Smuggler Archive
Thread: Smuggler AOE
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MustafaMillion
Mon Aug 01, 2005 11:29 am
#14
AngusMacGregor wrote:
I like this guy already.
would you like to dance?
Ternque01
Mon Aug 01, 2005 11:35 am
#15
MustafaMillion wrote:
does smuggler have aoe. and is it concussion shot?
if it isn't which class does area root that i seem to spot all the time.
most people are telling me its smuggler
Hehehe, you are on Bria, and you are on my opposing side. It is probably ME who you see doing area roots, mezzes, states, haha!!!!
You need a commando weapon to do this. Commando weapons are the ones with AoE, and these weapons can be used to make ANY special AoE.
You can do AoE KD's, snares, roots, mezzes, and anything else ![]()
I just changed my template to be able to do area Intimidates. With a 80 meter range and a Acid Stream Launcher, you can PWN large groups of people.
Of course, me telling this to the enemy is essentially killing the Rebel edge in combat, but meh ![]()
WesBelden
Mon Aug 01, 2005 11:45 am
#17
Chemistrius wrote:
WesBelden wrote:
Chemistrius wrote:
haha so true! Honestly, that's what commando was intended to do. It's there to augment other professions.
Don't let any die hard Commndos hear you say that
Pish! Commando's have no identity of their own, they need the other professions to give them flavor, substance, meaning and a purpose. They can get pissed about it, but it doesn't mean its not true
Er... that's like saying, "Smugglers are great slice monkies and can get people FP really quickly and wouldn't really work in the game if their main thing was this Smuggling thing. They can get pissed about it, but it doesn't mean it's not true
AngusMacGregor
Mon Aug 01, 2005 11:46 am
#18
I thought Commandos were just grenade monkeys with a flamethrower.
Chemistrius
Mon Aug 01, 2005 11:47 am
#19
WesBelden wrote:
Chemistrius wrote:
WesBelden wrote:
Chemistrius wrote:
haha so true! Honestly, that's what commando was intended to do. It's there to augment other professions.
Don't let any die hard Commndos hear you say that
Pish! Commando's have no identity of their own, they need the other professions to give them flavor, substance, meaning and a purpose. They can get pissed about it, but it doesn't mean its not true
Er... that's like saying, "Smugglers are great slice monkies and can get people FP really quickly and wouldn't really work in the game if their main thing was this Smuggling thing. They can get pissed about it, but it doesn't mean it's not true"..... see what I'm getting at?
Meh, what you say is true. We pretty much ARE slice monkeys (due to the absense of smuggling). I won't deny it, its pretty much the way things really are.
Ternque01
Mon Aug 01, 2005 11:51 am
#20
Commando is REALLY lacking for damge these days. Their master-level flamer can't be powered up, has crappy range, and ALL of their weapons have buggy AoE damage
Ternque01
Mon Aug 01, 2005 11:52 am
#21
AngusMacGregor wrote:
I thought Commandos were just grenade monkeys with a flamethrower.
LOL, I love you. That's funny as hell.
Ternque01
Mon Aug 01, 2005 11:53 am
#22
The USED to be grenade monkeys (FS grind), and their only USEFUL weapon WAS the flamethrower 
Chemistrius
Mon Aug 01, 2005 11:57 am
#23
They also have access to the ultra-rare loot drop grenade : The Bananna Bomb!
Zombie_Arsani
Tue Aug 02, 2005 12:06 am
#24
its banannas
B-A-N-A-N-N-A-S
Cause I ain't no holla back girrrrrl.....
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