Smuggler Archive
Thread: Good News Smugglers: The Imperial Crackdown is Now Officially Stronger!
MavriK512 wrote:
Hooray! It's a start!
QFE
I'm glad for the changes, the increased spawn rate possibley being quite effective in increasing the number of scans.
Ragnaat wrote:
I still don't think this means a damn thing - excpet for making light Jedi Knight trials a billion times easier.
They tried to do the obscene crackdown power once and it failed miserably.
Why? because its no fun at all. Its like a go directly to jail card in monopoly. There is no playing through the scan, there is no strategy. It is simply hope the coin flips your way so you don't make the gruop you're meeting at the starport have to wait for you to clone and rebuff.
This isn't any change in rules or law. The same BS rules apply to imps, to rebels without any contraband, etc. The same "you've failed to avoid the scan" messages that smugglers get even when they're seen as "clean", but fail the underworld roll.
Change the presense in imperial cities via numbers as well as appearance. Use mass amounts of mid level mobs, not the ones that are supposed to be rare enough to warrant being parts of knight trials. Add checkpoints. Increase scans *at* shuttleports. Create raids of rebel strongholds like anchorhead. Dropping 2 NPCs that have more firepower and resists then a large turret so the thread grows until a server reset erases everythign is just dumb and shouldn't in any way be commended or applauded.
I cannot disagre with this post more. This is NOT overkill. The new crackdown teams spawn ONE tough NPC. These stormies will hit for around 1k max through 80% composite. On Test Center, I was fully buffed and armored and was able to kill the entire Crackdown team minus the tough ST in about 15 seconds. I could just barely stand toe to toe with the 100k HAM stormie with me using Stim B's. In the end, my lack of mind is what killed me. This would NOT have been the case if I had brandy, canape, and muon gold. He would have fallen to my rifle.
Furthermore, this 100k HAM stormies NEVER administered a deathblow when I had him incap me twice. They do not have the intent to kill you. What this means is that you can get up and run the hell away, as far as my personal testing goes. This gives players with the incentive to run the chance to do so, but if they stick around and try to fight the law, they will have to be good at their job... very good.
This is a far cry from "obscene" firepower.
The Crackdown is just right I think. Sure the administered punishments could be better. Sure the scan locations could be better. But one thing, undeniably is true, they are now about where they should be in terms of firepower and survivability from a game balance standpoint.
As far as your remark about making the Knight Trials easier, are you absolutely sure that these 100k HAM stormies qualify as "NOVA" troops? I bet it is the 200k HAM monsters, and guess what? They don't spawn anymore with crackdown teams.
This change WAS needed, and I, for one, am glad for it.
Hey Jandel-Har.......
Intergalactic Man of Mystery, ROFLMAO.....Ok hands down the greatest sig quote I think ever.......EVER PEOPLE ![]()
I'm so stealing that from you when you get tired of it Jandel-Har ![]()
Sorry had to be said, everyone go back to what you were doing....![]()
Message Edited by yimaz on 01-25-2005 07:28 PM
Message Edited by Ragnaat on 01-25-2005 07:36 PM
- One 14k HAM ST with 11-12 normal ST's
- One 100k HAM ST with 11-12 normal ST's
- One 100k HAM ST with 11-12 normal ST's
Perhaps there were other configurations of teams. If these do qualify as NOVA's for the Jedi Trials, then yes, it sucks.
Message Edited by Ternque01 on 01-25-2005 06:48 PM
MavriK512 wrote:
Hooray! It's a start!
QFE again; it's without a doubt the most important thing to be said about this.
I fully agree the current crackdown is far from dynamic or going to go very far in the way of making us feel or act like smugglers, but at least it's no longer a punchline. The specifics Ternque's given in this thread make it sound like a pretty good band-aid until something more in-depth and complex can be given us.