Smuggler Archive
Thread: must suck to be a smuggler
Midnight_Soul wrote:
Just FYI, your next mission is sliced, it doesnt have to be on the first page.
soal-farous wrote:
well i was trolling these forms, and i came across a really long thread. so i start reading it from page one, started last august. about the 5th or 6th post someone mentions that smugglers are getting a revamp, and that the devs recently mentioned it. that was AUGUST. wow. that really sucks guys. thats over a year (if its going to be post JTLS) of lies.
oh well, i hope ot be a smuggler soon (just the dirty fighting tree). i guess i will fall victum to SOE's lies and deception.
dorsai78664 wrote:
I have to agree with Rivern. I had no idea what to expect from smuggler when I chose to level it and I haven't ever been disappointed. Yes, there is a lot that can be or should be changed but here is an abbreviated list of what's good about smugglers.
1. Discounts on faction items.
2. Reduced FP loss when you die.
3. Buy faction for yourself.
4. You can make millions buying and selling faction for others.
5. Slice terminals for higher payouts. Turn a 50K Dantooine mission into 75K.
6. Slice weapons and armor.
7. Quality of materials doesn't matter for slicing.
8. You can make millions selling smuggler tools.
9. Only special to evade a deathblow.
10. AOE delay.
11. Only ranged KD with a pistol.
12.Most powerful single pistol shot in the game. Even has a state attack.
13. Quality of materials doesn't matter for spices.
14. You can make millions selling spices.
15. You make portable buffs that do not require a certification to use.
This does not even get into RP aspects, chances to avoid scans, slicing terminals at dungeons to open doors, taking on high end combat content with novice marksman skills, etc. The revamp and combat balance will make smuggler even more attractive in my opinion.
There is a lot of work that can and should be done. But simply taken as one of the 32 SWG professions, I belive smuggler ranks very highly in the fun category. For what its worth, this is just an opinion from a person that choose smuggler last July and never looked back.
Message Edited by dorsai78664 on 06-19-2004 10:53 PM
Message Edited by dorsai78664 on 06-21-2004 07:38 PM
Sharkio wrote:
If nothing else, smuggler seems like a great money maker with minimal overhead.You don't have to sweat resources (dropping on any radioactive/non-ferrous seems like a dream after worrying about med resources), the crafting is cake compared to anything else in the game, you can sell the tools, you can sell FP, you can sell spices, and the market for weapons/armor that need slicing will never drop off. The combat side might be lame atm, but you can't beat the profit potential with a stick if you're a lazy bastage like me.
Well I can say Slicing is a quick way to earn 100k in 30 minutes given people want it. However it is more of a pain since no one wants to pay for it. Spices sell slowly and so do tools. I'd say if you did this for the crafting become a chef!!!
Maloso
SStigg wrote:
Smuggler is the most freakin' fun I've had since I started playing SWG.
If you sit around and cry about broken specials, lack of content, etc, etc, any prof will be lame.
With TKM/Smuggler/Pistoleer, the potential for RP, PvP and PvE is endless....and outa all that, the smuggler--RP is by far the best.
Now this coming from a TKM Master Pistoleer Master Smuggler. In PVP I win because my armor cost 5 mill and my vk cost 15 mill. Have very littler to do with anything in smuggler. I do llike the ranged KD for when the rebs like to run for it, but other than that I would say 1-1 pvp or maybe 1-2 I would win 1-3 or even in a 6-6 group I would lose. We have no def other than what I have bough in tapes. PVE yeah I love to fight and play dead its cool and if you have ever loot whored the geo caves I might have killed you with the 35 things I ge following me vefore I fack dead to leave them to you. However RP for smuggler? You must have on hella imagination. I don't put 30 crates of moun and run past ST who stop me then say oh its you very sorry sir and let me go for the RP adventure. I would perfer some real action. Smuggler is fun to a point but it is more boring than that. If the revamp sux I'll help you count how many don't drop it. I know I will.
Maloso
TKM Pistoleer Smuggler
soal-farous wrote:
well i was trolling these forms, and i came across a really long thread. so i start reading it from page one, started last august. about the 5th or 6th post someone mentions that smugglers are getting a revamp, and that the devs recently mentioned it. that was AUGUST. wow. that really sucks guys. thats over a year (if its going to be post JTLS) of lies.
oh well, i hope ot be a smuggler soon (just the dirty fighting tree). i guess i will fall victum to SOE's lies and deception.
/shout NOOOOO !!! NOOOOOooooooo !!!!! how could say that.. i just got out of therapy. /sigh looks like i will be back on that couch again
Rivern wrote:
If you ignore all of the crap with revamps being pushed back and nerfs, it is actually a really awesome profession. In my humblest of opinions, it's all uphill from here.
Yep I agree, its what the ranger profession used to be like before its revamp. Generaly speaking a good bunch of poepe because you cant be realy combat focused with smuggler and the other benifits are pretty limited for the solo experience. Gota love it tho. I first entered it whilst grinding Aaaaggess back, stuff the jedi grinding I never left smugglers