Smuggler Archive
Thread: FYI: Which Proff Get To Wear What Armor.
(if the former my wook is gonna be *very* happy.. running around in a sigiled waist wrap like those pre funny armor days)
xPREDATORx wrote:
al though i think this is good.... why an earth do tks get all defens eand no armour??? if they fighting a ranged guy they need armour bullets dont bounce off chests they go through them
i can also confirm that squadleaders get shock trooper armour.....
viewTk defencesas damage avoidance instead of armor. Ever watch Remo Williams?
SpinningCloud wrote:
If, for example, you are both MS and MP and get Recon reductions for both professions do they stack? Near as I can figure it would make armor without any penalties at all if you had two Masters that both gave reductions to the same armor type.
If not though then it might be more efficient use of a second master to choose one that gave you reductions for a different armor type.
they do not stack - wait till you see the penalties on the armor and then you will see why.
JohnyCrash wrote:
"I find it amusing that BH's would have to get Commando to wear the mando armor under this setup...I expect a lot of this to change as testers get to that stage of the TC5." -JediArashi
It'll be intresting to see how this plays out. It looks like commando will be a "nuker" class(one of the higher damage professions), yet they're getting the best armor.
In most games the highest damage classes get the worst armor, and the lowest damage dealers ie healer, get the best.
Overall though, I thought I'd never see the day they would make such a huge change to this game...so far I'm loving it.
I cancelled my sub last July and thought I'd never be back to SWG, but things are finally getting shaken up..for the good I hope.
The new weapons are sweet!
Jony Crash
Triple Master...not for long it seems
actually all the armors are very good. Some are little more specialized then others is all
Battle Armor always has a 10% penalty to all damage types
Assualt has a energy penalty and a kinetic bonus (poor bounty hunters... Jedi swords are energy!)
recon has a energy bonus and a kinetic penalty
recon = ranged combat
assault = melee combat
Gundarkfarmer wrote:
I have collected parts to build 40 parts of 80% kin 80% base + low encum Interwoven RIS armor, all parts nearly takes up 2full medium houses (nearly 350 parts atm) and sinceI am not going to have any professions, but going with asmanypistol useful professions, itfeels... bad :]
well to make you feel a bit better.....
80% will not be possible anyway.
Ragnaat wrote:
so with a tkm/smuggler template can one run around with a pistol and no armor and have all the "great" tkm defenses? Or will you have to throw the armor on when we equip a gun
(if the former my wook is gonna be *very* happy.. running around in a sigiled waist wrap like those pre funny armor days)
According to the description of the center of being that tka gets, it only works with a melee weapon equipped. Thus a swordsman could get some advantage from using it, just not all the plusses the tkm gets throughout the skill tree.
From what the skill trees show, I'm not noticing a defense penalty that armor will inflict. I was hoping it would. Personally, I'd rather run around with no armor, but be able to dodge or move out of the way a little faster than my encumbered brothers and sisters. Instead I can just fire a bit faster.... Either way, I plan not to wear armor. Don't know, won't then.
Gundarkfarmer wrote:
I have collected parts to build 40 parts of 80% kin 80% base + low encum Interwoven RIS armor, all parts nearly takes up 2full medium houses (nearly 350 parts atm) and sinceI am not going to have any professions, but going with asmanypistol useful professions, itfeels... bad :]
well to make you feel a bit better.....
80% will not be possible anyway.
It's quite more then possible, all depends on using NSlayers & yellow cubes that together adds upp to atleast 10-12% in the two first slots, then you can reach 80 base, and use the last slot to fill with ns shards which will lower ham.
Gundarkfarmer wrote:
Gundarkfarmer wrote:
I have collected parts to build 40 parts of 80% kin 80% base + low encum Interwoven RIS armor, all parts nearly takes up 2full medium houses (nearly 350 parts atm) and sinceI am not going to have any professions, but going with asmanypistol useful professions, itfeels... bad :]
well to make you feel a bit better.....
80% will not be possible anyway.
It's quite more then possible, all depends on using NSlayers & yellow cubes that together adds upp to atleast 10-12% in the two first slots, then you can reach 80 base, and use the last slot to fill with ns shards which will lower ham.
Gunga000 wrote:
Since a common template for Smuggler has always been Smuggler/Pistoleer. Dont you think its a bad idea to have both professions under the same armor cert? What the hell is my smuggler / pistoleer gonna do with his 2 sets or RIS armor? Are they gonna become display pieces for my house? This is unacceptable. I have put alot of time and money into making RIS for my Smuggler so he wouldbe uniqueand give me a sense of roleplaying, now the armor can't be used by him? YOU HAVE GOT TO BE KIDDING ME ! Please think about making the Mando and RIS useable by all classes, just like the KSE Firespray for any master pilot.
You CAN use them. You just don't get encumberance reduction. A Smuggler/Pistoleer can still wear the heavy stuff if he/she likes but has to worry about more heavy penalitys, like slower moving, crappy accuracy, etc.
I don't see any CERTIFICATIONS but BONUSES for wearing certain armours in professions.