Smuggler Archive

Thread: If They change our prereqs......

Stena
Wed Jun 30, 2004 4:28 am
#1

....From Pistol's IV and Unarmed IV. What would happen to all the smuggler's that had TKA/Smuggler/Pistoleer as there skill.They would be screwed.




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DRWolfe
Wed Jun 30, 2004 9:36 am
#2

I'm hoping if they do change the prereqs, that it will be something that still allows this build. I like it and there happens to be quite a few Triple Masters out there that would get totally messed up if they changed it to Ranged Support, or Heaven forbid Business. If they come up with a way to require any Ranged 4 and any Melee 4, that would work as the build would still be valid while allowing more diversity.



Renn JeretuJoraan Stormwing
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Smugglers' AllianceuArkon's Havoc Squadron
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Smuggler_Caylin
Wed Jun 30, 2004 10:04 am
#3

IF they were willing to do so, which is a LONG shot, as these prereqs are pretty set...


I'm pretty sure they wouldn't go and make it so we would need an entirely different set of skills like artisan would present. Thats too much of a change.


What I'd personally like from them is to make the marksman requirement more dynamic. Either Pistol/Rifle/Carbine. Unarmed, I just feel it fits the underworld too much to sacrifice myself.



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ChuhnkStile
Wed Jun 30, 2004 10:07 am
#4

I don't think that I am too worried about them changing anything. I had the vague conception that way back when, this being the month or so before now when I played regularly, that they were really going to change anything (let alone revamp) having to do with the smuggler in publish nine. However, this does not seem to be the case. Perhaps we will be delegated a mini-publish. Wouldn't that be nice? I hadn't played for a whole month and I get back on all excited for NON-JEDI changes, the real first amount of excitement since I became smuggler (around the time one realizes that it is a cool class, but needs retooling), and poof. Jedi 1, Smuggler 0. Oh wait. We are now able to manually take out PLKs so they don't get used up all at once from the crate. Whew.


I am not trying to say that "dude we are totally getting nerfed" or "god the devs hate us." I know that is not the case. I do know however that something that is supposed to be incredibly rare (being a jedi, ESPECIALLY in this time frame) is given way more attention (and the attention it is getting is necissary, so as to cut the grinding) than a profession that more people would logically be.


I realize this is all a little disjointed, but it is just a little personal annoyance of mine. I didn't expect a lot, I just expected something.


Oh, andI am lame.
Scoooter
Wed Jun 30, 2004 10:38 am
#5






Stena wrote:

....From Pistol's IV and Unarmed IV. What would happen to all the smuggler's that had TKA/Smuggler/Pistoleer as there skill.They would be screwed.







Changing our prereqs seems to make no sense to me.


If you look at what a "sumggler" would do to survive, it would be basically to stay low keyto the authorites. It needs combat skills to help oyt of tight situation. It makes sense they would learn self defense skills that they could conceal like pistols and unarmed.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
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dorsai78664
Wed Jun 30, 2004 10:49 am
#6

A change to melee IV and ranged IV wouldn't be so bad. The triple masters could keep their build or even go so far as to stack fencer instead of TK and get that huge dodge bonus. It would really create a variety of different combat smuggler builds.


I believe one of the biggest advantages of mastering smuggler is that it still allows you to completely master two other elite combat classes. Regardless of any prereq changes, I would not like to see that change.




COLONEL DRAEVYN TYR
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The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


Scoooter
Wed Jun 30, 2004 10:56 am
#7






dorsai78664 wrote:

A change to melee IV and ranged IV wouldn't be so bad. The triple masters could keep their build or even go so far as to stack fencer instead of TK and get that huge dodge bonus. It would really create a variety of different combat smuggler builds.


I believe one of the biggest advantages of mastering smuggler is that it still allows you to completely master two other elite combat classes. Regardless of any prereq changes, I would not like to see that change.







Not really,


Ranged 4 is designed to be a generic augment to all ranged professions and dont have any extra weapons certifications and such unless you take another line, besides what would you do with the fact that dirty fighting and underworld require pistol xp.


Basically you would force people to take a second line in marksman.




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
dorsai78664
Wed Jun 30, 2004 1:03 pm
#8


I should have clarified.... I was referring to any of the ranged trees in marksman not the ranged support. Also any of the melee trees in brawler. I would not want the requirement to be ranged support specifically.


What I had in mind was any tree in marksman and any tree in brawler. This would allow for swordsman / rifle smugglers, TK / pistol smugglers, pikeman / carbine smugglers.


But you are quite correct.

Message Edited by dorsai78664 on 06-30-2004 03:06 PM




COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


nerfherder321
Wed Jun 30, 2004 1:21 pm
#9

jedi smuggler... woudl be awesome! i want that... yes...




Cheat Fetto
Bronski113
Wed Jun 30, 2004 1:24 pm
#10

Not really a comment on the prereq's but i would like to see the dirty fighting specials be able to be used with any ranged weapon.



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Jherek (Imperial) - Bloodfin
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Jandel-Har
Wed Jun 30, 2004 1:46 pm
#11

I for one would like to see the unarmed prereq gone, it is 27 skill points that I only used to get to smuggler. What would I change it to? Dont know ,but it would be something I already have and want. But thats jsut being selfish isnt it?



Just Dak - Flurry
Salty_McKracker
Wed Jun 30, 2004 2:22 pm
#12

i do not see the prereq's changing for smuggler b/c there are only 2 lines that you must get. the change for BHs droped 3 lines, not affecting them in any way. they may now use these points as they see fit, and the ones who like ranger for tracking, can keep the lines. as for smuggler, changing to a whole new set of skill trees would screw up many, many existing templates and i do not think that the DEVs would want to even try to tackle that issue. yes, they may drop skills for prereq's, but i don't see them adding or changing them this far into the game.




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JamesHighwest
Wed Jun 30, 2004 2:27 pm
#13






Bronski113 wrote:

Not really a comment on the prereq's but i would like to see the dirty fighting specials be able to be used with any ranged weapon.







If that were to happen then I'd be Last Ditching with flamethrowers or T21's like mad!




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Server: Kettemoor
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