Smuggler Archive

Thread: Grrrr.... ID's might get to mask faction... (Edited First Post)

KwoTon
Mon Jun 06, 2005 4:45 am
#14

That is one of SOE's faults I think. They introduce ideas that are novel, and keep us occupied for a little bit, but over time they just lose their fun.


They need more long term material.



___________________________
Kalbarr(GHOST)
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HOTDOG
Mon Jun 06, 2005 5:59 am
#15

Not for nothing, but what do ID's have? Really. Not much.


How important is disguise on our list of priorities? Not very high.


We are SMUGGLERS. We should be able to smuggle a group past a blocade. Example- if your group wanted to slip inside the radius of a turret you want to call a Smuggler.


If you want to sneak into a base alone and try to get the window of destruction- get a disguise buff from an Image Designer.


The GCW needs and will recieve an upgrade and it is my hope that every profession will have a way to participate in that war. I want us to handle the smuggling part.


Hopefully they will consider some spy type content. That would greatly benefit IDs and Entertainers AND Smugglers but we have to divy up some of the responsibilities.








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
KloudRunner
Mon Jun 06, 2005 6:12 am
#16

Hows about this....



ID's get there disguise's BUT if the player is using it to gain access to an enemy base there is a percentage of it failing and being incovered.


Heres the real classy part....


For a greater chance of the disguise working said player would need to visit a Smuggler who would then be able to slice/ craft/ pull out of his arse lol fake documentation that would increase the chances of the player getting past the guards etc.



ID's get some lovin, Smugglers get some lovin and together there all lovin each other lol. Everyones happy that way hehe






Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
HOTDOG
Mon Jun 06, 2005 6:43 am
#17






KloudRunner wrote:

Hows about this....



ID's get there disguise's BUT if the player is using it to gain access to an enemy base there is a percentage of it failing and being incovered.


Heres the real classy part....


For a greater chance of the disguise working said player would need to visit a Smuggler who would then be able to slice/ craft/ pull out of his arse lol fake documentation that would increase the chances of the player getting past the guards etc.



ID's get some lovin, Smugglers get some lovin and together there all lovin each other lol. Everyones happy that way hehe







This is exactly the type of thing I'm talkin' about. There is enough room for everyone in the GCW.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Mentski
Mon Jun 06, 2005 7:25 am
#18







HOTDOG wrote:

Not for nothing, but what do ID's have? Really. Not much.


How important is disguise on our list of priorities? Not very high.


We are SMUGGLERS. We should be able to smuggle a group past a blocade. Example- if your group wanted to slip inside the radius of a turret you want to call a Smuggler.





I wasn't so much talking about disguise per se, but the masking of faction. I have no problem with IDs making the kits as long as out in the field, its the smuggler that makes it work. Do you get what i'm saying?


Jeez. you guys are taking everything far to literally now days, no wonder veelas pissed.

Message Edited by Mentski on 06-06-2005 03:28 PM




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Daturaze
Mon Jun 06, 2005 7:32 am
#19






KloudRunner wrote:

Hows about this....



ID's get there disguise's BUT if the player is using it to gain access to an enemy base there is a percentage of it failing and being incovered.


Heres the real classy part....


For a greater chance of the disguise working said player would need to visit a Smuggler who would then be able to slice/ craft/ pull out of his arse lol fake documentation that would increase the chances of the player getting past the guards etc.



ID's get some lovin, Smugglers get some lovin and together there all lovin each other lol. Everyones happy that way hehe








QFE



However, some things to think about: How hard is it disguising yourself as a storm trooper? Or how hard is it to disguise a stormtrooper as a rebel? In both cases it's just a uniform that will do the job - and why let an ID get a uniform? A smuggler could "procure" it.


What facial characteristics are common to rebels, or common to Imperials? I'm guessing not many. Maybe the Rebels need that "I've just ridden a TaunTaun (sp) and have that wild rosey cheek look" while the Imperials need that "I'm no better than a clone and take orders from an evil master - kill me know look" I don't know.


I do think though that KloudRunner has the right idea .



Cheers


Dat

KaiRan
Mon Jun 06, 2005 7:58 am
#20

I dont mind an appearance change based on IDs altering your looks, but when the patrol stops you runs a check on your Identification, you better be sure that those doccuments were forged by a smuggler and not just pretty pieces of paper a designer drew up!


In game terms, GCW ID should fall under our juristiction, non GCW factional reactions could be altered by an ID, perhaps. Meaning, if you have -5000 Thug, an ID should be able to ZERO that, temporarily, but not increase it. They dont recognize you on sight, and might even give you the little "I" icons above their heads, allowing you to do their random missions. Only a Smuggler should be able to grant someone the ability to avoid a scan or even temporarily gain positive points towards a non-GCW faction, allowing a player to start theJabba themepark w/o needing to grind up Jabba Faction, for example.


Another option would be allowing IDs to make temporary changes, and Smugglers to make a *perminent* change to your FP, in much the same way we delegate FP to GCW members... If a Smuggler has +5000 Jabba Faction, for example, talking with a specific person or type of person in that faction could allow them to buy and delegate Jabba FP. Same for Tusken, Jawa, Various Kashyyykian clans, etc. I have +5000 Tusken FP, for example, and have in the past had random Tusken spawns take up arms against things that were aggroing me (though it may have simply been a function of their aggro, not a true "assist"). I can also stroll through Fort Tusken without fear of being assaulted. It can be quite usefull, running into the midst of a Tusken spawn has even given me the ability to survivePvP encounters where I was severly outnumbered. Imagine the applications with FP for groups like the Nightsisters...



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If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
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yimaz
Mon Jun 06, 2005 8:44 am
#21






HOTDOG wrote:

Not for nothing, but what do ID's have? Really. Not much.


How important is disguise on our list of priorities? Not very high.


We are SMUGGLERS. We should be able to smuggle a group past a blocade. Example- if your group wanted to slip inside the radius of a turret you want to call a Smuggler.


If you want to sneak into a base alone and try to get the window of destruction- get a disguise buff from an Image Designer.


The GCW needs and will recieve an upgrade and it is my hope that every profession will have a way to participate in that war. I want us to handle the smuggling part.


Hopefully they will consider some spy type content. That would greatly benefit IDs and Entertainers AND Smugglers but we have to divy up some of the responsibilities.








QFE



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Saarek
Mon Jun 06, 2005 9:17 am
#22






HOTDOG wrote:
Honestly guys- doing disguises IS image designer work.





ya. They've been nerfed to the point of near-extinction





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Briar
Mon Jun 06, 2005 9:42 am
#23

It'd be cool if IDs and smugglers each did separate things for the identity--an ID might make it so that you're much less likely to be searched, but if you're searched you're screwed--whereas a smuggler couldn't make them any less likely to find you suspicious, but the smuggler could give you papers so that when you're searched you evade the scan every time (for as long as the "buff" lasts)



Bri'ar GoldyeMayor of Serenity
Master Droid Engineer, Master Smuggler
Vendors at 572, 2628 in Serenity on Lok


KloudRunner
Mon Jun 06, 2005 9:47 am
#24

it appears as tho everyone agrees that ID's getting this change is for the better as long as there is also a role for the smuggler within this plan. Could even see more Smuggler/ Image Designer temnplates lol




Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
Briar
Mon Jun 06, 2005 9:49 am
#25

I almost went with smuggler/ID after the respec... kept it for quite a while before deciding against it. It might not be useful now... but it's great for RP



Bri'ar GoldyeMayor of Serenity
Master Droid Engineer, Master Smuggler
Vendors at 572, 2628 in Serenity on Lok


dlc3007
Mon Jun 06, 2005 10:18 am
#26

Where are all the "I'm a smuggler, not a make-up artist" posts? common.... you know you wanna. Don't save it all for slicing discussions!


Seriously, go IDs! Why do people think that smugglers need to have anything to do with this? Because we sell faction? Because we're greedy and want more money (I can accept this one)?? This has less to do with smuggling and slicing weapons and selling spice.


Sure, I can see it if I was stuffing someone into the trunk of my speeder and driving past a check-point, but how is "Here's a wig. Remember, you name is TK-1378" Smuggling or smuggling??


I vote for this to be an all ID skill.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
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