Smuggler Archive
Thread: Your 3 Wishes for Smuggler
true_Kieran
Sun Sep 26, 2004 6:39 pm
#14
- the personal weapon (picking one pistol you have a cert for and special slice it and make it only usable by you)
- two new factions, something like "law enforcing troopers" and underworld, that would free us of all the BH&Smuggler threads and it would add more freedom to the crime scene, a smuggler could have a weaponsmith or armorsmith or some fighters on his side, so could a BH. While there might be no open fight between imperials and law enforcement (the emperor is the ruling one) they might not always have the same opinion about something, same with underworld and rebels, the rebels can't fight an open war against the underworld since they have enough to do with keeping the empire busy, and might need some smuggling, but that doesn't make them friends yet. There will always be crime and always be those who chase the criminals, no matter what government is in charge.
- taking away the spice crafting schematics and make spice something that can be obtained by smugglers at certain places and must be smuggled by them of that planet
Kells
Mon Sep 27, 2004 4:16 am
#15
Rogue-Eight your wishes are the same as mine, you captured my hopes for the smugglers perfectly.
Xarche
Mon Sep 27, 2004 11:08 am
#16
1. Buy/Sell NPC factions
2. Pick your slice type, let result be random
3. Melee weapon cert at Underworld 4, unique gun cert at master smuggler. Super slow rate of fire, but heavy hitting to devestate and get out of dodge.
2. Pick your slice type, let result be random
3. Melee weapon cert at Underworld 4, unique gun cert at master smuggler. Super slow rate of fire, but heavy hitting to devestate and get out of dodge.
Crash752
Mon Sep 27, 2004 11:21 am
#17
My Three wshes...
1. Ability to buy and sell any Faction i.e., Jabba, Nym, Ewok, Tusken, ect. ( hey I can Dream)
2. An actuall Imp crackdown with checks and scans and fines, but only smugglers will have a higher chance of getting through. And have it branch out to not only include sliced gear, but also highly sought after resources.
And last but not least....
3. Give master smugglers the ability to enhance any weapon they want (far beyond any upgrade you woud give to you customer)to make it their own, personal weapon.
Novock
Mon Sep 27, 2004 11:25 am
#18
1. agree with gun idea of kgmkiorys
2. mods to actualy use the gun (speed/accuracy)
3. ability to buy with credits faction perks from faction recruiters
SpinningCloud
Mon Sep 27, 2004 11:30 am
#19
1. SMUGGLING, SMUGGLING...SMUGGLING. (lord how hard is it to know that THAT is what 'smugglers do)
2. Underword USEFUL to neutrals.
3. Combat skills and weapon certs to go with our specials.
maxtheusher
Mon Sep 27, 2004 11:33 am
#20
I'm really liking how everyone's on pretty much the same page with the smuggler pistol thing. I like the "heavy hitting", but "slow rate" thing, very "han shoots first" in its conception. One shot then its time to leave lol. Also happy to see others want harsher penalties for the crackdown.
Duedroth
Mon Sep 27, 2004 11:41 am
#21
yikes there're so many that i'm gonna post more than 3, in order of preference
1. being able to smuggle
2. being able to smuggle
3. being able to smuggle
4. being able to smuggle
5. being able to smuggle
6. experimentation/quality of resources actually matters with tools and spices
7. pistols mods
8. pistol cert
9. unarmed specials
10.revamped interface for selling FP
11.some specials in underworld tree, possibly JtL related
12-infinity. being able to smuggle
1. being able to smuggle
2. being able to smuggle
3. being able to smuggle
4. being able to smuggle
5. being able to smuggle
6. experimentation/quality of resources actually matters with tools and spices
7. pistols mods
8. pistol cert
9. unarmed specials
10.revamped interface for selling FP
11.some specials in underworld tree, possibly JtL related
12-infinity. being able to smuggle
Message Edited by Duedroth on 09-27-2004 02:45 PM
Kells
Mon Sep 27, 2004 11:57 am
#22
Duedroth, I didn't quite catch what you said. Did you say we should be able to Smuggle?
Geevo
Mon Sep 27, 2004 1:22 pm
#23
My one wish ... that all customers come to me and pay whatever price I decide 
Lumpi667
Mon Sep 27, 2004 2:05 pm
#24
2additions to my post, after reading the other's whishes:
1) Make the Underworld tree worthwhile to have for neutral smugglers (what they should be, in my opinion)
2) Add melee/pistol combos, like this pistoleer abiltiy to punch your enemy with the gun...
I like the idea of the master only/no drop/no trade pistol
maxtheusher
Mon Sep 27, 2004 2:27 pm
#25
Lumpi667 wrote:2 additions to my post, after reading the other's whishes:1) Make the Underworld tree worthwhile to have for neutral smugglers (what they should be, in my opinion)2) Add melee/pistol combos, like this pistoleer abiltiy to punch your enemy with the gun...I like the idea of the master only/no drop/no trade pistol
On the neutral smuggler thing, true, a smuggler should really only have an alliance to himself. Which is why I'm breaking my own rule (lord knows everyone else has
4. The Hutt faction as a true player faction. And allow ONLY Hutt Smugglers to temporarily declare EITHER GCW faction.
Bruutal-SunRunner
Mon Sep 27, 2004 2:28 pm
#26
If this were a perfect Smuggler world and I could have 3 wishes...
1) A Master could have his choice of which improvement thatare made. The outcome percentage could still be random, but as a Master, having a little more control would be nice. Its not like we crack the case, attach the Mole Clamp, whip out our trusty Laser knife then close our eyes and go.... eenie meanie minie moe... We are Masters...
2) As stated in other posts... a Smuggler defining pistol. Custom made, Custom altered.
3) tougher penalties when it comes to Empire searches.I mean what fun is it when anyone can be stopped by a Storm Trooper Patrol... the perp is dressed in a full suit of Sliced Composite carrying a sliced weapon and the Trooper says, "This one is clean, Citizen move along". At least when Im stopped, my message states, "successfully evaded search"