Smuggler Archive

Thread: New Slicing Crunching the Numbers

Puttley
Thu Jul 21, 2005 8:29 am
#14





i'll try again with fewer numbers, i know my descriptions always have a little problem with flair and ease of reading. a speed slice increases the Basespeed of a weapon by a set %. Your speed skills increase this base speed to give a modified speed (a very nasty equation). this modified speed is not the speed the weapon fires at in real time. a rough guide (my tests were beggining to show) would be that your weapon would fire (the speed in the combat log) at a multiple of the modified speed. to get this fire speed you see in the combat log window you roughly halve the mod speed of the weapon and add 1. This guide works for using the ranged/placed shot combo i used in my test.


in addition to that, roughly again, the speed it takes to do headshot/critical back to back is then ax1.8 the speed you get for the 'real' fire speed for ranged/place shot.


all this means is that a 12% speed slice gives lesser increase in damage over time that it might seem, especially for already high speed weapons



Now some math (note the complete change in'dps' after the slice in real terms (this assumes a player mod speed of perhaps 160?):


2.5 base speed (unsliced)


1.4 mod speed


1.4/2 +1 = 1.7 real fire speed


750 damage average


300 base dps


535 mod dps


441 real dps



12% speed (100% customisation)


2.23 base speed


1.23 mod speed


1.23/2 +1 = 1.6 real fire speed


750 damage average


336 base dps


609 mod dps


468 real dps



8% damage (60% customisation)


2.5 base speed


1.4 mod speed


1.4/2 +1 = 1.7 real fire speed


810 damage average


324 base dps


578 mod dps


476 real dps



Message Edited by Puttley on 07-21-2005 04:32 PM

Landlubber
Thu Jul 21, 2005 9:03 am
#15

Just a comment on the original calculations: I think you have the %DPS+ wrong.

Just one example (seems to apply to all columns)







Kav wrote:



Sample Weapons

DL44 XTKits
Base Speed1.95 A=Simple Tool Kit
Avg Dmg570 B=Fine Tool Kit
Base DPS292.31 C=Delicate Tool Kit OR CoreBooster



Pure Kits
Speed DL44 XT %DPS+ ABC
2% 298.27 1.0% 000






298.27 equals 102.038% of 292.31, hence the increase was 2% (plus some minor fraction).

But that supports the "speed is best" theory even more, because it shows you get a higher percentage out of a similar speed slice than of an equivalent damage slice.





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Klofi (Smuggler/Chimaera) -- Cancelled,
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Jaspor
Thu Jul 21, 2005 9:10 am
#16

I think Puttley has it right.


You can't just depend on the displayed DPS alone.


Because the fact of the matter is when you're in REAL actual fighting, you get diminishing returns asyour speed approaches 1.0.


The "DPS rules all" myth needs to be debunked.





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Puttley
Thu Jul 21, 2005 9:14 am
#17

there was a huge thread on DPS and action benefits on the Weaponsmith forums a while back - somewhat left unfinished i feel as it never really took into account of real-time firing speed, but it all got so complicated it made my math minded brain fry. then after that one is another descussion on which attacks hit more overtime (oddly ranged/placed combo hits formore than critical/headshot! - by 20/30dps). all depends how an@l you want to get intothe 'best' weapon, how to slice it and how its used.

Message Edited by Puttley on 07-21-2005 05:18 PM

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