Smuggler Archive
Thread: An idea to finally get some smuggling going
Keito_Temreh wrote:
link pls
from_beyond wrote:
Did you miss the part where they said they'd never give us a revamp?
Message Edited by NickHeel on 08-23-2005 03:39 PM
Keito_Temreh wrote:
Says no revamp, also says they agree we need missions. I proposed a method to give us those missions not a revamp....
NickHeel wrote:
Keito_Temreh wrote:
link pls
from_beyond wrote:
Did you miss the part where they said they'd never give us a revamp?
Link
And I quote, "It's very unlikely we'd ever do a full profession revamp for smugglers anyway." Exactly as JFreeman typed it, italics and all.
Message Edited by NickHeel on 08-23-2005 03:39 PM
Keito_Temreh wrote:
TalKurgan wrote:
What the heck. I'm for it. Ideally, you wouldn't have terms for this, or overts would just camp the terms. Or if you did have terms, they'd need to send you to an NPC to do the pickup. You could still get followed, but tails are easy to lose.
If you run and get away, you shouldn't lose your shipment. Just because the Empire knows who was delivering what, they don't necessarily know to where.
Edit: tyop
Message Edited by TalKurgan on 08-23-2005 10:47 AM
Well that is where i could use some ideas. After being scanned there has to be a choice. Naturally they would be , cooperate-lose shipment and be fined, fight- if you win keep shipment and get paid for sucessfully delivering it, or run- perhaps auto losing the shipment is wrong here, maybe should just scratch that because if the imperial ship pursues and you die you lose anyway. It would lead to some great chases.
Message Edited by Keito_Temreh on 08-23-2005 03:54 PM
In another of the smuggling idea threads, it was suggested that you could have separate sources fro smuggling missions, one for pvp enabled missions and one for pve only missions. The smugglermust choose before he begins the mission whether he wants to be exposed to pvp.
This would be How to Impliment Smugglingpost number 974, right? I lost track a year and a half ago.
TalKurgan wrote:
What the heck. I'm for it. Ideally, you wouldn't have terms for this, or overts would just camp the terms. Or if you did have terms, they'd need to send you to an NPC to do the pickup. You could still get followed, but tails are easy to lose.
If you run and get away, you shouldn't lose your shipment. Just because the Empire knows who was delivering what, they don't necessarily know to where.
Edit: tyop
Message Edited by TalKurgan on 08-23-2005 10:47 AM
Well that is where i could use some ideas. After being scanned there has to be a choice. Naturally they would be , cooperate-lose shipment and be fined, fight- if you win keep shipment and get paid for sucessfully delivering it, or run- perhaps auto losing the shipment is wrong here, maybe should just scratch that because if the imperial ship pursues and you die you lose anyway. It would lead to some great chases.
Message Edited by Keito_Temreh on 08-23-2005 03:54 PM
Aendracon wrote:
While I am sure that your ideas are nice and you invested a lot of thought into them, I can no longer be bothered to even read new idea suggestions. As it is, it doesn´t matter how good or easy to implement they may be - they will not be implemented. Period. The best you can hope for is a few month ofdiscussion about them and then another Jedi expansion. My advice, take your ideas to the other Smuggler forum. People there might listen. Good luck!
Please don´t take offense at our attitude, it isn´t directed against you or your ideas. We are just plain simple desillusioned beyond hope.
I know I was a smuggler myself for over a year, my first love. I as many of you came to swg to be a smuggler not wave a lightsabre.
Well the devs have put the smuggler revamp off for about every excuse in the book. First they said it is a space based profession and we'd have to wait for space. Well space is here. This is so bloody easy to implement there is no reason not to add it in. It isn't perfect but it is smuggling.