Smuggler Archive
Thread: Another GCW thread...
gomi321
Thu Feb 17, 2005 8:05 am
#14
Actually we do perpitrate the bribe. And we are to some degree drug dealers. We make the spice.
Ragnaat wrote:
gomi321 wrote:
Faction selling is a criminal activity. I'm bribing an officer with credits to hook me up.
A criminal activity perpitrated by a high ranking military official - NOT a smuggler. Every day theres a post on this forum that we're not drug dealers or dope pushers, but somehow its ok to just "be some kinda criminal" when its making us money?
gomi321
Thu Feb 17, 2005 8:11 am
#15
Apparently we are the greatest profession in the game. Everybody wants our skills.
Ragnaat
Thu Feb 17, 2005 8:15 am
#16
In game, right now, we make the spice, just like in game, right now, we "bribe" the official* and then "smuggle" FP for 3m where we hand it to someone else. But neither of those are smuggling activities, they're jsut 2 skills in a poorley designed "Smuggler" profession that we've been trying for nearly 2 years to get redesigned.
gomi321 wrote:Actually we do perpitrate the bribe. And we are to some degree drug dealers. We make the spice.
Ragnaat wrote:
gomi321 wrote:Faction selling is a criminal activity. I'm bribing an officer with credits to hook me up.
A criminal activity perpitrated by a high ranking military official - NOT a smuggler. Every day theres a post on this forum that we're not drug dealers or dope pushers, but somehow its ok to just "be some kinda criminal" when its making us money?
* ps... this feels much less like bribing with the new menu dialogs on TC.. feels more like donating money to the ASPCA, not that it matters
gomi321
Thu Feb 17, 2005 8:18 am
#17
So we should share some of the few skills that we have with other profs?
Ragnaat
Thu Feb 17, 2005 8:22 am
#18
No, what I said was....
Ragnaat wrote:
I'm not in favor of taking away our current skills and leaving us with nothing, but at the same time I am very in favor of dumping things that aren't really smuggler roles or skills and picking up things that are more smuggler like.
Message Edited by Ragnaat on 02-17-2005 10:22 AM
gomi321
Thu Feb 17, 2005 8:24 am
#19
I understand your point I just disagree with it.
My point is that Smugglers are the criminal profession of SWG. We should be able to bribe officials, modify weapons, and deal in spice.
yimaz
Thu Feb 17, 2005 8:32 am
#20
gomi321 wrote:
I understand your point I just disagree with it.
My point is that Smugglers are the criminal profession of SWG. We should be able to bribe officials, modify weapons, deal in spice and smuggle illegal goods. - fixed
gomi321is right, you dont think Smugglers bribe officials in RL? Bribery is part ofbeing asmuggler, itshould just go with out saying. I mean really did you not watch Miami Vice as a kid?
Ragnaat
Thu Feb 17, 2005 8:35 am
#21
If that's where you what the profession to go then we're just going to have to agree to disagree. From where I stand that positioning is *EXACTLY* what I've wanted to be changed since I first learned enough to know what the skills in our skillboxes did.
gomi321 wrote:I understand your point I just disagree with it.My point is that Smugglers are the criminal profession of SWG. We should be able to bribe officials, modify weapons, and deal in spice.
Ragnaat
Thu Feb 17, 2005 8:38 am
#22
I'll agree smugglers can have bribing in their toolset... but bigger picture here... the pbolem isn't with the bribe its with the system... declared a side, train the ranks, kill lots of stormies for FP, become a colonel and stay there for 6 months while you run a business off of bribing the same idiot recruiter for an hour a night.
yimaz wrote:
gomi321 wrote:I understand your point I just disagree with it.My point is that Smugglers are the criminal profession of SWG. We should be able to bribe officials, modify weapons, deal in spice and smuggle illegal goods. - fixedgomi321 is right, you dont think Smugglers bribe officials in RL? Bribery is part of being a smuggler, it should just go with out saying. I mean really did you not watch Miami Vice as a kid?
If Bribing was the skill, and we used that skill to obtain info, get past scans, allow our ship to land in theed with contraband, and sometimes bribe Factional personell that's fine by me. that is nowhere near what we have now.
gomi321
Thu Feb 17, 2005 8:40 am
#23
I agree with you. I'd like to see the skill expanded, I just don't think anybody else should be able to do it.
yimaz
Thu Feb 17, 2005 8:50 am
#24
I agree the skill should be broadened for sure and I alsoagree that no other profession should have any skill related to a differentprofession,it's the reason we have enough skill points to master more then one.
HOTDOG
Thu Feb 17, 2005 9:11 am
#25
c'mon. What're we talkin' about here?
Let the architect build the base after joe blow gets the schems from the recruiter. That is the only way to go. If it's NOT going that way then idunno what anyone is thinkin'.
gomi321
Thu Feb 17, 2005 9:20 am
#26
As long as we get to do the faction sells and still make a profit I'm cool with it.