Smuggler Archive

Thread: Smuggler Hook Ups: a suggestion for content

Jaguarrr
Tue Jan 11, 2005 5:13 am
#14




WesBelden wrote:
Nice post, some new spins on old ideas


I do have an issue with the prohibiting of JtL travel; JtL is meant to be an expansion of SWG, fully intergrated as one game, not something seperate tacked on. At the moment it might not live up to that, but any additional changes and content should be moving towards this goal. It would be better to come up with a"complication" design solution forspace.


I think the idea of "who's hot and who's not" is great, it would add an extra layer to the whole thing, meaning that the best Smugglers are those that can not only get by the authorities, but make the best use of their contacts.



You might be intereseted in looking at these for some light reading



  • Community Vision Attempt (Caylin),

  • Smuggler Revamp Community Vision Doc (Geevo),

  • Caylin's Smuggler Revamp,

  • Kav's Smuggler Vision 2.5,

  • Electricnomad's compiled ideas for the Smuggler Overhaul.




/shamelessplug


Message Edited by Jaguarrr on 01-11-2005 01:14 PM



We couldn't play SWG without Tiggs. Now we can =)
WesBelden
Tue Jan 11, 2005 6:55 am
#15

Realised I was going off on a tangent and hijacking the thread . See my ramblings here.

Message Edited by WesBelden on 01-11-2005 06:12 AM



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Alpha_Cluster
Tue Jan 11, 2005 7:46 am
#16

Why not just have some of the weaker spices craftable and then make the rilly powerful spiced non-craftable.



Awis Ickoiskoda (TKM)
Fernas
Wed Jan 12, 2005 5:25 pm
#17

ah, ok Mal. if we are still intended to be pushers, then yeah, i get it. was thinking of actually smuggling. my bad.



.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
Malcolm_CaKre
Thu Jan 13, 2005 7:35 am
#18






Fernas wrote:

ah, ok Mal. if we are still intended to be pushers, then yeah, i get it. was thinking of actually smuggling. my bad.







Yes, I agree, that Smugglers do need to smuggle things from point A to B. There are lots of posts about that, so I didn't rehash them.


What I was going for, was a way to add a quest & grouping opportunity to the things that Smugglers are currently used for: spice production, slicing, and faction purchases. Consider it a suggestion for a small slice of the Smuggler Upgrade pie.





Mal


yimaz
Thu Jan 13, 2005 8:12 am
#19

Some strong ideas but like most of the other posters in this thread I have to agree that I dont like the deactivation of JTL. The biggest reason I even have JTL is to feel more like a smuggler and to not be able to use my ship (even just to travel to the locations) just does not seem right to me. Other then that the ideas are good.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Crash752
Thu Jan 13, 2005 9:07 am
#20

Not a bad idea. I'm all for it as long as a new market for spice comes with it, other wise its not worth my time or my customers time, for me to run out pick a crate of it up, dodge the bad guys and make it back safley. Its all about RISK vs. REWARD as long as the profit I can get from it is actually worth the time and effort, I'm in.



Overseer
Malcolm_CaKre
Fri Jan 14, 2005 8:09 am
#21






yimaz wrote:

Some strong ideas but like most of the other posters in this thread I have to agree that I dont like the deactivation of JTL. The biggest reason I even have JTL is to feel more like a smuggler and to not be able to use my ship (even just to travel to the locations) just does not seem right to me. Other then that the ideas are good.







Yeah, that seems to have gone over poorly.



Mal

Cloudchasing
Fri Jan 14, 2005 8:12 am
#22






Malcolm_CaKre wrote:





yimaz wrote:

Some strong ideas but like most of the other posters in this thread I have to agree that I dont like the deactivation of JTL. The biggest reason I even have JTL is to feel more like a smuggler and to not be able to use my ship (even just to travel to the locations) just does not seem right to me. Other then that the ideas are good.







Yeah, that seems to have gone over poorly.



Mal







I agree. People need to either payup for JTL, or not whine about loss of content. JTL is an EXPANSION. An upgrade to the game that you need to pay for due to the time/cost of SOE providing it. You don't want JTL, don't get it, but do NOT complain that you can't do something because you haven't spent the $30 on it.



Shaidown Lack-Lowca Galaxy
Master Smuggler
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