Smuggler Archive
Thread: Pistoleer vs. Carbineer
I just decided to go Smuggler/Carbineer rather than Smuggler/BH two days ago. There were two main reasons for it:
1. E11 Mark 2
2. Stormtrooper/Clonetrooper armor
I've discovered that I REALLY like carbines. I'm still getting used to my specials, but the only one I really miss from BH was advanced critical shot.
my template from the begining has ben master carbs/smugg and i like it even more with the CU. I make a handy person to have around with all the debuffs I can hit mobs with, KD. ROOT, SNARE, Overwhelming shot(stillnot sure how well that one is working), an AoE Snare, and Aoe Damage...not to mention leg shot. Ya so i anit the most powerfull PvPer out there and yes i do die alot but i did help a MBH,MRguy kill a jedi. I got the most damage in so i got loot rights. with the crafting and the slicing as well this is really a fun template to play.
on a side note i am useing the same weapons as every one who is doing this class seems to be e11 mark 2 and the dl44 xt. funny thing is my dl has better dps( by 12 points) and my e11 has a better speed and lower special cost. maybe i don't know my profession as well as i should but everyone i have talk to seems to have it just the opposite...?
Master Carbs/ Master Smuggler....= for the assist
EnderUK wrote:
Master Smuggler (crowd control), Master Rifles(damage), Pistols 0004 and Commando 3000 (range defence and some nades when they fix the timer) With this template and the 2 ranged arms I can kite all day and against most ranged proffession stand 80m away usualy stops them firing back at youIf I get rooted close in I just fiegn till the root wears off, hay I'm a smuggler not meant to play fair. I love this template, the it's biased to ranged defence hittign around 375 with all my gear and food but melee hardly ever gets close enough to do enough damage that a stim won't heal or a fiegn. That goes against Jedi as well. The only probablem with this template is when numbers in battle stack up, you can only control maybe one or two targets at a time and your have limited kentic damage. Oh and at 76m+ you can pick off turrets without fear, that's why I'm rifleman.
For all out crowd control I'd go Master Smuggler, Master Commando, Pistols 4404. The defence and damage isn't as great but the area attack with commando weapons you can control a few people. At 50-64m range use the rocket luncher with either concussion shot on a single target or fan shot on multiple targets and watch them fall down. The acid stream luncher is good for 65m roots on multiple targets within a 10m radius of the attacked target. Can stop a charge before it begins. The flame throw along with concussion shot can stop a whole melee charge in it's tracks. The only draw back with this template, or so I find, is that you have to get into pistol range to cause damage and usualy at that range proffessions will be able to hit harder than you becasue they have harder hitting specials, weaponary or bothIt's a crowd control template not a damage one so bring friends. I'd probably of stuck to this template if they had fixed the damage on AoE or showed an incline to do so, or if there was a 65m weapon that did damage.
"And EnderUK steps to the plate.."WHAK" Its a long drive.....it's.....it's......GONE!!!!!!"
guessit wrote:
Im going to be an opinionated ass here, but thats just me;
I dont consider any templatevalid unless it has CM4000 or at least some kinda healing added in. This was learned at the pain of being grouped with everyone else trying to find the "perfect cokwaver" template (i do more dmg thanjoo!)and one doc in the group... who was off fondeling himself somewhere away from the group.
No matter how kewl our dmg was, one fact was clear; we were dying because everyone wanted dmg and no one wanted to do support.
*CUT*
Message Edited by guessit on 05-26-2005 05:41 AM
Very valid but not 100% true. Healing is a major factor post CURB. But with ruby bile you can heal with stim Ds every 30 seconds. I hardly ever need to heal myself in 1vs1 and in MANY vs MANY I fight with about 3 people with CM templates and a Jedi, when things get rough Fiegn death is a life saver.
Fighting people that can heal themselves Jedi, Docs, CMs have been my major difficult fights post CURB, However I prefer not needing to heal then having the heal abilitity. And I have the avoiding fire down to a fine art ![]()
Message Edited by FordCVP71 on 06-24-2005 12:36 AM