Smuggler Archive
Thread: Do you guys want Concussion shot fixed?
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AngusMacGregor
Fri Jun 24, 2005 7:43 am
#14
Hey! Let's not get technical here! It was a nice thought!
Rogue135
Fri Jun 24, 2005 7:58 am
#15
I think it will be different than most of us are used to definately, but not nessicarily in a bad way. It will just change how and where we use Concussion Shot. That said, it may be moved to the Shift-F# keys on my tool bar, since I probably won't use it as often.
JoKen_Jash
Fri Jun 24, 2005 8:00 am
#16
I don't like it. It shouldn't break on damage, that makes NO SENSE. Let's look at it physically:
You've been dazed and can't get your legs to respond, so you can't move.
Someone fires at you again, and you're suddenly completely fine...
Huh?
It, instead, should have a timer so that you can't immediately mez them again right after the first mez wears off. That's how it was ORIGINALLY supposed to be like, as said by one of the devs. Now I'll have to have concussion as my autofire just so I can keep everything mezzed.
PikechickLei
Fri Jun 24, 2005 12:21 pm
#17
I definitely want to see concussion shot fixed to do what it was intended to do.
I do not, however, want to see concussion shot fixed before the rest of our profession is addressed. Low blow, last ditch, slicing, spicing and the Unarmed component all need to be addressed before they take away our pretty Instant Win button.
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