Smuggler Archive
Thread: Force Sensitive Smugglers making a killing... Fo Real
Ipseck wrote:
well thats about all the info I have.. I know of some who have luck, but they say it doesn't do a darn thing.
Anyone besides JTGAlpha want to speculate on what this might mean for us? I definately see his point of view and can see it happening, but if you have a tight enough grasp on the market and have contacts with a majority of the other smuggler colonels on the server, I can see it being a boon.
Also someone to verify/debunk that this is actually the case would be helpfull. Caylin wanna give it a shot on TC2 ? I have a human toon there we could use to get you to colonel (if you're not already).
Message Edited by Ipseck on 08-18-2004 08:09 PM
I was hard-core testing on TC2 before the populationlimits. Now I can't login for the life of me ![]()
They also apparently deleted by bria copy of my main toon.
Either way though, I don't have access to some instant training in FS skills to test this out.
Ipseck wrote:
Anyone besides JTGAlpha want to speculate on what this might mean for us?
I'll give it a shot. Instead of people asking us if we use the "best quality tools"....wait, scratch that. Bad Example, since quality doesn't matter. Hmm...instead of people not using Slicers because Master is better (especially if the choice of slice ever goes in), we'll have non-FS Master Smugglers losing business in favor of FS Master Smugglers. Those non-FS with good reputations and a good customer base probably won't lose as much business, but they'll lose some nonetheless.
This will be the case for entertainers and docs without FS healing bonuses, and for crafters without FS crafting bonuses. Can you imagine all of the "not enough skill points" complaints that will come up now, since FS skills take skill points (1 point per box, I believe)?
SpaceCrazy wrote:
Ipseck wrote:
Anyone besides JTGAlpha want to speculate on what this might mean for us?
I'll give it a shot. Instead of people asking us if we use the "best quality tools"....wait, scratch that. Bad Example, since quality doesn't matter. Hmm...instead of people not using Slicers because Master is better (especially if the choice of slice ever goes in), we'll have non-FS Master Smugglers losing business in favor of FS Master Smugglers. Those non-FS with good reputations and a good customer base probably won't lose as much business, but they'll lose some nonetheless.
This will be the case for entertainers and docs without FS healing bonuses, and for crafters without FS crafting bonuses. Can you imagine all of the "not enough skill points" complaints that will come up now, since FS skills take skill points (1 point per box, I believe)?
yeah its one point per box, the novice and master dont cost
be interesting to see the outcome of this..have a toon on TC2 but i am gated and waiting to see if they irone the bug out tomorrow so i can try to at least get the first box of persuasion.
Smuggler_Caylin wrote:
Ipseck wrote:
well thats about all the info I have.. I know of some who have luck, but they say it doesn't do a darn thing.
Anyone besides JTGAlpha want to speculate on what this might mean for us? I definately see his point of view and can see it happening, but if you have a tight enough grasp on the market and have contacts with a majority of the other smuggler colonels on the server, I can see it being a boon.
Also someone to verify/debunk that this is actually the case would be helpfull. Caylin wanna give it a shot on TC2 ? I have a human toon there we could use to get you to colonel (if you're not already).Message Edited by Ipseck on 08-18-2004 08:09 PM
I was hard-core testing on TC2 before the population limits. Now I can't login for the life of me
They also apparently deleted by bria copy of my main toon.
Either way though, I don't have access to some instant training in FS skills to test this out.
its only one tree in one of the primary fs clusters tho.. once you hit 'fs' you should be able to pick these up relatively quickly. I hear ya on the being able to get on tho :-/
JTGAlpha wrote:
This game can get quite competitive on every level.
Message Edited by MaxSteele on 08-18-2004 10:50 PM
I tried to log on TC2 last night but the server was down and I have a LOT of pistol XP to gain if'n I'm gonna master smuggler by the time pub 10 hits (I earned enough for "Low Blow" last night- That puts me at 0 4 3 1- WOOT!:smileygrin
Personally I'll unlock in order to have a second character to make better role play (I'll play Tevin's brother or sister- I've even thought about playing a character that will truly "die". Maybe Tevin's Brother or sister will die!
I don't really care too much about the FS abilities though. I think their improvements are so minor that it will be insignificant. I mean, It's not that difficult to add more speed to your melee defence or ranged attacks- I would be faster at Two Handed if I mastered Brawler than if I used those points for the FS melee speed ability.
Truly, I think the FS boxes MAIN agenda is to level everyone's effort towards unlocking out- so they don't feel cheated for mastering (x) number of professions for no reason- but that's just me.
On the plus side Smugglers DO get a bonus as far as getting the combat FS abilities- since combat xp exchanges 1 for 1. All that extra combat XP sitting around from leveling Underworld and Dirty Fighting ought to do us well
Speaking of which, Slicing XP wasn't even in the list until everyone noticed it missing, and at the current trade-in ratio, have fun slicing 76,500 weapons/armor to (just) get the Novice Senses box and Persuasion tree.
Finally, the Combat trade-in ratio is currently 3 to 1, so not so good as before...
JTGAlpha wrote:
Not the point Max. Because the game is SO competitive templates become mandatory. Look at PvP. FotM is barely a choice. If you want to compete you have to have one of a handful of templates.
Without being FS you won't be ABLE to compete in the market, and so, in essence, this could concieveably CHOSE your template for you. Do you want that?
I"m not complaining that the game is competitive. Competitive is fine. Competitive is good. But the devs aren't thinking HARD enough about that aspect and giving us trump cards that force EVERYONE to have the same hand or they can't compete, taking the diversity out of having so many templates to choose from. Such is part of why we're having a Combat Balance and Revamp. To remove such things AS FotM. This change will force people to be FS to compete in the market, if it does indeed do what it says it does.
This isn't about too competitive. This is about not managing that competition.
Message Edited by MaxSteele on 08-19-2004 03:15 PM
JTGAlpha wrote:
PS: Actually one stars ARE for posts you disagree with...and no, it wasn't me.