Smuggler Archive
Thread: CURB Character Builder Available Online
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01201986
Sun Mar 20, 2005 4:22 pm
#3
np, someone on my server boards took one of the existing char builders and modified it. figured I would share with you guys 
AldaronTavish
Sun Mar 20, 2005 10:13 pm
#5
If this is accurate then say goodbye to the triplle threat templates. Why the hell would TKA need 2-hand sword?! They are UNARMED fighters.
Fluxxen
Sun Mar 20, 2005 10:25 pm
#6
AldaronTavish wrote:
If this is accurate then say goodbye to the triplle threat templates. Why the hell would TKA need 2-hand sword?! They are UNARMED fighters.
No, only TKA in this game is unarmed, in the EU they focus mainly on their bare hands but are supposed to be able to use any item or weapon they come across in battle. They are more like weaponmaster with a focus on their own hands. They should have had master brawler as pre-req from the beginning. This is actually a step in the right direction for them. It is just the faulty view from thsi game that made many belive they only fight with their hands.
Vrond
Sun Mar 20, 2005 10:26 pm
#7
the total ppints might still change before any of this goes live, but its still impressive they have this up and runing based on the data we have so far.
01201986
Mon Mar 21, 2005 1:25 am
#8
This won't be very useful right now, except to see how many skill points each profession will take up (since specials/mods will most likely move around the trees).
Message Edited by 01201986 on 03-20-2005 03:26 PM
citizen_of_the_republic
Mon Mar 21, 2005 3:35 am
#10
if the skill points stay the same..and this builder is accuate...the temp. I see myself taking is master smuggler/pistoler/explore 4/BH pistol line = 3 skill points left..but thats only if its right
HKowalsky
Mon Mar 21, 2005 4:16 am
#11
Master BH master Smuggler
Yay and still enough to get a full branch from pistoleer
rogue_eight
Mon Mar 21, 2005 6:38 am
#12
Well, looks like triple master is out the window, but if I can heal myself with low powered stims without any medic boxes, then I'm looking at:
Master Smuggler (natch
)
Master Pistoleer
Commando 4044
4 spare points (ranged or melee FS defence maybe)
If the mods stay the same then I'll at least get some Melee defence as well as ranged.
Plus, I'm kinda warming to the idea of failing a scan and pulling a flamethrower
Master Smuggler (natch
Master Pistoleer
Commando 4044
4 spare points (ranged or melee FS defence maybe)
If the mods stay the same then I'll at least get some Melee defence as well as ranged.
Plus, I'm kinda warming to the idea of failing a scan and pulling a flamethrower
01201986
Mon Mar 21, 2005 7:12 am
#13
think I'm gonna go master smuggler, master pistols, and BH 0040. should be quite nasty, hoping all mods/specials in the BH line either remain there or are moved to pistoleer. either way works for me
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