Smuggler Archive
Thread: The major concern I have noticed
When I am Last Ditching with a 655 DE10 on someone in PvP and not noticing the HAM go down more than a butthair's width, THAT'S when I say we are at level one now.
It is pretty simple.
Mentski wrote:
But thats more to do with the buffs, armour, and stupid amounts of defense stacking, isn't it?
A Rifleman, with a similar statted weapon spamming headshot 3 would have exactly the same result. Trust me, I know from experience.
Message Edited by Mentski on 03-31-2005 04:18 AM
I just gave up Rifleman, and I know from experience that I could cut through armor like butter with my T21.
SpinningCloud wrote:Again though Nicholas,How does the bounty end? With either the Smuggler or BH dead only? If so a Smuggler/Pistoleer combo would be a failure at actually smuggling since there is no way to end the bounty with the Smuggler alive.To successfully smuggle...in a world were death only ended the bounty... there would only be on reasonable combination; Smuggler with a damage profession like rifle.This I think is utterly rediculous.Either a Smuggler will need an alternate way of ending a bounty or the whole thing is broken IMO.
All we need to be able to do is put enough distance on our stalkers to get to our ships and get the hell outta dodge as fast as possible. If you end up on the terms, the mission shouldn't disappear until the bounty has been collected. With this in mind, and with changes in armor encumbrance modifying movement speed, updates to line-of-site and changes to effective firing distances and needing to stand still while executing specials, combined with our mezzing abilities, escaping sounds like a very reachable outcome.
Ipseck wrote:
SpinningCloud wrote:
Again though Nicholas,
How does the bounty end? With either the Smuggler or BH dead only? If so a Smuggler/Pistoleer combo would be a failure at actually smuggling since there is no way to end the bounty with the Smuggler alive.
To successfully smuggle...in a world were death only ended the bounty... there would only be on reasonable combination; Smuggler with a damage profession like rifle.
This I think is utterly rediculous.
Either a Smuggler will need an alternate way of ending a bounty or the whole thing is broken IMO.
All we need to be able to do is put enough distance on our stalkers to get to our ships and get the hell outta dodge as fast as possible. If you end up on the terms, the mission shouldn't disappear until the bounty has been collected. With this in mind, and with changes in armor encumbrance modifying movement speed, updates to line-of-site and changes to effective firing distances and needing to stand still while executing specials, combined with our mezzing abilities, escaping sounds like a very reachable outcome.
5 Stars. Spinning, it will have to end with a smuggler's death eventually. To top it off, from a balance perspective, BH's cannot be a class that can be both matched in damage, yet vulnerable as hell to this mezzing crap from another profession.
BH's have the power. We have the control. Power is nothing without control (I saw that on a high-profile sports tire ad).
Ternque01 wrote:
Ipseck wrote:
SpinningCloud wrote:Again though Nicholas,How does the bounty end? With either the Smuggler or BH dead only? If so a Smuggler/Pistoleer combo would be a failure at actually smuggling since there is no way to end the bounty with the Smuggler alive.To successfully smuggle...in a world were death only ended the bounty... there would only be on reasonable combination; Smuggler with a damage profession like rifle.This I think is utterly rediculous.Either a Smuggler will need an alternate way of ending a bounty or the whole thing is broken IMO.
All we need to be able to do is put enough distance on our stalkers to get to our ships and get the hell outta dodge as fast as possible. If you end up on the terms, the mission shouldn't disappear until the bounty has been collected. With this in mind, and with changes in armor encumbrance modifying movement speed, updates to line-of-site and changes to effective firing distances and needing to stand still while executing specials, combined with our mezzing abilities, escaping sounds like a very reachable outcome.5 Stars. Spinning, it will have to end with a smuggler's death eventually. To top it off, from a balance perspective, BH's cannot be a class that can be both matched in damage, yet vulnerable as hell to this mezzing crap from another profession.
BH's have the power. We have the control. Power is nothing without control (I saw that on a high-profile sports tire ad).
ding! plus I would hope that when the bounties are introdused there is a time limit on them. that way our evasion skills really have a chance to shine