Smuggler Archive
Thread: Caylin Senses Line FS
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Glzmo
Fri Sep 10, 2004 10:27 am
#14
Smuggler_Caylin wrote:
Yes, I have placed a few inquiries as to why we need medic skills in these missions. No reply as of yet.
Caylin, please force the developersto let uscrafts spices that seem to alleviate their symptoms for a little while and trick the villager who gives the mission in believing we actually cured them while we really made them addicted to spice. After all the objectives and bonus objectives are complete, let smugglers indefinitely take the mission and get1000-2000 creditsfor each time you 'cure'a villager. Of course, you will always have to craft more spice
Ah, how this game lacks little things like this...they would make it so much greater.
Persuasion and Jedi luck are true smuggler attributes. Those missions should be doable by vanilla smugglers on their own.
Ah, how this game lacks little things like this...they would make it so much greater.
Persuasion and Jedi luck are true smuggler attributes. Those missions should be doable by vanilla smugglers on their own.
Message Edited by Glzmo on 09-10-2004 10:34 AM
WedgeStarkiller
Fri Sep 10, 2004 1:29 pm
#15
TheWok wrote:
Bamsee wrote:
It is just sad I had to feel there was no point in keeping Smuggler on my grinding (and yes this is grinding and a lot worse then profession grindingever was) character because it's so useless.
It's only grinding if you have to have a Jedi right NOW. People who aren't so anxious can play the game as they normally do and eventually get one. It's only grinding if you're impatient.
At least to me this is the same as saying it will never happen. I've been a master smuggler for about10 months now and it took me about 8 of them to max out slicing xp at 100,000 just slicing for random people, myself and friends. That netted a full 33,333 xp, sounded great until I read the novice box and saw it took 50k to get it. To get the 175k a first level box needs over 5 times maxing out at 100k, meaning it will take me 40 months to get the first box in the line by playing normally. I dunno about everyone else but I'm hoping that 40 months from now I'll have something else to do with my time, let alone the following 100 years it would take to actually get through the six fs trees. I'd personally only want the second slot but it looks like that's impossible too. As is usual the powergamers ruin it for the rest of us. Sigh.
DoctorGriggs
Fri Sep 10, 2004 1:51 pm
#16
BlueTygur wrote:If you do this mission with a friend, I suggest the friend be master doc, NOT just master medic.Without 10 med exp pts, its gonna be really hard to do this.
I did it with my master doctor and withy 900+ OQ resources I still barely made the requirements for a few of the meds.
SpinningCloud
Fri Sep 10, 2004 6:00 pm
#17
Well I have Master Medic and I can tell you it is NOT possible to do this alone. Some of the cures need 90+% experimentation results...NOT possible at Master Medic.
What you DO need is a doc that has the same quest so that they have the form for the meds you make. You can trade meds so they can make the hard ones after you tell them which symptoms you need cures for.
I ran across a helpful person that made the hard ones for me and it is the ONLY way I could do it.
BTW, have resources that are BOTH very good and VERY poor as some of the cures require % results below 5% or so.
DigiDante
Sat Sep 11, 2004 8:27 am
#18
They should change that.
Thats **edit**ing retarded. They tell us that these quests will be for everyone, crafters fighters and lovers all alike.
There should be no requirement to take the **edit**ing quests, if you can complete it in a group, then let us.
No reason for us to be master medic.
Thats **edit**ing retarded. They tell us that these quests will be for everyone, crafters fighters and lovers all alike.
There should be no requirement to take the **edit**ing quests, if you can complete it in a group, then let us.
No reason for us to be master medic.
DigiDante
Sat Sep 11, 2004 12:19 pm
#19
SpinningCloud wrote:Well I have Master Medic and I can tell you it is NOT possible to do this alone. Some of the cures need 90+% experimentation results...NOT possible at Master Medic.What you DO need is a doc that has the same quest so that they have the form for the meds you make. You can trade meds so they can make the hard ones after you tell them which symptoms you need cures for.I ran across a helpful person that made the hard ones for me and it is the ONLY way I could do it.BTW, have resources that are BOTH very good and VERY poor as some of the cures require % results below 5% or so.
Good information, thank you for sharing.
But my question stands, can I do this having no medic with a group of one or two master doctors?
KefkaQ
Sat Sep 11, 2004 12:27 pm
#20
DigiDante wrote:
SpinningCloud wrote:Well I have Master Medic and I can tell you it is NOT possible to do this alone. Some of the cures need 90+% experimentation results...NOT possible at Master Medic.What you DO need is a doc that has the same quest so that they have the form for the meds you make. You can trade meds so they can make the hard ones after you tell them which symptoms you need cures for.I ran across a helpful person that made the hard ones for me and it is the ONLY way I could do it.BTW, have resources that are BOTH very good and VERY poor as some of the cures require % results below 5% or so.
Good information, thank you for sharing.
But my question stands, can I do this having no medic with a group of one or two master doctors?
You have to have master medic in order for the quest to be given to you =/
Scoooter
Mon Sep 13, 2004 7:53 am
#21
Caylin any word?
All I want is to quest for luck and persuasion to augment smuggler and not grind profs to do it.
I am hoping we can be grouped. We dont want to trans our templates for this.
Jaspor
Mon Sep 13, 2004 9:31 am
#22
And I thought I read somewhere that one of the main points of this whole new system was so that people did not have to grind out different professions and keep switching their character templates?
Yet this quest won't even be given out unless you're a master medic. Talk about f'in retarded.
MorphineOne
Mon Sep 13, 2004 9:45 am
#23
I allready did medic and doctor, WILL NOT do it again, this is BS!!!
Smuggler_Caylin
Mon Sep 13, 2004 10:04 am
#24
Scoooter wrote:
Caylin any word?
All I want is to quest for luck and persuasion to augment smuggler and not grind profs to do it.
I am hoping we can be grouped. We dont want to trans our templates for this.
No word as of yet.
The moment they give us something, I will let you all know ASAP. Till then...
IndySWG
Mon Sep 13, 2004 10:16 am
#25
Jaspor wrote:
And I thought I read somewhere that one of the main points of this whole new system was so that people did not have to grind out different professions and keep switching their character templates?
Yet this quest won't even be given out unless you're a master medic. Talk about f'in retarded.
Yeah that whole "youre not going to have to reroll your character" promise was apparently very much like the "we care about smuggler" statements they've made. ![]()
I'm a master musician and my exp translates to senses ... but I cant unlock the branches that use them because I have to reroll as a Doctor to do it. Makes no sense... they need to let you do this as a group.
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