Smuggler Archive
Thread: Limits on slicing...
tralita_tusnami wrote:
how about instead of setting a # of uses the slice lasts till the weapon is repared? and any components added only last till the weapon is repaired? that way dot weapons ware off and dissapear, and its kinda like an npc skill tape attachment
/agree
I was thinking this exact thing, PLUS it works for armor too.
Think about it, that jerk who complains that you just got a 35% speed slice on his Uber Berserker Rifle is yelling at you in /tells. All you need to do is /reply "Fine, just get it repaired and try again." The cool part about this is that there is that little element of risk that entails getting it repaired. Because it just might break, and you just ruined a perfect condition gun. (Okay not perfect, since it has to have a little damage before getting fixed) Plus this is entirely plausible. You give it to some Weapsmith to repair and he looks at it and thinks "damn, what did that honky do, the power levels are off the map, the gun might break. Well, I can fix that" Poof, the slice is undone.
COME ON DEVS!!!! read some posts, please?
Thank you, please call again.
Nicolas_Frost wrote:
I'm sorry, if you're looking for developer attention, you must make your character into a Jedi.
Thank you, please call again.