Smuggler Archive
Thread: You can't RP in a RPG? What the ?
Don't take SH** from anybody. Really. This guy can't get a clue, tell him to go elsewhere. He persists, raise your price. Don't explain why, just keep raising it the longer he argues. Eventually, throw him on ignore and tell all your smuggler buddies about it. You do have Smuggler buddies, right? That's rule two. Tight-knit Smugglers are powerful.
In the end, everyone that comes to us for our services need us more than we need them. There's always someone else that needs a slice or faction or spice, and if there isn't, we can run missions for cash. That's the beauty of a hybrid class like ours.
Taln2 wrote:
ValiantHalibut wrote:
An RP server would have to be modified to be detrimental to powergaming but beneficial to RPing, otherwise it would be flooded by powergamers looking for a new server to be the leetest on.
I would say it would either have to be a once-a-week green frog server, or a server the increases xp requirements or something similar. Make it a waste of time for people who are not going to RP.
Kinda hate to kill a good discussion, but this has been tried already. When SWG launched, there were two opposite sides of the spectrum - roleplayers and pvpers (arguably involving powergamers) - wanting their own server types. SOE had no intention of opening up to these specific play types, so Q-3PO's solution was to declare the servers the community wanted "seperate" since beta as "unofficial servers."
Thus Bloodfin and Valcyn became "unofficial PvP servers," while Starsider and Sunrunner became "unofficial RP servers." Ultimately I think both extrema's organization died down considerably after launch. SWGPVP.com died out when it's founders got annoyed with the developers for pushing the game out early with consentual PvP, and Starsider got roleplay mixed in with a contingent of griefers intent on upsetting the RPers.
At one time Bloodfin's PvP was so ravenous that guilds on Bloodfin actively recruited from or otherwise challenged guilds on other servers. While that worked out fairly well for Bloodfin, other communities lost members (arguably, some members would've been lost anyway, as a number of the people I talked to came to Bloodfin for one last stab at big time pvp). I think ultimately it's best to focus on independant server communities rather than polarize everyone again.
In the context of SWG, I agree with you completely.
The thing I've been realising, though, is that in order to have an RP-heavy game - or an anything-heavy game - the game has to be designed to foster it from day 1. The designers have to accept that they'll lose some player types but will gain other player types. SWG always seemed to be trying to be all things to all people. In a lot of ways it succeeds - there's potentially a lot to do. At the same time, it falls into the "jack of all trades, master of none" trap.
-=I will profit from your suffering. I just need to arrange the suffering first.=-
Muahaha... can I use this line?! ![]()
Seriously, some people need to realize that the best way to negotiate is a: be polite, b: don't TELL me I'm the only one around to help you!
A potential customer had come calling for quick Faction Points. I named my price. 125 credits per point.
"LOL!!11!! U r stupid? I can get teh faction ponts for 110 everyware."
*Note to self: Ticket to CSR asking for new title. "A**hat Magnet" will do nicely.*
So I offer to "negotiate". Big mistake. First of all, it's a word with more than two syllables and second this guy probably thinks that "dictionary" is a book about male genitalia. Obviously the conversation gets bogged down while I frantically page through my d3\/\/DsP34|< - to - English reference guide so I can understand what he's saying. The gist of his conversation is he won't pay me 125 credits per faction point, and I'm not getting anywhere offering to lower my price.
Pure comedy.
No one can tell me what to charge. Especially if they talk that way and even more so if I'm the only one on. ![]()
There's danger involved...it's gotta cost more!
Gaitan wrote:
GanymedePharuu wrote:
and now that we Smugglers have stuff that is more useful in combat, maybe we can kill off these idiots. or at least vent some of our frustrations towards them.
True enough. I suppose nothing says "This conversation is over" quite so eloquently as a Scatter Pistol blast to the face eh?
what i would've done was said "sure i'll sell you faction... come meet me at the cantina." and when he gets there, i'd challenge him to a duel, and say "draw your weapon. i'm gonna teach you a lesson." since he's some leetdood, he'd naturally take offence and accept the challenge. and then he'd meet my DL-44xt's Last Ditch shot.
bwahaha.
Message Edited by GanymedePharuu on 05-09-2005 12:19 PM
ValiantHalibut wrote:
In the context of SWG, I agree with you completely.
The thing I've been realising, though, is that in order to have an RP-heavy game - or an anything-heavy game - the game has to be designed to foster it from day 1. The designers have to accept that they'll lose some player types but will gain other player types. SWG always seemed to be trying to be all things to all people. In a lot of ways it succeeds - there's potentially a lot to do. At the same time, it falls into the "jack of all trades, master of none" trap.
Yeah, that's always been where SWG flatlined with me. Just the same, that's why I switched back from WoWto SWG -- for as fun as that game is, WoW sorely lacks the RP element and environment that SWG provided.
All that's really been lacking from SWG is a steady flow of content and interesting missions. That's it. Smuggler missions might just be the thing that saves SWG, at least for me.. but even so, they'd just be a first step. The entire quest system needs an overhaul, imo, and that should be the first thing tackled immediately after they're done with smuggler revamp.
One thing I don't want out of CU is to be caught up again in another endless stream of "revamps." I know if that happens I will drop this game like a rock. Fortunately the developers claim that everything is working as intended (pending minor bugfixes and tweaks, aka "polishing," of course), so I'm fairly optimistic that the game will be on course within a month or two.
Of all the MMOGs out there (including EQ1 nnd EQ2), SWG is the one I want most to succeed.. they've got that chance now. I just hope they don't blow it.
Message Edited by Taln2 on 05-10-2005 12:39 PM
If someone says they can get something cheaper elsewhere, inform them that they probably should.
maxtheusher wrote:
If someone says they can get something cheaper elsewhere, inform them that they probably should.