAYS will try to get a slice from you. With a breakage system, many would opt not to.







Yes, I understand this .. but as a smuggler let me tell you: We've never really been a money making profession (outside of faction sales perhaps), and given this most of us would gladly sacrifice a few (usually rude) customers (who will just beatch about our already low prices in ANY case) if it meant getting a system that for the first time in 2 years ... feels like playing a smuggler.




Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

dlc3007
Wed Jun 22, 2005 4:37 pm
#20




Utuski wrote:


Smugglers


  • The item breakage element of weapon and armor slicing has been removed.




This really needs to come back. I think I'll wait until it is or isn't in live before I panic.


if it doesn't come back, I think my 50k max slice charge will become 100k.





Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
maRRsTu
Wed Jun 22, 2005 4:48 pm
#21

Noooooo, My Alt is WS/smug he is not happy with this, this juse means all weapons will be damage sliced and the rest of the points put into crit hit. I hope this is only a temp thing. Back will come the days of mindelessly slicing a billion weapons, how dull.



=-Marrstu Taglee-=


-=Master of Nothing=-






Please drop off all auction winnings at -870 -3421, Correllia.


Check out MaRRsTu's shop at Universal Mall, Corellia


HOTDOG
Wed Jun 22, 2005 4:52 pm
#22

I'm disappointed they have...backed down from including this because it leads me to believe they are too scared to inconvenience us in the name of fun.


Having your weapon break on you in the middle of battle is something that could happen and leads to stories afterwards-


"I took on 4 Imps yesterday and I had them all on the run when my Renegade broke. I had to drop back and pull out my LBC but it's all good."


It's not as though weapons would be that big a deal anyway- I mean, they can be fixed. Armor might be more crucial but again, they can be fixed.



If they are afraid to inconvenience us this way- will they ever give us PC bounties?








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
gassygunslinger
Wed Jun 22, 2005 4:54 pm
#23

No, I think they're just taking it away long enough to let us test slicing in peace (without having them brake and be unfixable in 6 shots) so that they can come up with a fix on that, to make it much less hindersome.



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riotcontrol
Wed Jun 22, 2005 4:59 pm
#24


HOTDOG wrote:

I'm disappointed they have...backed down from including this because it leads me to believe they are too scared to inconvenience us in the name of fun.






Are such things really so surprising though? This strange idea of "fun" being the lack of all repercussions for someone's actions has been apparent in the design philosophy for quite an amount of time now.


If they are afraid to inconvenience us this way- will they ever give us PC bounties?





No.



__
wieland argosy <gunslinger>
EnderUK
Wed Jun 22, 2005 5:18 pm
#25


I wanted breakage.


#1 Slicing has been large reward no risk since the game came out. Slicing is illegal all that currently happens is a small chance of failing a scan. Big deal those level 30 NPCs die. Hell I don't even stand still anymore, I jump bakc on my bike and fly off before the scan is complete pissed off that I got yanked off my bike.


#2 I love the idea of my sliced weapon failing in battle and me for several seconds goign what the hell? Then running into cover ripping my weapon apart and fix it hopeing I don't get shot at.


#3 If people don't want their weapons to jam then the simple fix is don't slice it. You don't want to gamble a few more poitns into yoru gun with the chance of breaking then don't. That simple. If gives smugglers that little bit more of an edge.


I want this breakage back in as soon as it's gets fixed to jam the weapon every couple of weeks.





I too use to have a fancy sig, then it got pwned - Kenney Ender
XStarbracer
Wed Jun 22, 2005 5:18 pm
#26

Thank god SOE got smart and listened to the real smugglers that care about our profession and removed breakage.


Seriously people, breakage would have hurt the profession, i've already fielded concerns from people in game about breakage and if i think the reward is worth that.



-------------------------------------------------------------------------------------------------------------------
- I support NO DECAY.It should be run like EQ . No 20k price cap on the bazar and everyone can craft. Its has worked for 7 years on everquest and there is no decay plenty of money and no crazy prices.

Decay is only good for crafteres and bad for everyone else.
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