Smuggler Archive
Thread: CURB Character Builder Available Online
egbertvanloenen
Mon Mar 21, 2005 1:51 pm
#14
yay! master smuggler/master rifleman is still an option 
01201986
Mon Mar 21, 2005 7:59 pm
#16
tralita_tusnami wrote:
nice i can have master smuggler, pistols 0444, bh 0040, and nov medic
you wont need it, apparently we will be getting some kind of stimpack use without having to have novice medic. so u can go ahead and master pistoleer 
JediArashi
Mon Mar 21, 2005 9:41 pm
#17
01201986 wrote:
tralita_tusnami wrote:
nice i can have master smuggler, pistols 0444, bh 0040, and nov medic
you wont need it, apparently we will be getting some kind of stimpack use without having to have novice medic. so u can go ahead and master pistoleer
Unless he wants to be able to heal other people.
DigiDante
Tue Mar 22, 2005 12:02 am
#20
Whose to say the skillpoints are staying the same?
I bet they wont.
I bet they wont.
AldaronTavish
Tue Mar 22, 2005 1:10 am
#21
My Nirantani character will keep Master Smuggler/Master WS/with more merchant
My alt will stay Master TK/Master Pistol/Smuggler 0040 and have to drop scout for his hunting skills
My alt will stay Master TK/Master Pistol/Smuggler 0040 and have to drop scout for his hunting skills
Message Edited by AldaronTavish on 03-21-2005 02:10 PM
JediArashi
Tue Mar 22, 2005 8:14 am
#23
DigiDante wrote:
Whose to say the skillpoints are staying the same?
I bet they wont.
Not only just the skillpoints total, but also how mush each box costs. The whole thing could be different.
Thochkored
Tue Mar 22, 2005 8:47 am
#24
I like it, I can go Master Smuggler/Master Pistoleer and take all of the Flame Thrower Branch of Commando and still have points left to put into FS boxes.