Smuggler Archive

Thread: Revamp Discussion: Overview

HimFan
Mon Jun 14, 2004 2:21 pm
#14


Smuggling Missions:


I dont think there is anyone that wouldnt like that . It would matter on how the missions run, like delivery or fast talking (like in COA part 3).


Player Casinos:


Sounds like fun. I heard that theres going to be a hutt casino. Will player casinos just bejust arip off of the hutt one?


Option: Sidekick:


I would love to see this. If the revamp does come out, post space, it would be great to see a sidekick helping you out on a ship.




4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

kgmkiorys
Mon Jun 14, 2004 2:21 pm
#15

Apart from the fact it's great to see you're already beginning to think about us, i'll notice something :


you mentionned spice crafting, that means you alreday decided we still have to craft them and not smuggle them? So we are chemists and deliverers ?



_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

WayneInAustin
Mon Jun 14, 2004 2:23 pm
#16

Hmmm... on my PC, GreenMarine edited his last post almost two hours before he posted it!

Sorry.. off-topic... just never noticed that the edit times dont match up with the post times.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


HimFan
Mon Jun 14, 2004 2:24 pm
#17





GreenMarine wrote:

Nolan, I'll read the link, but my current design for smuggler quests & changes to the contraband system will give a lot of content for bounty hunters. I'll post info on it soon. Tonight or tomorrow night. I want to pass over my stuff a couple of times first.


Smuggler bounties...and bounties on other professions that use contraband...would be a side effect of the changes to the contraband and specifically for smugglers, slicing & smuggler quest systems.

Message Edited by GreenMarine on 06-14-2004 02:16 PM




You play a dangerous game Mr. Bond



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

PhoenixOrion
Mon Jun 14, 2004 2:29 pm
#18

GreenMarine:


Will Dirty Fighting be revamped at the end of the year with the rest of the Smuggler Revamp...


Or will it be revamped when every other combat profession gets fixed in the Combat Revamp, as it is a Combat Tree?



Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


WayneInAustin
Mon Jun 14, 2004 2:31 pm
#19

Player Casinos:


Although I am excited about this feature, why is this smuggler-specific?
I would think this would not be profession-specific. I can understand, however, why a smuggler mentality would haunt these places, butbe careful about adding too much "criminal" content for us as opposed to actual "smuggling" content. We already have a lot of criminal characteristics.


I could see implementing player casinos in general, getting that working right, then adding bonuses of some kind for smugglers. Maybe a "back room" where only those grouped with a smuggler could get in where the really good games are played?? hehe....




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


dorsai78664
Mon Jun 14, 2004 2:32 pm
#20


GreenMarine, looks like a good start. Looking forward to seeing what you have already fleshed out. How will the discussions take place? Will a given period of time be devoted to each of the sections you outlined or will discussion take place on all of them at once?


From the general outpouring of ideas we see on the boards, it might be more effective for the community to focus feedback on one section at a time -- at least for a first pass. Just an opinion.


Is the sidekick something like an NPC pet for smugglers? That idea had been tossed around quite a bit.

Message Edited by dorsai78664 on 06-14-2004 04:33 PM




COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


XxMaddSeazyn
Mon Jun 14, 2004 2:32 pm
#21

What can I say? Hello GreenMarine. It's a pleasure to meet you, and know a little more about what you're thinking.



---------------------------------------------

The reason the Old Republic lost faith in the Jedi is because they watched Episode II
Lotussutol
Mon Jun 14, 2004 2:33 pm
#22

the only idea i have is one that I have been pushing for about half a year...


player casino's no!!!!

player casino stations that can be dropped in player cantinas!


I was thinking entertainer line but smugglers would work too.


a smuggler could buy/rent a casino station from Jabba...they could then place it in player cantina's/pvp halls/houses.


people can use the structures and a big chunk of the money would go to Jabba (fun way to remove money from the game) and a small amount could go to the person who placed the structure.


The main thing is....SWG gambling games HAVE to be fun. they can't be text based...text based = boring.


Put a graphical interface on the games! My old intellevision had a graphical interface and any old teenager that can use flash can put together a flash gambling interface so I have NO doubt that the SOE devs can put together a nice graphical interface for SWG.


If this was to go into the game I would blow most of my 100million in a week and would be out killing stuff to support my gambling habit
UbifaA
Mon Jun 14, 2004 2:34 pm
#23

Smuggler Bounties








GreenMarine
Mon Jun 14, 2004 2:34 pm
#24






PhoenixOrion wrote:

GreenMarine:


Will Dirty Fighting be revamped at the end of the year with the rest of the Smuggler Revamp...


Or will it be revamped when every other combat profession gets fixed in the Combat Revamp, as it is a Combat Tree?






Dirty Fighting is on the list. We'll get to a specific thread sometime in the future. In general, I want to disassociate "smuggler" from pistols& pistoleer. Smugglers should have combat skills (being a smuggler is dangerous), but should be able to pick what kind of combat skills to use. The profession should not favor pistols, just because Han Solo was a pistol man.
Iniaes
Mon Jun 14, 2004 2:35 pm
#25






GreenMarine wrote:

Player Casinos
Option: Sidekick





Two things I've been quietly hoping for. Well, gambling more than just casinos (loaded versions of the dice artisans can craft, sabacc decks, maybe even the holo-chess tables that sometimes have a "use" option but don't work).


As for sidekick... are we talking an NPC or some kind of benefit we can bestow on a person? Maybe both?

GreenMarine
Mon Jun 14, 2004 2:39 pm
#26

As for sidekick... are we talking an NPC or some kind of benefit we can bestow on a person? Maybe both?


Sidekick is probably the last thing I'll post about...many weeks from now. I still have lots of ideas to think about. I posted it on the list to get more conversation stirring. I have ideas for either an NPC style sidekick or a player style sidekick. The idea is that a smuggler is a lonely profession, you can't trust anyone. Through many years of smuggling, eventually the smuggler will meet someone they can trust. Someone who can watch their back. Han had Chewy. Lando had Lobot. This isn't to generalize that all smugglers have to have a sidekick, but its certainly a profession where an extra set of eyes pays off in the end.


Sidekick is an optional idea we can develop. Enhancing the core profession takes priority over implementing a sidekick system and so it might not be something we have time for. Doesn't hurt to brainstorm and see if we can design something that is doable, though.
Page 2 of 13