Smuggler Archive

Thread: They should add DUEL WEILD for smugglers.

PixelMan
Sun Mar 27, 2005 2:38 pm
#1

It is strang that SWG hasen't added duel weild to any profs.....i hope the devs think of that some day. almost every game like this has a class that can duel weild..=/
cpz
Sun Mar 27, 2005 2:40 pm
#2

Perhaps, after they'veimplemented that,theymight think aboutintroducing smuggling too.


I know which one I'd prefer to see in the game



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fishbrains
Sun Mar 27, 2005 2:43 pm
#3

It's actually not odd that they have yet to add duel weild. From a Dev standpoint it would be a nightmare IMO. First off there is goig to be a balance issue. If you give say..pistoleers and fencers duel weild, is that going to make them highly overpowerd? FOr that matter what profession do you decide to give duel weild to? I can assure you that the professions that don't get it will start a bug hue and cry. It's a more complicated issue than I think alot realise. It's a cool idea that I would one day like to see implemented but I think we need to focus on getting the core looking good and then we can work on window dressing.



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PixelMan
Sun Mar 27, 2005 3:28 pm
#4

Ok fishbrains...i see ur point. So add duel weild just for looks then......i'de be happy w/ that even. oh. and we need holsters too =)
DigiDante
Sun Mar 27, 2005 3:42 pm
#5

I think Pistoleers should have duel weild. Smugglers are trying to break away from the pistol requirements... :/



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Zeon_Zaku
Sun Mar 27, 2005 3:43 pm
#6






fishbrains wrote:
It's actually not odd that they have yet to add duel weild. From a Dev standpoint it would be a nightmare IMO. First off there is goig to be a balance issue. If you give say..pistoleers and fencers duel weild, is that going to make them highly overpowerd? FOr that matter what profession do you decide to give duel weild to? I can assure you that the professions that don't get it will start a bug hue and cry. It's a more complicated issue than I think alot realise. It's a cool idea that I would one day like to see implemented but I think we need to focus on getting the core looking good and then we can work on window dressing.





They could make duel-weilding just for looks. When you equip a weapon, you could set it so you hold one or two of the weapons. If you have two equiped, then the other weapon would just be a duplicate of the other. They'd both do the same damage as if you had one weapon, and would only be for looks. Like the laser cannons on the X-Wing and TIE Interceptor. One weapon looks like two.



NDegwin Tze'Midak N
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SmugglinZane
Sun Mar 27, 2005 6:38 pm
#7

Not this again lol!



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Rogue135
Sun Mar 27, 2005 6:53 pm
#8

If dual wielding pistols were implemented I think that it would be more suited to Pistoleer. Bounty Hunters have mentioned the same thing for themselves, but from what I see Pistoleers are *the* pistol profession, if anyone were to be able to dual wield pistols it should bethem.



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LiamDeclan
Sun Mar 27, 2005 7:50 pm
#9



Rogue135 wrote:
If dual wielding pistols were implemented I think that it would be more suited to Pistoleer. Bounty Hunters have mentioned the same thing for themselves, but from what I see Pistoleers are *the* pistol profession, if anyone were to be able to dual wield pistols it should be them.





Exactly. I would gladly give up max range for the ability to dual wield up close to about 30-40 meters or so.
BeigeKnight
Sun Mar 27, 2005 8:08 pm
#10

I never liked the concept of duel-wielding anything, especially pistols. I was watching some gun show on the History Channel and some expert said that it takes a master marksman to be accurate even holding a pistol with 2 hands. Granted, they were talking real life situation and I'm well aware this is a game. But in-game, there would obviously be an advantage to using 2 guns at once, but there would have to be an equal disadvantage. That doesn't sound like something I'd want, especially since pistols aren't that great as of now anyways(after the CU, who knows?).



Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
Havok3060
Sun Mar 27, 2005 8:26 pm
#11

didnt they say they were going to put in duelies?



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Dessimus
Sun Mar 27, 2005 9:44 pm
#12

personally I would prefer to DUAL weild when I get into a DUEL with another person.



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Nicolas_Frost
Sun Mar 27, 2005 9:47 pm
#13



Rogue135 wrote:
If dual wielding pistols were implemented I think that it would be more suited to Pistoleer. Bounty Hunters have mentioned the same thing for themselves, but from what I see Pistoleers are *the* pistol profession, if anyone were to be able to dual wield pistols it should be them.





Yeah, I see that being up at Master Pistoleer, or at least having Tier 4 of three of the four branches in Pistoleer.



BeigeKnight wrote:
I never liked the concept of duel-wielding anything, especially pistols. I was watching some gun show on the History Channel and some expert said that it takes a master marksman to be accurate even holding a pistol with 2 hands. Granted, they were talking real life situation and I'm well aware this is a game. But in-game, there would obviously be an advantage to using 2 guns at once, but there would have to be an equal disadvantage. That doesn't sound like something I'd want, especially since pistols aren't that great as of now anyways(after the CU, who knows?).





Yeah, the drawback would need to be decreased Accuracy and Range, respectively, while the benefits are increased speed and damage. Then limit dual wielding to pistols small enough to be wielded effectively in a single hand and only two of the same type. This means a pistol like the DE-10 couldn't be dual(to big and heavy to get any accuracy firing two at once), and you can't use two different weapons to deal two different damage types(meaning you can't use a Republic Blaster and a DX2 simultaniously, but you could use two Republic Blasters or two DX2s simultaniously).


As fencers dual wielding, same rules should apply.

As for other weapon types dual wielding, all the other weapons truely are to big and bulky to effectively wield in combat. There is no way someone can seriously run about with two polearms or two sniper rifles and do a good job. More like they'd be laughed at before having thier heads blown/lopped off.



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