Smuggler Archive
Thread: SPILL IT! NDA IS REMOVED!
Niru wrote:
I didn't see any smuggler stuff, but I didn't really spend any time looking for it. There are some really exciting changes to commando though. Don't thake this as we didn't get anything, just that in the time I spent playing with the lava cannon and improved grenades, I didn't stumble into it.
And, since I hate it when people make links to links (to links to links)
DP-23 Rifle (Master BH)
SFOR Republic Carbine (Master Carbiner)
Stawei_Idow wrote:
It may have been removed from the BH forum, but it's still in the Expansion forum.
And, since I hate it when people make links to links (to links to links)
DP-23 Rifle (Master BH)
SFOR Republic Carbine (Master Carbiner)
OMFG!
so the new 'super' rifle has Master b00ty humper as requirement, meaning Master Rifleman can't use it ?! rotfl I'm canceling my preorder ...there has to be some reason somewhere but for sure not with SOE ![]()
Aendracon wrote:
Kal_Serrak wrote:
I'm surprised no one mentioned that almost all the weapon rewards in this expansion are no trade, and can not be sliced by smugglers.
Come again? Non-sliceable? Why is that? Argh, now I am mad!
yep, they're alientating both smugglers and weaponsmiths making these both non craftable and non tradeable/sliceable.
They're going more and more in the direction of EQ2 where you quest for items but they forget that this game is so much more intricately designed and has an interdependency web that they're f00king up.
Duedroth wrote:
yep, they're alientating both smugglers and weaponsmiths making these both non craftable and non tradeable/sliceable.
They're going more and more in the direction of EQ2 where you quest for items but they forget that this game is so much more intricately designed and has an interdependency web that they're f00king up.
Geodan wrote:
Duedroth wrote:
yep, they're alientating both smugglers and weaponsmiths making these both non craftable and non tradeable/sliceable.
They're going more and more in the direction of EQ2 where you quest for items but they forget that this game is so much more intricately designed and has an interdependency web that they're f00king up.and this is on top of the fact that BH's have the only profession in the game where they get their very own personalized missions containing Boss marks and high end loot. Sure seems to me that SOE wants everyone in the game to be a BH.
QFE
lol also best guns, varaiety of armors (that donot look like they were taken out ofgarbage can =all recon armors)...
Anyway since we all play 'Whine Wars between Jedi and Bounty Hunters' why wonder at all that other professions are step by step cut out... next expansion is rumoured to be FFB - Fett's Famous Bounties and it will not be only for BH ....reaaaaly.... there will be something for Jedi too ![]()
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I've been thinking about all of this, and to me, given the addition of high end BH NPC missions and all of these loosening of their professional pre-reqs...I think that they'll be removing player bounties altogether at some point. Why else give the BHs such nice NPC missions? To me, it looks like a build up to soe removing jedi bounties from players.
Geodan wrote:
Duedroth wrote:
yep, they're alientating both smugglers and weaponsmiths making these both non craftable and non tradeable/sliceable.
They're going more and more in the direction of EQ2 where you quest for items but they forget that this game is so much more intricately designed and has an interdependency web that they're f00king up.
and this is on top of the fact that BH's have the only profession in the game where they get their very own personalized missions containing Boss marks and high end loot. Sure seems to me that SOE wants everyone in the game to be a BH.
Kal_Serrak wrote:
I'm surprised no one mentioned that almost all the weapon rewards in this expansion are no trade, and can not be sliced by smugglers.
And there's no new Smuggler-only weapons...
My question since MBH is getting such a uber rifle is RIfleman getting one as well. The answer better be yes!
Aendracon wrote:
Kal_Serrak wrote:
I'm surprised no one mentioned that almost all the weapon rewards in this expansion are no trade, and can not be sliced by smugglers.
Come again? Non-sliceable? Why is that? Argh, now I am mad!
Player A & B both PvP
Player A Has a boatllad of money and can afford the best weapons & armor and to have thoes weapons/armor sliced
Player B does not have a boat load of credits and can not afford the best weapons/armor and to have them sliced.
Player A always kicks the snot out of Player B.
Player B posts (ie whines) that it is unfair
Devs see post (ie whine) and decides to make everything "BALLANCED" by making new weaopns from Lava Lamp world Non tradeable and Non sliceable
Player B is now happy
Player A quits.
Duedroth wrote:
Aendracon wrote:
Kal_Serrak wrote:
I'm surprised no one mentioned that almost all the weapon rewards in this expansion are no trade, and can not be sliced by smugglers.
Come again? Non-sliceable? Why is that? Argh, now I am mad!
yep, they're alientating both smugglers and weaponsmiths making these both non craftable and non tradeable/sliceable.
They're going more and more in the direction of EQ2 where you quest for items but they forget that this game is so much more intricately designed and has an interdependency web that they're f00king up.