Smuggler Archive
Thread: If They change our prereqs......
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WedgeStarkiller
Wed Jun 30, 2004 2:59 pm
#14
I like the idea of any brawler tree and any marksman tree to be the smuggler prereqs. I loath unarmed fighting in this game. I just feel so ridiculous running up to a giant armor scaled monster and hitting it with my fists. Every time I see a TKM knockdown a bantha I always imagine Jackie Chan trying to hit an elephant so that it falls down. But that's just my personal preference.
The only reason I would keep the brawler skills is if it allowed us to do hand to hand attacks while holding guns. We could get rifles with bayonets or just do things like hold our pistol in our right hand and sucker punch the target with a left hook.
Having our specials work with any ranged weapon would be cool as well but I only see that working if they change the specials to be terribly generic. Last ditch with a flamethrower would never be allowed, but there is no reason you can't do a panic shot type move. I am really looking forward to seeing what we come up with as far as our fighting paradigm.
Stena
Thu Jul 01, 2004 12:02 pm
#16
Havok3060 wrote:
Buissness 4 would be work for me
Also i think that Smugglers should be given there own vendor at master smuggler and it should look very diffrent to other vendors. Otherwise when theyt make it so u have to have business to have a vendor most smugglers wouldnt be able to have a vendor.
I say it should be at Master smuggler because otherwise people who had Master marksman or Pistols IV and Unarmed IV or Master brawler (commando's im looking at u
) Whould be able to get Novice smuggler and own their own vendor and not have to get business IV to get one. Also the smuggler vendor should be only able to have Spices,Clamps,Sliced weapons,FA nodes, PLK and whatever else a smugggler could make
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