Smuggler Archive

Thread: Revamp Discussion: Overview

GreenMarine
Mon Jun 14, 2004 2:01 pm
#1


The smuggler revamp is still scheduled for "post space." In the mean time, I've been working on a smuggler revamp design proposal. I wrote a similar document prior to the Chef revamp. The goal is to identify and define a series of key changes to the profession that will enhance the game's fun factor.When I have a draftthat I like, I spend time discussing the ideas with other designers and integrating the suggestions that I like. Once the final document is complete, I get approval to have it scheduled. I break down how long each section will take and create a personal schedule for implementation.


The documents tend to be somewhat more ambitious than the final implementation. There are a couple reasons for that. 1) I might find out that something was easier than expected and I have time to add something extra. 2) I might find out that something isn't technically workable and I need to replace it with something else.


I draw a lot of my design from player feedback. I've read the "Smugglers in SWG History" threads. I've read the "Smuggler Revamp Community Vision" document. I also read other misc threads on the profession (as well as PMs, external discussions of the profession, and so forth). Not all the ideas for the profession are inspired by the community, but community interaction is important.


So with that long introduction, it's time to start discussing some of the details of the revamp. Remember, I cannot give any dates on when the revamp will happen. We are going to be working out details well advance of the implementation date. We should avoid getting too detailed...talking about specific numbers, recipes, or system details isn't necessary at this point. We want to identify and categorize the goals for a revamp.


First, let's set overall goals for the profession revamp:


  1. The first goal of the revamp is make all of smuggler fun.

  2. The second goal of the revamp is to make smuggler more thematic.

These are very much the same goals the Chef revamp had. First, we want the profession to be more fun and offer smugglers lots of options and interactivity. Second, we want the profession to feel more like what a smuggler is all about.


The second step is to realize that we do not need a consensus to accept a feature for the revamp. Not all smugglers will agree to everything in the revamp document. Just saying you don't like something isn't sufficient grounds to kill an idea! Explain why you don't like it. Think about and describe how you think the game would change as a feature is implemented. The best thing you can do as a smuggler (or aspiring designer) is to be clear, concise, and creative.


I have several areas defined in my design document. They are:



  1. Contraband Rules

  2. Smuggling Missions

  3. Underworld Skills

  4. Spice Crafting

  5. Slicing

  6. Dirty Fighting

  7. Player Casinos

  8. Option: Sidekick

Over the next few weeks, we'll discuss each of these areas and try to work out a common plan for smuggler that addresses as many of these areas as possible. I'll create seperate threads for each section and introduce discussions over time. I have a lot of responsibilities in my day to day work, so if I post everything today, I'd be hard pressed to keep up with the discussion.


So keep your eyes open for "Revamp Discussion" posts.

Message Edited by GreenMarine on 06-14-2004 02:02 PM

Ipseck
Mon Jun 14, 2004 2:06 pm
#2

thanks take it away fellas





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
DRWolfe
Mon Jun 14, 2004 2:07 pm
#3

Welcome GreenMarine! Your presence is beyond a doubt most appreciated as will your work be most appreciated



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

WayneInAustin
Mon Jun 14, 2004 2:07 pm
#4

Thanks, GM....

I think there will be a lot of happy smugglers when they see your note...

Personally, i was excited by the inclusion of Casinos !!




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


LeGoLaS_EcHeLoN
Mon Jun 14, 2004 2:07 pm
#5

Awesome.




Edeka
Cancelled due to WoW's uberness
Leaving Novemeber 1st, 2004


yimaz
Mon Jun 14, 2004 2:09 pm
#6

wow....a.....thank you so much, really its so cool of you to take time out for us. Thank You... oh and side kick?!? first time i have heard of it and i like it, i like it a lot!



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

nolan007
Mon Jun 14, 2004 2:09 pm
#7






GreenMarine:


Here's an idea to build an in-game Bounty Hunter and Smuggler Community:

http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=22922









~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

actnjcksn
Mon Jun 14, 2004 2:09 pm
#8






GreenMarine wrote:



I have several areas defined in my design document. They are:


  1. Contraband Rules

  2. Smuggling Missions

  3. Underworld Skills

  4. Spice Crafting

  5. Slicing

  6. Dirty Fighting

  7. Player Casinos

  8. Option: Sidekick




I really like the idea of Player Casinos and would like more info on the Sidekick option. If anyone can pass on some info on sidekicks that would be great.



Thanks GM!







[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
Karamak
Mon Jun 14, 2004 2:10 pm
#9

Thank you. I look forward to seeing more and participating in the progress.


Karamak
nolan007
Mon Jun 14, 2004 2:12 pm
#10



Option: Sidekick






Maybe the sidekick should support ventriloquism?







~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

PlayeroftheDay
Mon Jun 14, 2004 2:13 pm
#11

9. Smuggler Bounties

GreenMarine
Mon Jun 14, 2004 2:15 pm
#12


Nolan, I'll read the link, but my current design for smuggler quests & changes to the contraband system will give a lot of content for bounty hunters. I'll post info on it soon. Tonight or tomorrow night. I want to pass over my stuff a couple of times first.


Smuggler bounties...and bounties on other professions that use contraband...would be a side effect of the changes to the contraband and specifically for smugglers, slicing & smuggler quest systems.

Message Edited by GreenMarine on 06-14-2004 02:16 PM

yimaz
Mon Jun 14, 2004 2:15 pm
#13







  1. Contraband Rules

  2. Smuggling Missions

  3. Underworld Skills

  4. Spice Crafting

  5. Slicing

  6. Dirty Fighting

  7. Player Casinos

  8. Option: Sidekick

  9. Bounty's on Smugglers




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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