Smuggler Archive

Thread: Publish 9: Why the Smuggler isn't Screwed.

JodoKai
Tue Jun 29, 2004 9:22 am
#14


The only reason I can see the Dev's doing this, is that they are preparing for tool quality to have an effect on slicing. An item doesn't really use the schematic it was made with until it is pulled from a crate (this is why when they nerfed some guns, people couldn't pull pre-nerf guns from a crate the schematic no longer exsisted in game). Right now since all tools have the same effect regardless of tool quality, it could just use a generic item and didn't need to compare the schematic.


Again this is just a theory based on my limited knowlege of how things work
Hotrodg
Tue Jun 29, 2004 10:56 am
#15






neoscorn wrote:

I seriously don't know what theyare thinking with this one. At least give usan explanation why they are doing it. Maybe we have been bitching too much about the muchneeded revamp and they wanted to punish us. My finger hurts as it is, don't make me click any more!!!!


Also has anyone had a chance to check this out?


Inventory
  • Equipping/un-equipping/transferring items now goes through the Command Queue. Equipping armor and weapons also has a delay associated with it. This is to prevent combat system exploits that were occurring

  • Is this going to be similar to waiting 15 seconds for your mount? This is another "improvement" that I don't understand.


    -Pita Wavingcloud





    I know the weapon/armor equipping delay was put in to keep an exploit from happening. With pub 9 Jedi are supposed to no long longer be able to use any force powers or specials while wearing armor. This was put in to keep jedi from just creating macros that went something along the lines of:


    /unequip all armor


    /do special


    /equip all armor


    Doing that would basically have allowed them to keep the protection of armor and still use the powers. It really sucks for everyone else to have to deal with this though as a result. It is particularly bad for Bounty Hunters I think, who almost HAVE to switch back and forth between weapons to be effective.





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    neoscorn
    Tue Jun 29, 2004 1:11 pm
    #16

    Thansk for clearing that up. It's a shame that a jedi exploit is going to affect the game for everyone else.
    Wild__Bill
    Tue Jun 29, 2004 2:09 pm
    #17

    There is another exploit running around wherepeopleare macroing weapon swtiching to quickly poison, fire and disease every stat pool. Or so I've been told.



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    KenthH
    Tue Jun 29, 2004 3:08 pm
    #18






    Hotrodg wrote:





    neoscorn wrote:

    I seriously don't know what theyare thinking with this one. At least give usan explanation why they are doing it. Maybe we have been bitching too much about the muchneeded revamp and they wanted to punish us. My finger hurts as it is, don't make me click any more!!!!


    Also has anyone had a chance to check this out?


    Inventory
  • Equipping/un-equipping/transferring items now goes through the Command Queue. Equipping armor and weapons also has a delay associated with it. This is to prevent combat system exploits that were occurring

  • Is this going to be similar to waiting 15 seconds for your mount? This is another "improvement" that I don't understand.


    -Pita Wavingcloud





    I know the weapon/armor equipping delay was put in to keep an exploit from happening. With pub 9 Jedi are supposed to no long longer be able to use any force powers or specials while wearing armor. This was put in to keep jedi from just creating macros that went something along the lines of:


    /unequip all armor


    /do special


    /equip all armor


    Doing that would basically have allowed them to keep the protection of armor and still use the powers. It really sucks for everyone else to have to deal with this though as a result. It is particularly bad for Bounty Hunters I think, who almost HAVE to switch back and forth between weapons to be effective.







    is it not really bad for us smugglers who HAVE to remove our armor before doing a feign death in pvp so that people can't kick the crap outta our armor until it gets destroyed?
    JTGAlpha
    Tue Jun 29, 2004 3:39 pm
    #19

    Heh. Good point..."Pardon me...can you not hit me for a second? I'd like to take off my armor..."



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    sharkmutt
    Wed Jun 30, 2004 9:40 am
    #20

    From what I could tell last night is that the delay only takes place while equipping armor. I could remove my armor just as quick as I could before. But I have a tendency to not try to remove it in battle. The weapon delay is the most annoying though. Trying to switch between pistols and tk was apain and I almost got killed trying to take out a CM. Now kiting is more effective and when you do happen to get up close after a successful lowblow, panic shot, /peace, while waiting for the Vk''s to equip and to run close to my target, my target had stood up and had already run out of range forcing me to give another 5 seconds to wait for my pistol to reequip. I was getting frustrated and it blows my tactics all to heck



    Dosha Darkcloud
    El Smugglero Noobmonaut
    - I support keeping & loving this loveable smuggler
    sharkmutt
    Wed Jun 30, 2004 9:44 am
    #21

    Oh and plus, during a base raid last night, the security terminal was buggy, my slices still use a full laser knife per cut, and all that lag in chat and such was just really annoying. It was better later, but I think Ahazi was the last to be updated or whatever. but yeah, i personally think we are screwed if we rely on one or more professions to get the combat job done



    Dosha Darkcloud
    El Smugglero Noobmonaut
    - I support keeping & loving this loveable smuggler
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