Here is the downloadable windows game. http://www.fallenjedi.com/sabacc.zip
Here are the rules from the help menu...
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Game Overview
Sabacc is a game played with a deck of 76 cards. In the Star Wars Universe, this game is played with an electronic deck in which the cards change value due to electronic impulses.
Suits
There are four suits in the game of Sabacc. These are:
·Staves
·Sabers
·Flasks
·Coins
Numbered Cards
Each suit contains eleven numbered cards (1-11), with corresponding values.
Ranked Cards
Each suit also contains four ranked cards:
·Commander (valued at 12)
·Mistress (valued at 13)
·Master (valued at 14)
·Ace (valued at 15)
Face Cards
In addition, the Sabacc deck contains sixteen face cards. These are listed below, and there are two of each. These cards are not assigned a suit. The different rule variants change the values of these cards, which can either be positive or negative. The Idiot card's value never changes and is always zero no matter what rule variant is being played. ·Idiot ·Rancor ·Jedi Knight ·Jedi Master
·Dark Jedi
·Lord of the Sith
·Smuggler
·Bounty Hunter
Standard Rules
The standard rules never change no matter what version of the game is being played. Sabacc is always played with a deck of 76 cards. The Idiot card always has a value of zero and the numbered cards are worth their face value (one=1, two=2, etc). The ranked cards are valued as follows: Commander=12, Mistress=13, Master=14, Ace=15. The game is dealt out like poker, except that each player has four cards instead of five. After all hands are dealt, each player may discard cards and receive new ones. The number of
cards you are able to discard depends on the rules you are playing by. Add up the value of your cards to find your total. If your total is under 23, then your hand value is the same as your total. If your total is over 23, then your hand value is equal to your total, minus 23. (ex. You have a hand totalling 29; 29-23=6, so your hand is worth six points.) If your hand totals over 46, then you automatically lose. To have a perfect hand in Sabacc, all of your cards must have a value of 23. This is accomplished by
having a hand which totals 23 (Pure Sabacc) or 46 (Sabacc). Pure Sabacc always beats regular Sabacc. You can also win with an Idiot's Array; an Idiot card, a two, and a three. An Idiot's Array automatically wins if no one has a perfect hand. The different rule variants will list an additional combination of cards that will win if no one has a perfect hand or an Idiot's Array. If no player gets 23, has an Idiot's Array, or has the winning card combination, then the player with the highest hand value
wins. The rest of the rules change according to what variant you are playing.
Old Republic Rules
These rules will make the Jedi Knight and Jedi Master cards stronger. You can discard up to two cards, and up to four if you have a Jedi Master in your hand. The combination of cards to have is a Jedi Knight, a Jedi Master, and any numbered Saber. This is called a Jedi's Array. Face card values are listed below.
·Rancor=9
·Jedi Knight=3
·Jedi Master=3
·Dark Jedi=-14
·Lord of the Sith=10
·Smuggler=10
·Bounty Hunter=9
Rebel Alliance Rules
These rules will make the Jedi Knight and Jedi Master cards stronger. You may discard no more than three cards. The combination of cards to have is both Jedi Knights, and an ace. This is called a Force Array. Face card values are listed below.
·Rancor=7
·Jedi Knight=3
·Jedi Master=4
·Dark Jedi=12
·Lord of the Sith=-10
·Smuggler=5
·Bounty Hunter=9
New Republic Rules
These rules will make the Jedi Knight, Jedi Master, and Smuggler cards stronger. You have a choice of discarding one or three cards, and you may not discard any other number of cards besides one and three. The combination of cards to have is a Jedi Knight, a Jedi Master, and a Smuggler. This is called a Republic Array. Face card values are listed below.
·Rancor=8
·Jedi Knight=4
·Jedi Master=3
·Dark Jedi=12
·Lord of the Sith= -11
·Smuggler=4
·Bounty Hunter=10
Imperial Rules
These rules will make the Bounty Hunter, Dark Jedi, and Lord of the Sith cards stronger. You may discard no more or less than two cards. The combination of cards to have is a Lord of the Sith, a Commander, and an Ace. This is called a Sith Array. Face card values are listed below.
·Rancor=7
·Jedi Knight=15
- Jedi Master=-9
·Dark Jedi=3
·Lord of the Sith=4
·Smuggler=7
·Bounty Hunter=3
Cloud City Casino Rules
Using these rules, you can discard two or four cards. The combination of cards to have is both Smugglers, and a Jedi Knight. This is called a Partnership Array. Face card values are listed below.
·Rancor=7
·Jedi Knight=4
·Jedi Master=6
·Dark Jedi=9
·Lord of the Sith=-8
·Smuggler=5
·Bounty Hunter=7
Mos Eisley Rules
Using these rules, you may discard one card, or up to four if you have a Bounty Hunter or Smuggler in your hand. The combination of cards to have is a a Smuggler, a Bounty Hunter, and any numbered Coin. This is called a Criminal's Array. Face card values are listed below.
·Rancor=5
·Jedi Knight=7
·Jedi Master=8
·Dark Jedi=-11
·Lord of the Sith=10
·Smuggler=6
·Bounty Hunter=5
Corellian Rules
These rules will make the Bounty Hunter, Rancor, and Smuggler cards stronger. You may discard no less than two cards. The combination of cards to have is both Smugglers, and any numbered Coin. This is called a Smuggler's Array. Face card values are listed below.
·Rancor=4
·Jedi Knight=10
·Jedi Master=-13
·Dark Jedi=11
·Lord of the Sith=11
·Smuggler=4
·Bounty Hunter=3
Corporate Sector Rules
Using these rules, you may discard three cards, no more or less than three. The combination of cards to have is both Bounty Hunters, and any numbered Coin. This is called a Hunter's Array. Face card values are listed below.
·Rancor=5
·Jedi Knight=-7
·Jedi Master=8
·Dark Jedi=7
·Lord of the Sith=8
·Smuggler=6
·Bounty Hunter=3
Crseih Station Rules
Using these rules, you may discard up to two cards, but no more than two. The combination of cards to have is four Flasks, either numbered or ranked. This is called a Temporal Array. Face card values are listed below.
·Rancor=7
·Jedi Knight=8
·Jedi Master=-6
·Dark Jedi=5
·Lord of the Sith=4
·Smuggler=6
·Bounty Hunter=6
Scoring
At the end of a hand of Sabacc, your score for that hand is the same as your hand's value. If your total is over 46, then you subtract 46 from your total, and subtract the difference from your score. (ex. Your hand totals 48; 48-46=2, so you subtract 2 from your cumulative score). If you get an Idiot's Array or another Array, then your score for that hand is 23. If you win the hand, you get a 10 point bonus added to your score.
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Besides all of this, I gamble all the time in SWG.
I have a friend who owns a cantina, so I set up a gaming table in there. Put one of each type of dice on it. There is an option to roll the dice, even if you arent an administrator in the building, so anyone can play! All you do is group with who your gambling with and you see what they are rolling. I usually play a game like 7's and 11's. Ive made upwards of 100k a game.
Try it.
Message Edited by KwoTon on 06-05-2005 09:49 AM
Message Edited by KwoTon on 06-05-2005 10:06 AM
Message Edited by KwoTon on 06-05-2005 10:10 AM
Message Edited by KwoTon on 06-05-2005 10:11 AM
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Kalbarr(GHOST)
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