Smuggler Archive

Thread: A Guide To Crowd Control In SWG For Smugglers And Everyone Else (Updated Patch 20)

Jaguarrr
Thu Jul 07, 2005 6:17 am
#14

Fanshot, you forgot Fanshot. *remind*



We couldn't play SWG without Tiggs. Now we can =)
JWing
Thu Jul 07, 2005 7:05 am
#15

Man, this is awesome...

Us poor Jedi are in trouble.



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Mystique2000uk
Mon Jul 11, 2005 2:36 pm
#16





WesBelden wrote: Great post . I'll put this in the Important Links thread.



Glad you guys found it useful







Fanshot, you forgot Fanshot. *remind*




Arg! everytime I edit the post I loose the clickies for some reason. Also as I recal fan shot is an AoE so I rarely use it for CC because of the probelms it can obviously cause.

Message Edited by Mystique2000uk on 07-11-2005 02:40 PM



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
O-Boo-1
Mon Jul 11, 2005 2:44 pm
#17

Quality guide, need to get my entire guild to read this so I dont pull my hair out anymore.




__E__R__N__S__T'__J__U__N__G__E__R__
M a s t e r S m u g g l e r & P i s t o l i e r
-Dark Fellowship - Talus, Fellowship --3339 1035 = Specializing In IMP-FactionPoints-
-If you have a need that is illegal then you can count on me to deliver-
Mought1971
Mon Jul 11, 2005 2:59 pm
#18

Great guide. I'm linking to it on my guild forums.


I'd suggest one minor thing to add. When a mob is conc'd, it will have red rings around its legs. If you can train your group to recognize this they can avoid attacking it. I don't remember what the particle effect for panic shot is, but I remember it being harder to distinguish (a heartbeat thing?)
Mystique2000uk
Tue Jul 12, 2005 3:30 am
#19






Mought1971 wrote:


I'd suggest one minor thing to add. When a mob is conc'd, it will have red rings around its legs. If you can train your group to recognize this they can avoid attacking it. I don't remember what the particle effect for panic shot is, but I remember it being harder to distinguish (a heartbeat thing?)






I thought I'd metionedthe ringsbut ill go back and check. As for Panic shot unfortunatly it has no particle effect attached to it. Hopefully SOE will ad one at some stage as looking for the icon under the mobs ham bar isnt realy gona happen in the middle of an intence fight.



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
RabbitFly
Tue Jul 12, 2005 6:17 am
#20

first off great post


about this fanshot aoe thing..


in most mmorpgs that feature mezzers their aoe mez is their absolute best thing in both Pve and group PvP, now fan shot is not much compared to stopping shot and concussion shot, but if you spend 6 sp into novice commando you get a nifty little thing called launcher pistol, using this weapon with any of the mezzes you will obtain a nifty aoe mezz, this on the other hand is even harder to implent into your group when hunting... oh well just wanted that noted
Jaguarrr
Tue Jul 12, 2005 8:04 am
#21






Mystique2000uk wrote:



To my knowledge, the following specials include offensive AoE:


Brawler: Sweep Attack Pikeman: Spin Attack Carbineer: Full Auto Area Pistoleer: Burst Shot BH: Spray Shot Force Weilder: Lightning Area, Force Knockdown, Force Intimidate, Force Throw Lightsabre: Sabre Spin Attack, Sabre Dervish


I can't remember which profession gets Suppression Shot Fire.







Fanshot is missing here.


Suppression Fire is Carbineer



We couldn't play SWG without Tiggs. Now we can =)
ChuTneYuk
Tue Jul 12, 2005 8:51 am
#22

Well done Buddy,

I have setup a link to this on my Guild forums. most helpful!



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
O-Boo-1
Tue Jul 12, 2005 9:17 am
#23

This guide should be stickied.




__E__R__N__S__T'__J__U__N__G__E__R__
M a s t e r S m u g g l e r & P i s t o l i e r
-Dark Fellowship - Talus, Fellowship --3339 1035 = Specializing In IMP-FactionPoints-
-If you have a need that is illegal then you can count on me to deliver-
Mystique2000uk
Tue Jul 12, 2005 5:42 pm
#24






O-Boo-1 wrote:
This guide should be stickied.





I think Wes is gona put it in the links thread.



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
Mystique2000uk
Sun Jul 17, 2005 4:30 am
#25


As Wes doesn't seam to have linked this yet I'll give it another bump.



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
Juspar
Sun Jul 17, 2005 5:27 am
#26

Nice!


I've linked my guild forum to this post - thank you.



Juspar - DELTA : Rebel Combat Medic/ Smuggler, Bria

After CU I stuck it out because my guild friends were still here, the good was good enough and the bad could be worked around.
With NGE:
  • My guildies hated it so much they quit
  • They nerfed my uniquness
  • They nerfed my ability to role play
  • They nerfed my strategic combat
  • They disregarded Star Wars canon
  • As a level 80 smuggler, I have out dueled every level and every profession. Only beated since NGE by a level 90 Bounty Hunter.
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