Smuggler Archive
Thread: Your 3 Wishes for Smuggler
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maxtheusher
Sun Sep 26, 2004 4:38 am
#1
Thought I'd try something different. if this is been done, then feel free to /slap me. it's early, I'm tired, bored, waiting for server to load.
Okay so anyway, Post your 3 greatest wishes for the smuggler revamp, just 3, whatever crazy pipedream off the wall wishes they might be, and I don't want anybody criticizing anybody if they don't like their ideas.
AND DON'T SAY SMUGGLE.
that goes without saying.
Mine are:
1. A weapon cert at master smug. maybe something illegal, that you could dissassemble to hide from imps.
2. That imps had AS severe, or MORE severe penalties from having contraband. This is the empire, the one with the guy in a black mask who kills people because they didnt make his coffee strong enough. smuggler's should be the nly ones to get away with smuggling.
3.Give smugglers more equippable storage. Coats with "hidden" pockets, stuff things in your sock, etc etc.
Okay so anyway, Post your 3 greatest wishes for the smuggler revamp, just 3, whatever crazy pipedream off the wall wishes they might be, and I don't want anybody criticizing anybody if they don't like their ideas.
AND DON'T SAY SMUGGLE.
Mine are:
1. A weapon cert at master smug. maybe something illegal, that you could dissassemble to hide from imps.
2. That imps had AS severe, or MORE severe penalties from having contraband. This is the empire, the one with the guy in a black mask who kills people because they didnt make his coffee strong enough. smuggler's should be the nly ones to get away with smuggling.
3.Give smugglers more equippable storage. Coats with "hidden" pockets, stuff things in your sock, etc etc.
kgmkiorys
Sun Sep 26, 2004 5:39 am
#2
Mine are :
1. A smuggler's own sliced gun, instead of having a cert for master, i'd rather have my so weak-looking DL44 or Tangle modified so that it's devastating. We're supposed to be good at hiding things, here we would be hiding our gun's abilities. It would of course be non-tradable, non-droppable and so on...
2. The ability to buy/sell NPC factions (jabba, borvo, valarian, nym and so on...) as we do with reb/imp factions. Without this stupid 500 FP limit of course (even though it wouldn't be as long as with imp/reb since we can only have +/- 5k)
3. The ability to bribe/fast talksome NPC, whoever they are, junk dealers, opponents... This would certainly never happen because of technical issues, but that would be great wouldn't it?
Oh, and 5 stars of course 
sparkyluvbug
Sun Sep 26, 2004 6:35 am
#3
wow.. i ike the gun idea...
1. a smuggler only pistol.. made only by a master smuggler, no-tradable, special ability with it upon creation. something ike KD, dizzy, bleed, stun... but a random ability so you get the impression of no two being alike. that would be cool.. we could sit around a cantina (non-Imp of course) and brag about whose is better lol
2. Make something like the airport metal detectors at each star port ... need a smuggler to get some items past security... that would make our profession a bit more realistic.
there is no three... i think these two would make it a lot more fun to be a smuggler. The Idea that there is no actual smuggling... seems like we could go ahead and call ourselves wizards.. i mean we have no magic...
Sparky home from Iraq
Lumpi667
Sun Sep 26, 2004 11:03 am
#5
1) I want to be able to do something smuggler like - like smuggling 
2) smuggling
3) mhh, I have to thing hard... wait! I have an idea: smuggle would be great!
SBRD0C
Sun Sep 26, 2004 3:29 pm
#7
These certainly aren't in order of Preference... I want each as much as the other 2...
1. Wish I could smuggle (I know you said not to say it... but it needs to be said regardless)
2. Wish I could be hunted for failing to smuggle
3. Wish I could use my skills to evade the bloke hunting me for failing to smuggle.
All of the smugglers skills should reflect and enhance a smugglers ability to do 1 and 2.
Slicing: Take ones name off the BH terminal, slice the travel terminal for a cheap or fast escape, slice the mission terminal for emergency cash, slice your weapons to give you that extra edge when all else fails.. slicing isn't a marketing tool, its a survival trait for those on the run.
Underworld: Find and haggle with prospective NPC or PC customers, evade customs, call on contacts for those favors they owe you when you need someone to save your hide.
Spice: Used to bribe corrupt addicted officials.
Diry Fighting: When all else fails
*edited to correct my poor speeling*
Message Edited by SBRD0C on 09-26-2004 05:31 PM
DigiDante
Sun Sep 26, 2004 3:33 pm
#8
My three wishes...
1. We get a revamp.
2. We get a revamp that is worthwhile and not a disappointment
3. We get a revamp that is worthwhile and not a disappointment sometime before the apocolypse.
1. We get a revamp.
2. We get a revamp that is worthwhile and not a disappointment
3. We get a revamp that is worthwhile and not a disappointment sometime before the apocolypse.
Message Edited by DigiDante on 09-26-2004 03:34 PM
TeiLinn
Sun Sep 26, 2004 3:41 pm
#9
Well, my three wishes would have to be...
1.) The ability for the smuggler to craft themselves a unique master smuggler weapon, one that as was said comes in a weak looking package and packs a whollop, make it so we have a reason to go after said schematics...like give us the option of several different ones, each with a list of potential abilities appropriate to the base weapon. Also the smuggler would have an option to cannibalize the weapon to make a new one if they grew bored. Maybe even make us do smuggling missions to get special components to make these guns.
2.)Smuggling Missions as outlined by Kav, damn! is all I can say, the whole idea and the sudden usefulness of our underworld tree is staggering.
3.)I am not so much a fan of a pick-o-slice BUT! I think we should have a base on weapons and armor of say 15% and it should increase by 5% per box thereafter. Giving a Master a 20% or Higher guarantee for armor, and a 25% or higher guarantee on weapons. If the devs do go qith a pick-o-slice make it so slicing 4 uses current slicing tools from the weapon or armorsmiths. And Master Smugglers have a craft schematic for the 4 seperate packs....AND LET US SLICE ALOT MORE THINGS AND HAVE A CHANCE TO GET INTO TROUBLE FOR DOING SO....
/tirade off /smile on
Del
TeiLinn
Sun Sep 26, 2004 3:42 pm
#10
Oopsie and Number 4- Give Master Smugglers the ability to get glimmerstim as outlined by Kav, damn that was worth breaking the 3 wish rule for hehe......
Egowyn
Sun Sep 26, 2004 3:45 pm
#11
I like the deceptive gun Idea....maybe at master smuggler we gain ability to "Special slice" a pistol maybe a DL-44 maybe an FWG5...once "special sliced" it would be non tradeable, make it like the hero quest items non tradeable dropable only in a house owned by you and cant be picked up by those who dont own the house..for those of you who have the tattoine hero quest items you know what I mean....for those taht dont have them.....
my main has one small nabbo house but is admin on like 5 diff houses she can only drop the hero items in the one she owns and my alt and my freinds who are admined on her house cant pick them up.
so we know the code to do this is in game allready and not imposible.
my main has one small nabbo house but is admin on like 5 diff houses she can only drop the hero items in the one she owns and my alt and my freinds who are admined on her house cant pick them up.
so we know the code to do this is in game allready and not imposible.
Frolykk
Sun Sep 26, 2004 3:59 pm
#12
- The ability to smuggle, getting past the Imp searches is not enough, starport metal detectors seem like a cool idea.
- Some better use of the Underworld tree, i want to be able to fast talk my way out of when Desert Stalkers aggro my but or when Janta's do, the 500 fps limit is way to low, you shouldn't be able to buy enough to get the next rank, but you should be able to buy half the fps needed for your current rank.
- I like the idea of the modified pistol, i'm not a pistol user myself, but i think it would add somethin valuable to the smuggler proffesion.
NINBW
Sun Sep 26, 2004 4:17 pm
#13
Ok this is a build on the special weapon idea. We are only allowed to have one "special" weapon at a time, we craft it ourselves out of comercially bought weapons. Perhaps needing 2 or 3 identical ones down to the serial numbers to canibalize parts out of in our modification,the benefit of this would be to make it actually a little harder to make to help eliminate other professions from yelling about fairness, this resulting weapon through the mod process would be non tradeable of course and only available in the masters box. The reason for multilple donor weapons is to perhaps make a scout blaster with two power handlers etc or maybe make one gun with two damage types ie heat and acid? hhmm
#2 Would be to make the imperial crackdown something to be really be concerned about. As a master smuggler i do pass alot of scans which is good but what if i fail gee 400 credit fine or loss of 50 faction points really scary that proposition isnt it?
#3 would be something for the spice tree, experimentation maybe so that there is some varation in spice making or a spice for personal use that is good enough to enhance our combat abilities so that maybe we dont all have to master either pistoleer or tk to be viable in combat, better yet make feigh death actually clear npc aggro lists like faking death should.
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