Smuggler Archive
Thread: They should add DUEL WEILD for smugglers.
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Nicolas_Frost
Sun Mar 27, 2005 9:48 pm
#14
Dessimus wrote:
personally I would prefer to DUAL weild when I get into a DUEL with another person.
*****
JediArashi
Mon Mar 28, 2005 5:50 pm
#16
Zeon_Zaku wrote:
fishbrains wrote:
It's actually not odd that they have yet to add duel weild. From a Dev standpoint it would be a nightmare IMO. First off there is goig to be a balance issue. If you give say..pistoleers and fencers duel weild, is that going to make them highly overpowerd? FOr that matter what profession do you decide to give duel weild to? I can assure you that the professions that don't get it will start a bug hue and cry. It's a more complicated issue than I think alot realise. It's a cool idea that I would one day like to see implemented but I think we need to focus on getting the core looking good and then we can work on window dressing.
They could make duel-weilding just for looks. When you equip a weapon, you could set it so you hold one or two of the weapons. If you have two equiped, then the other weapon would just be a duplicate of the other. They'd both do the same damage as if you had one weapon, and would only be for looks. Like the laser cannons on the X-Wing and TIE Interceptor. One weapon looks like two.
To elaborate further on fishy's post I think that even putting it in cosmetically would be dangerous. Any change that isn't exactly what the pistoleers and fencers want is just going to be more hassle then it is worth.
If you think there are a lot of "I want Dual wield" posts now, if they put it in just for looks there would be 10 times more "How come I'm using 2 guns but I don't do any more damage then with one!!1!" posts. Not to mention the "Not being able to shoot with a DX2 and a Scout is stoopid!" posts and the "I should be able to pwn with 2 pistols!!" posts and the.....well you get the point.
I say leave it be until they get the basics working properly, then they can mess with balance issues and add in the fancy stuff. Wait until it can be done to the satisfaction of the majority of the player base.
JediArashi
Mon Mar 28, 2005 5:51 pm
#17
On a side note they could slip it right in without us noticing until the CURB goes into final phase of beta.....they do already have the animation completed for it after all.
Muah
Mon Mar 28, 2005 8:17 pm
#18
Dessimus wrote:
personally I would prefer to DUAL weild when I get into a DUEL with another person.
Hehe, was waiting on that post. I would like to have this in game, but then again Id love to smuggle too.
RichardBryant
Tue Mar 29, 2005 3:51 am
#19
They should not add dual wield for anyone, unless they also intend for the player to hit approximately once every ten shots with two weapons equipped.
It never happened in real life (except for rapier/main-gauche duelling and any decent sabre fighter will cut right through that) with melee, never happened with firearms (some people carried two pistols, the only ones who shot two at once died very fast) and if you think dual-wield polarms or lightsabres would be cool then i only hope i play on a different server to you.
It never happened in real life (except for rapier/main-gauche duelling and any decent sabre fighter will cut right through that) with melee, never happened with firearms (some people carried two pistols, the only ones who shot two at once died very fast) and if you think dual-wield polarms or lightsabres would be cool then i only hope i play on a different server to you.
Knowbaccie
Tue Mar 29, 2005 7:05 am
#20
Sengis wrote:waste
LoL Sengis . .
Yeah, Dual Wield? wtehf is this? EQ?!!?
I accept it could be implemented as a Pistoleer/Fencer/TK ability but then those 3 profs are overpowered and all of a sudden the Professions Forums are on fire and IT IS Everquest all over again.
Can I get some of that Smuggling action please?
SpinningCloud
Tue Mar 29, 2005 8:08 am
#21
Wouldn't you think that pistol duel-wield would be better suited to Pistoleer?
And actual SMUGGLING to Smuggler?
And let's leave the furniture crafting to Architects...huh?
HOTDOG
Tue Mar 29, 2005 8:15 am
#22
JediArashi wrote:
On a side note they could slip it right in without us noticing until the CURB goes into final phase of beta.....they do already have the animation completed for it after all.
THAT'S RIGHT!
Hell, I remember reading about that in a post long ago from a Fan Fest Forum far far away...
Pistoleers/fencers should be the ones with dual weild but it should come with some heavy negatives like:
- No Specials
- Speed/Aim negatives
- Some other third thing
But it WOULD be pretty cool. I would not be surprised if they snuck something like that into the CU but only because I know they already did the animation for it.
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