Smuggler Archive
Thread: Jawa Fortress Idea. Please comment.
IndySWG wrote:I think this is a great idea. It would be even better if this was how alot of the new special schematics and furniture items enter the game (after all Jawas are traders / scavengers they'd be likely to have a few goodies) ...Smuggler could then be in the market of moving rare goods from Jawa traders to their buyers ... this sounds alot closer to a smuggler than anything we got going so far. (Afterall smuggling is simply moving desired goods...without concern for the legality of it)
Exactly! Well said, especially about noting the movement of desired goods regardless of legality. This allows Smugglers to MOVE goods. They HAVE to goto Tatooine to get the goods and most likely move again to sell it. Hell, make it a scanning zone around the fortress with slightly increased odds of being caught with Contraband. That will make it more of a RP'ing feature, and feel more like smuggling!
As the Ideas come in from you guys, or as I change my thinking on how to do this, I'll do a rewrite of the original post. I would love to get Caylin's take on this idea :-)
Best regards,
Dray
UttiniDaKilrJawa wrote:
QUOTE:
People need to start realizing that we have to work with the devs to create content from existing game mechanics. Creating entirely new systems is a much more difficult thing than tweaking existing systems.
ENDQUOTE:
Why is when I'm at work when I get other people to do my job I run the risk of losing my job...
Yet here we are expected to work and PAY ?!?!?
Send me a check and I'll work for them..until then...the bastages work for me. Let them DO THEIR JOB and make some content.
True, the Devs do work for us...but remember the constraints that they HAVE to work under. Nothing exists in a vacuum, and even putting in a new game system that is seemingly unrelated to anything else is bound to affect (read: break) something else. Which will then have to be fixed.
A modification is easier to impliment and can be done much smoother and faster than creating something from scratch.
And I would rather them work with us as to what content to add, than have them plop something new in that they came up with on their own. Again, the Devs work for us, their customers, and the hallmark of customer service is finding out what the customer wants.
KefkaQ wrote:
You might want to consider the idea that the higher up in smuggler you go, the greater chance of getting rare items/good money is. This is to prevent people from dabbling and getting all the good stuff. A Master, of course, is the best. And *gasp* perhaps adding nuetral content for underworld!
Good point, underworld could be expanded to cover this wheeling and dealing. It's already establishes as the 'smooth talker' tree in it's justifications of the why and how smugglers get their faction bonuses.
Smugglers
Underworld 1 - +10 Wheeling & Dealing [ total 10 ]
Underworld 2 - +10 Wheeling & Dealing [ total 20 ]
Underworld 3 - +10 Wheeling & Dealing [ total 30 ]
Underworld 4 - +10 Wheeling & Dealing [ total 40 ]
Master Smuggler - +10 Wheeling & Dealing [total 50 ]
Master Merchants would get +50 with the points spread out or concentrated on one tree. Why only 50 in each? Well, The initial gains could be great but the difference could begin to trail off after 50. So a Master Smuggler could be very good and a Master Merchant could be very good but no one could beat a Master Merchant/Master Smuggler in Wheeling & Dealing.
If I visually represent the benefits of higher skill, It would look something like:
[ 00 ]|||||||||[ 10 ]|||||||||[ 20 ]|||||||||[ 30 ]|||||||||[ 40 ]|||||||||[ 50 ]|||||||[ 60 ]|||||[ 70 ]|||[ 80 ]||[ 90 ]|[ 100 ][ 100+ ]
with nothing gained with a skill over 100.
The only problem is that Merchants will need to speak with the jawas. While it's not impossible (Uncle Owen did it) how would the smuggler community feel in relinquishing a tiny bit of our smuggler empire to the Merchant Profession and allowing merchants to converse with the Jawas?
I personally don't have a problem with that and it's very justifiable. But in asking the Devs to allow merchants this ability, you are asking that as well.
/crossesfingersandpraystothedevgods
Best regards,
Dray