Smuggler Archive

Thread: Template Concerns After CU

JediArashi
Mon Apr 11, 2005 1:15 pm
#14

I dunno, I would tend to disagree about CM's defenses being low. They do get defense mods, and they aren't that bad. Low compared to som template stacking, but i think the ability to heal yourself easily makes up for it. Add to that the ability to bring others down to your level with Bio-Weapons and you improve even more.


My plan is for MS/MCM with 0400 Commando. With this tempalte my defenses are:

Melee: +120

Pistol: +20

Ranged: +130

Unarmed: +40


If instead od CM I went MS/MCommando/0040 BH my defense would be:

M: +175

P: +20

R: +141

U: +40


Obviously there is a big deffirence in Melee Defense, but that it. Considering you would be running around a lot as CM anyway, hopefully you wouldn't need much Melee Defense. So I am able to dismiss lack of defense based on that.


Of course if you were heavy on other combat tempaltes the numbers jump :

MS/MP with 4004 Commando then:

U: +185

P: +50

R: +160

U: +60


Even with TKM the numbers aren't any better then the ones above. I don't know how the numbers play exactly or where the thresholds lie, but as far as Unarmed and Ranged, I don't think a difference of 5 or 10 points will make the difference in a fight. The Pistol or Unarmed could since those numbers are generally smaller, thus every point is more valuable.


I'm not concerned about my defense with this template, I fully expect to be able to handle myself with heals and debuffs.





Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
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