Smuggler Archive
Thread: Pistoleer vs. Carbineer
DigiDante wrote:
I love carbines but they, like alot of combat profs, are redundant. I find that the ranged KD, a snare, and legshot are good combos. But adding in a root is a great compliment for carb. KD em from 50m then room em n have then never get near you.
muwhahah like the way ya think. The distance is definitly a biiig plus now post-CU, but what pistols are you guys using ??
Axe-Do Gibet
Master Smuggler
CoreTech
Carb x41x will give you plus 50 general ranged accuracy,improved leg shot, improved crippling shot and charge shot(KD). Charge shot will land more and hit harder with the added accuracy. You end up with a total plus 65 carb accuracy from doing this which is all you need.
I did this with my alt, then picked up Smuggler to use the KD, snare and hard hitting leg shot with my pistol to level Smuggler. Not to mention you get concussion shot, and if it gets "fixed" you won't be left out in the cold with the improved crippling shot to use. You get crippling shot as early as the first box in the second line. The fourth box with improved is nice though because it has the creature at a near crawl.
The line that gives you fan shot and stopping shot in pistoleer gives no accuracy. You have to get that from the second line which would give burst shot and disarming shot. Personally I like carbs better for the reasons I have out lined. Smuggler has low blow, and panic shot to slow attacks. That's only five boxes for a special that hits harder than head shot, cycles well, a KD, a first class snare, and 50 to general accuracy.
If you are into group PvP though, fan shot definitely has its place.
Thought I'd add this for reference. My CL 27 alt has the carb skills I outlined and just novice smuggler. She hits for 612 vs an even con mob using an unsliced DH 17 pistol.(They are CL 22)The KD with the pistol does around 451. Her leg shot hits for 734 after a KD. Usually I improved leg shot, charge shot, improved leg shot, improved crippling shot then kite. Or I can just Concussion shot and grind them down out of range if they are straight melee mobs. Her damage will jump when I can use a CL 30 weapon, which isn't that long.
Naturally the EE3 carb would hit harder and give no pistol xp which I need for Smuggler.
Message Edited by Xoreshear on 05-26-2005 02:09 AM
Message Edited by guessit on 05-26-2005 05:41 AM
we're a pistol/unarmed prof by re-req and skill-based certs, but the profession is set up to compliment pretty much any ranged weapon you want to pick up. The skillmods are pretty much General Ranged mods, so you'll get something out of smuggler for basically any gun you care to pick up, and still manage to be pretty decent with a pistol. I'm MSmuggler/MCM/0040Commando, and it works real nice(AOE from the flamer for added CC ability when needed, and the rooting is great for getting poisons applied safely while solo). I can shoot my pistol(with a mod DPS of something like 450-ish on my 300-ish pistols, i think), and stacked with the commando mods, i can sling my flamer pretty fast(almost faster than a pistol, in fact-- though it's not a Plasma, so my damage is better on the Master-level pistols). I've also tried Pistoleer and Carbineer on TC back during CU testing, and they were both very viable. Though i found I wasn't getting much out of Master Pistoleer that I wasn't getting out of 4 in the speed and 4 in the accuracy lines, and better def and armor with TKM. If you're going pistol, as a result, i highly recommend Smuggler/TKM/Speed and Acc Pistol lines. I can't speak for carbs on that score-- but I know Smuggler works equally well with carbs as it does pistols.
guessit wrote:
Im going to be an opinionated ass here, but thats just me;I dont consider any templatevalid unless it has CM4000 or at least some kinda healing added in.
I agree. Sheeana has 4000 CM and Selusa is a Master CM
My point possibly would be this; once you take the route of being a smuggler, dont expect to be uber dmg mr king of solo pvp. Carb/Smug/CM would be a simply awesome... "stay at mid range, chuck heals, roots, and kd." support class... and considering that isone thingthat is most rare (good support templates), you would probably be pretty welcome... just dont be expecting to get big dmg in.
My friend you have me confused withthe "I win button crowd" hehe. The reason I like smuggler so much , is the content it can add . Plus its the ONLY prof in game allowing players to craft/combat without a massive skill point dump. Smuggler has some sweet actions , and carbineer is a nice dmg dealer with improved leg shot.
For the people who are convinced that theonly way to go is some kind of CM or DOC temp, dont lay your money on that yet. Nerf coming soon, and the fact you will give up any dmg dealing and have a CL 65-72 will suck more than you know. You will take a tremendous hit on the accuracy and defense mods that will just make you have to heal yourself more and shoot less cause your unable to dmg any high level mobs.
Brings me to my next point. Spices and faction points are great money makers. I happen to have a second account that will be a master carbineer, master artisan , and master merchant. My main toon is for fun only , and PvP "en mass". Dueling as a smuggler is quite fun , and the e11 mark 2 is a dandy Little trouble maker. Fact is , I just have fun with carbs and smuggler, and I just have to learn how to fight with that temp.
I will miss the pre-CU dabbler template, with smuggler , BH and master pistoleer. God those days were fun when I was a decent pvp template and a base/turret nightmare. The base raids are always fun , and smugglers can still have an impact there as well.
Just my thoughts . BTW , my original question is WHAT PISTOLS ARE YOU USING NOW AAARRRGGGG??????????????????????????????????????????????????? lol![]()